RagdollControl ---WIP----
- Automatic creation of the ragdoll collisions shapes - Changed TestBoneRagdoll (press space to activate physics, left click to shoot bombs) git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7151 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -32,6 +32,7 @@
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package com.jme3.animation;
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import com.jme3.bullet.control.RagdollControl;
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import com.jme3.export.JmeExporter;
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import com.jme3.export.JmeImporter;
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import com.jme3.export.InputCapsule;
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@ -372,6 +373,13 @@ public final class AnimControl extends AbstractControl implements Savable, Clone
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return a.getLength();
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}
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private RagdollControl ragdoll=null;
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public void setRagdoll(RagdollControl ragdoll) {
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this.ragdoll = ragdoll;
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}
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@Override
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protected void controlUpdate(float tpf) {
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@ -383,8 +391,12 @@ public final class AnimControl extends AbstractControl implements Savable, Clone
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}
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skeleton.updateWorldVectors();
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// here update the targets verticles if no hardware skinning supported
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// here update the targets vertices if no hardware skinning supported
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if(ragdoll!=null){
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ragdoll.update(tpf);
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}
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Matrix4f[] offsetMatrices = skeleton.computeSkinningMatrices();
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// if hardware skinning is supported, the matrices and weight buffer
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@ -27,10 +27,15 @@ public class HullCollisionShape extends CollisionShape {
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createShape(this.points);
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}
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public HullCollisionShape(float[] points) {
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this.points = points;
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createShape(this.points);
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}
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@Override
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public void write(JmeExporter ex) throws IOException {
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super.write(ex);
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OutputCapsule capsule = ex.getCapsule(this);
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capsule.write(points, "points", null);
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}
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@ -41,37 +46,36 @@ public class HullCollisionShape extends CollisionShape {
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InputCapsule capsule = im.getCapsule(this);
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// for backwards compatability
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Mesh mesh = (Mesh)capsule.readSavable("hullMesh", null);
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if (mesh != null){
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Mesh mesh = (Mesh) capsule.readSavable("hullMesh", null);
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if (mesh != null) {
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this.points = getPoints(mesh);
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}else{
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} else {
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this.points = capsule.readFloatArray("points", null);
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}
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createShape(this.points);
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}
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protected void createShape(float[] points){
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protected void createShape(float[] points) {
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ObjectArrayList<Vector3f> pointList = new ObjectArrayList<Vector3f>();
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for (int i = 0; i < points.length; i += 3) {
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pointList.add(new Vector3f(points[i], points[i+1], points[i+2]));
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pointList.add(new Vector3f(points[i], points[i + 1], points[i + 2]));
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}
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cShape = new ConvexHullShape(pointList);
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cShape.setLocalScaling(Converter.convert(getScale()));
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cShape.setMargin(margin);
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}
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protected float[] getPoints(Mesh mesh){
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protected float[] getPoints(Mesh mesh) {
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FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
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vertices.rewind();
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int components = mesh.getVertexCount() * 3;
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float[] pointsArray = new float[components];
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for (int i = 0; i < components; i += 3) {
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pointsArray[i] = vertices.get();
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pointsArray[i+1] = vertices.get();
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pointsArray[i+2] = vertices.get();
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pointsArray[i + 1] = vertices.get();
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pointsArray[i + 2] = vertices.get();
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}
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return pointsArray;
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}
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}
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@ -6,21 +6,28 @@ import com.jme3.animation.Skeleton;
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import com.jme3.asset.AssetManager;
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import com.jme3.bullet.PhysicsSpace;
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import com.jme3.bullet.collision.shapes.BoxCollisionShape;
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import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
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import com.jme3.bullet.collision.shapes.HullCollisionShape;
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import com.jme3.bullet.joints.ConeJoint;
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import com.jme3.bullet.joints.PhysicsJoint;
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import com.jme3.bullet.objects.PhysicsRigidBody;
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import com.jme3.export.JmeExporter;
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import com.jme3.export.JmeImporter;
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import com.jme3.math.FastMath;
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import com.jme3.math.Matrix3f;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Mesh;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.VertexBuffer.Type;
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import com.jme3.scene.control.Control;
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import com.jme3.util.TempVars;
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import java.io.IOException;
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import java.nio.ByteBuffer;
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import java.nio.FloatBuffer;
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import java.util.ArrayList;
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import java.util.Iterator;
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import java.util.LinkedList;
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@ -38,42 +45,60 @@ public class RagdollControl implements PhysicsControl {
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protected boolean debug = false;
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protected Quaternion tmp_jointRotation = new Quaternion();
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protected PhysicsRigidBody baseRigidBody;
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protected float weightThreshold = 1.0f;
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protected Spatial targetModel;
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protected Vector3f initPosition;
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protected Quaternion initRotation;
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protected Vector3f initScale;
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//Normen: Think you have the system you want, with movement
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//Normen: but the rootBone movement and translation is also accessible like getRootBoneLocation()
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//Normen: and you can disable the applying of it
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//Normen: setApplyRootBoneMovement(false)
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//Normen: when you add a RigidBodyControl..
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//Normen: it does this in setSpatial:
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//Normen: if (spatial.getcontrol(AnimControl.class)){animControl.setApplyRootBoneMovement(false)
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//Normen: and instead reads the current location and sets it to the RigidBody
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//Normen: simply said
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//Normen: update(){setPhysicsLocation(animControl.getRootBoneLocation())
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public RagdollControl() {
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}
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public RagdollControl(float weightThreshold) {
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this.weightThreshold = weightThreshold;
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}
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public void update(float tpf) {
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if (!enabled) {
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return;
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}
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TempVars vars = TempVars.get();
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assert vars.lock();
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skeleton.reset();
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Quaternion q2 = vars.quat1;
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// skeleton.reset();
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for (PhysicsBoneLink link : boneLinks) {
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// if(link.bone==skeleton.getRoots()[0]){
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// Vector3f loc=vars.vect1;
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// loc.set(baseRigidBody.getMotionState().getWorldLocation());//.subtractLocal(rootBoneInit);
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// ((Geometry)targetModel).setLocalTranslation(loc);
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//
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// }
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Vector3f p = link.rigidBody.getMotionState().getWorldLocation();
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Quaternion q = link.rigidBody.getMotionState().getWorldRotationQuat();
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q.toAxes(vars.tri);
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q2.set(q).multLocal(link.initalWorldRotation).normalize();
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Vector3f dir = vars.tri[2];
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float len = link.length;
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link.bone.setUserTransformsWorld(p, q2);
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Vector3f parentPos = new Vector3f(p).subtractLocal(dir.mult(len / 2f));
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Vector3f childPos = new Vector3f(p).addLocal(dir.mult(len / 2f));
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Quaternion q2 = q.clone();
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Quaternion rot = new Quaternion();
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rot.fromAngles(FastMath.HALF_PI, 0, 0);
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q2.multLocal(rot);
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q2.normalize();
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link.parentBone.setUserTransformsWorld(parentPos, q2);
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if (link.childBone.getChildren().size() == 0) {
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link.childBone.setUserTransformsWorld(childPos, q2.clone());
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}
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}
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assert vars.unlock();
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//baseRigidBody.getMotionState().applyTransform(targetModel);
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}
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public Control cloneForSpatial(Spatial spatial) {
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@ -81,6 +106,7 @@ public class RagdollControl implements PhysicsControl {
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}
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public void setSpatial(Spatial model) {
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targetModel = model;
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removeFromPhysicsSpace();
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clearData();
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// put into bind pose and compute bone transforms in model space
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@ -95,23 +121,30 @@ public class RagdollControl implements PhysicsControl {
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}
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private void scanSpatial(Spatial model) {
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AnimControl animControl = model.getControl(AnimControl.class);
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AnimControl animControl = model.getControl(AnimControl.class);
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initPosition = model.getLocalTranslation();
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initRotation = model.getLocalRotation();
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initScale = model.getLocalScale();
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skeleton = animControl.getSkeleton();
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skeleton.resetAndUpdate();
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for (int i = 0; i < skeleton.getBoneCount(); i++) {
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Bone childBone = skeleton.getBone(i);
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for (int i = 0; i < skeleton.getRoots().length; i++) {
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Bone childBone = skeleton.getRoots()[i];
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childBone.setUserControl(true);
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if (childBone.getParent() == null) {
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Vector3f parentPos = childBone.getModelSpacePosition().add(model.getWorldTranslation());
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Vector3f parentPos = childBone.getModelSpacePosition().add(initPosition);
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// Quaternion parentRot= childBone.getModelSpaceRotation().mult(initRotation);
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logger.log(Level.INFO, "Found root bone in skeleton {0}", skeleton);
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baseRigidBody = new PhysicsRigidBody(new BoxCollisionShape(Vector3f.UNIT_XYZ.mult(.1f)), 1);
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baseRigidBody.setPhysicsLocation(parentPos);
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// baseRigidBody.setPhysicsRotation(parentRot);
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boneLinks = boneRecursion(model, childBone, baseRigidBody, boneLinks, 1);
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return;
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}
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}
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// BoneAnimation myAnimation = new BoneAnimation("boneAnimation", 1000000);
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// myAnimation.setTracks(new BoneTrack[0]);
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// animControl.addAnim(myAnimation);
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@ -120,52 +153,47 @@ public class RagdollControl implements PhysicsControl {
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}
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private List<PhysicsBoneLink> boneRecursion(Spatial model, Bone bone, PhysicsRigidBody parent, List<PhysicsBoneLink> list, int reccount) {
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ArrayList<Bone> children = bone.getChildren();
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//Allow bone's transformation change outside of animation
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bone.setUserControl(true);
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for (Iterator<Bone> it = children.iterator(); it.hasNext();) {
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Bone childBone = it.next();
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Bone parentBone = bone;
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Vector3f parentPos = parentBone.getModelSpacePosition().add(model.getWorldTranslation());
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Vector3f childPos = childBone.getModelSpacePosition().add(model.getWorldTranslation());
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//get location between the two bones (physicscapsule center)
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Vector3f jointCenter = parentPos.add(childPos).multLocal(0.5f);
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tmp_jointRotation.lookAt(childPos.subtract(parentPos), Vector3f.UNIT_Y);
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// length of the joint
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float height = parentPos.distance(childPos);
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// TODO: joints act funny when bone is too thin??
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float radius = height > 2f ? 0.4f : height * .2f;
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CapsuleCollisionShape shape = new CapsuleCollisionShape(radius, height - (radius), 2);
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//get world space position of the bone
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Vector3f pos = bone.getModelSpacePosition().add(model.getLocalTranslation());
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Quaternion rot= bone.getModelSpaceRotation().mult(initRotation);
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PhysicsRigidBody shapeNode = new PhysicsRigidBody(shape, 10.0f / (float) reccount);
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shapeNode.setPhysicsLocation(jointCenter);
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shapeNode.setPhysicsRotation(tmp_jointRotation.toRotationMatrix());
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//creating the collision shape from the bone's associated vertices
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PhysicsRigidBody shapeNode = new PhysicsRigidBody(makeShape(bone, model), 10.0f / (float) reccount);
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shapeNode.setPhysicsLocation(pos);
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// shapeNode.setPhysicsRotation(rot);
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PhysicsBoneLink link = new PhysicsBoneLink();
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link.parentBone = parentBone;
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link.childBone = childBone;
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link.rigidBody = shapeNode;
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link.length = height;
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PhysicsBoneLink link = new PhysicsBoneLink();
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link.bone = bone;
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link.rigidBody = shapeNode;
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link.initalWorldRotation = bone.getModelSpaceRotation().clone();
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//TODO: ragdoll mass 1
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if (parent != null) {
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//get length of parent
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float parentHeight = 0.0f;
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if (bone.getParent() != null) {
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parentHeight = bone.getParent().getModelSpacePosition().add(model.getWorldTranslation()).distance(parentPos);
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}
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//local position from parent
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link.pivotA = new Vector3f(0, 0, (parentHeight * .5f));
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//local position from child
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link.pivotB = new Vector3f(0, 0, -(height * .5f));
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ConeJoint joint = new ConeJoint(parent, shapeNode, link.pivotA, link.pivotB);
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joint.setLimit(FastMath.HALF_PI, FastMath.HALF_PI, 0.01f);
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link.joint = joint;
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joint.setCollisionBetweenLinkedBodys(false);
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//TODO: ragdoll mass 1
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if (parent != null) {
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//get joint position for parent
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Vector3f posToParent = new Vector3f();
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if (bone.getParent() != null) {
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bone.getModelSpacePosition().subtract(bone.getParent().getModelSpacePosition(), posToParent);
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}
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list.add(link);
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//Joint local position from parent
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link.pivotA = posToParent;
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//joint local position from current bone
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link.pivotB = new Vector3f(0, 0, 0f);
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ConeJoint joint = new ConeJoint(parent, shapeNode, link.pivotA, link.pivotB);
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//TODO make joints editable by user or find a way to correctly compute/import them
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joint.setLimit(FastMath.HALF_PI, FastMath.HALF_PI, 0.01f);
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link.joint = joint;
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joint.setCollisionBetweenLinkedBodys(false);
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}
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list.add(link);
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for (Iterator<Bone> it = bone.getChildren().iterator(); it.hasNext();) {
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Bone childBone = it.next();
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boneRecursion(model, childBone, shapeNode, list, reccount++);
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}
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return list;
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@ -194,6 +222,67 @@ public class RagdollControl implements PhysicsControl {
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}
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}
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private HullCollisionShape makeShape(Bone bone, Spatial model) {
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int boneIndex = skeleton.getBoneIndex(bone);
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System.out.println(boneIndex);
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ArrayList<Float> points = new ArrayList<Float>();
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if (model instanceof Geometry) {
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Geometry g = (Geometry) model;
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points.addAll(getPoints(g.getMesh(), boneIndex, bone.getModelSpacePosition()));
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} else if (model instanceof Node) {
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Node node = (Node) model;
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for (Spatial s : node.getChildren()) {
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if (s instanceof Geometry) {
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Geometry g = (Geometry) s;
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points.addAll(getPoints(g.getMesh(), boneIndex, bone.getModelSpacePosition()));
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}
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}
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}
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float[] p = new float[points.size()];
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for (int i = 0; i < points.size(); i++) {
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p[i] = points.get(i);
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}
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return new HullCollisionShape(p);
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}
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protected List<Float> getPoints(Mesh mesh, int boneIndex, Vector3f offset) {
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FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
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ByteBuffer boneIndices = (ByteBuffer) mesh.getBuffer(Type.BoneIndex).getData();
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FloatBuffer boneWeight = (FloatBuffer) mesh.getBuffer(Type.BoneWeight).getData();
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vertices.rewind();
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boneIndices.rewind();
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boneWeight.rewind();
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ArrayList<Float> results = new ArrayList<Float>();
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int vertexComponents = mesh.getVertexCount() * 3;
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for (int i = 0; i < vertexComponents; i += 3) {
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int k;
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boolean add = false;
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int start = i / 3 * 4;
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for (k = start; k < start + 4; k++) {
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if (boneIndices.get(k) == boneIndex && boneWeight.get(k) >= weightThreshold) {
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add = true;
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break;
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}
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}
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if (add) {
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Vector3f pos = new Vector3f();
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pos.x = vertices.get(i);
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pos.y = vertices.get(i + 1);
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pos.z = vertices.get(i + 2);
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pos.subtractLocal(offset);
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results.add(pos.x);
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results.add(pos.y);
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results.add(pos.z);
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}
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}
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return results;
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}
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private void removeFromPhysicsSpace() {
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if (baseRigidBody != null) {
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space.remove(baseRigidBody);
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@ -214,9 +303,9 @@ public class RagdollControl implements PhysicsControl {
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public void setEnabled(boolean enabled) {
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this.enabled = enabled;
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if(!enabled&&space!=null){
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if (!enabled && space != null) {
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removeFromPhysicsSpace();
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}else if(enabled && space!=null){
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} else if (enabled && space != null) {
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addToPhysicsSpace();
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}
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}
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@ -284,14 +373,13 @@ public class RagdollControl implements PhysicsControl {
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throw new UnsupportedOperationException("Not supported yet.");
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}
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private static class PhysicsBoneLink {
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protected static class PhysicsBoneLink {
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Bone childBone;
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Bone parentBone;
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Bone bone;
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Quaternion initalWorldRotation;
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PhysicsJoint joint;
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PhysicsRigidBody rigidBody;
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Vector3f pivotA;
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Vector3f pivotB;
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float length;
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}
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}
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@ -35,14 +35,31 @@ package jme3test.bullet;
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import com.jme3.animation.AnimControl;
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import com.jme3.bullet.BulletAppState;
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import com.jme3.app.SimpleApplication;
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import com.jme3.asset.TextureKey;
|
||||
import com.jme3.bullet.PhysicsSpace;
|
||||
import com.jme3.bullet.collision.shapes.SphereCollisionShape;
|
||||
import com.jme3.bullet.control.RagdollControl;
|
||||
import com.jme3.bullet.control.RigidBodyControl;
|
||||
import com.jme3.font.BitmapText;
|
||||
import com.jme3.input.ChaseCamera;
|
||||
import com.jme3.input.KeyInput;
|
||||
import com.jme3.input.MouseInput;
|
||||
import com.jme3.input.controls.ActionListener;
|
||||
import com.jme3.input.controls.KeyTrigger;
|
||||
import com.jme3.input.controls.MouseButtonTrigger;
|
||||
import com.jme3.light.DirectionalLight;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.debug.SkeletonDebugger;
|
||||
import com.jme3.scene.shape.Sphere;
|
||||
import com.jme3.scene.shape.Sphere.TextureMode;
|
||||
import com.jme3.texture.Texture;
|
||||
|
||||
/**
|
||||
* PHYSICS RAGDOLLS ARE NOT WORKING PROPERLY YET!
|
||||
@ -51,6 +68,8 @@ import com.jme3.scene.debug.SkeletonDebugger;
|
||||
public class TestBoneRagdoll extends SimpleApplication {
|
||||
|
||||
private BulletAppState bulletAppState;
|
||||
Material matBullet;
|
||||
Node model;
|
||||
|
||||
public static void main(String[] args){
|
||||
TestBoneRagdoll app = new TestBoneRagdoll();
|
||||
@ -58,13 +77,18 @@ public class TestBoneRagdoll extends SimpleApplication {
|
||||
}
|
||||
|
||||
public void simpleInitApp() {
|
||||
initCrossHairs();
|
||||
initMaterial();
|
||||
bulletAppState = new BulletAppState();
|
||||
bulletAppState.setEnabled(false);
|
||||
stateManager.attach(bulletAppState);
|
||||
bulletAppState.getPhysicsSpace().enableDebug(assetManager);
|
||||
PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
|
||||
setupLight();
|
||||
|
||||
Node model = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
|
||||
model = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
|
||||
// model.setLocalTranslation(5,5,5);
|
||||
// model.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_X));
|
||||
|
||||
//debug view
|
||||
AnimControl control= model.getControl(AnimControl.class);
|
||||
@ -73,18 +97,62 @@ public class TestBoneRagdoll extends SimpleApplication {
|
||||
mat2.setColor("Color", ColorRGBA.Green);
|
||||
mat2.getAdditionalRenderState().setDepthTest(false);
|
||||
skeletonDebug.setMaterial(mat2);
|
||||
skeletonDebug.setLocalTranslation(model.getLocalTranslation());
|
||||
control.createChannel().setAnim("Dodge");
|
||||
|
||||
//Note: PhysicsRagdollControl is still TODO, constructor will change
|
||||
RagdollControl ragdoll = new RagdollControl();
|
||||
// ragdoll.setEnabled(true);
|
||||
// ragdoll.attachDebugShape(assetManager);
|
||||
|
||||
model.addControl(ragdoll);
|
||||
getPhysicsSpace().add(ragdoll);
|
||||
speed = .2f;
|
||||
ragdoll.setSpatial(model);
|
||||
ragdoll.setPhysicsSpace(getPhysicsSpace());
|
||||
control.setRagdoll(ragdoll);
|
||||
|
||||
// model.addControl(ragdoll);
|
||||
// getPhysicsSpace().add(ragdoll);
|
||||
speed = 1f;
|
||||
|
||||
rootNode.attachChild(model);
|
||||
rootNode.attachChild(skeletonDebug);
|
||||
flyCam.setEnabled(false);
|
||||
// flyCam.setMoveSpeed(10);
|
||||
ChaseCamera chaseCamera=new ChaseCamera(cam, inputManager);
|
||||
model.addControl(chaseCamera);
|
||||
|
||||
inputManager.addListener(new ActionListener() {
|
||||
|
||||
public void onAction(String name, boolean isPressed, float tpf) {
|
||||
if(name.equals("toggle") && isPressed){
|
||||
bulletAppState.setEnabled(!bulletAppState.isEnabled());
|
||||
}
|
||||
if (name.equals("shoot") && !isPressed) {
|
||||
Geometry bulletg = new Geometry("bullet", bullet);
|
||||
bulletg.setMaterial(matBullet);
|
||||
bulletg.setLocalTranslation(cam.getLocation());
|
||||
RigidBodyControl bulletNode = new BombControl(assetManager, bulletCollisionShape, 1);
|
||||
// RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, 1);
|
||||
bulletNode.setLinearVelocity(cam.getDirection().mult(60));
|
||||
bulletg.addControl(bulletNode);
|
||||
rootNode.attachChild(bulletg);
|
||||
getPhysicsSpace().add(bulletNode);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}, "toggle", "shoot");
|
||||
inputManager.addMapping("toggle", new KeyTrigger(KeyInput.KEY_SPACE));
|
||||
inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void simpleUpdate(float tpf) {
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void setupLight() {
|
||||
DirectionalLight dl = new DirectionalLight();
|
||||
dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal());
|
||||
@ -96,4 +164,41 @@ public class TestBoneRagdoll extends SimpleApplication {
|
||||
return bulletAppState.getPhysicsSpace();
|
||||
}
|
||||
|
||||
|
||||
|
||||
Material mat;
|
||||
|
||||
Material mat3;
|
||||
|
||||
private static final Sphere bullet;
|
||||
private static final SphereCollisionShape bulletCollisionShape;
|
||||
|
||||
static {
|
||||
bullet = new Sphere(32, 32, 0.4f, true, false);
|
||||
bullet.setTextureMode(TextureMode.Projected);
|
||||
bulletCollisionShape = new SphereCollisionShape(0.4f);
|
||||
}
|
||||
|
||||
|
||||
public void initMaterial() {
|
||||
|
||||
matBullet = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md");
|
||||
TextureKey key2 = new TextureKey("Textures/Terrain/Rock/Rock.PNG");
|
||||
key2.setGenerateMips(true);
|
||||
Texture tex2 = assetManager.loadTexture(key2);
|
||||
matBullet.setTexture("ColorMap", tex2);
|
||||
}
|
||||
|
||||
|
||||
|
||||
protected void initCrossHairs() {
|
||||
guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
|
||||
BitmapText ch = new BitmapText(guiFont, false);
|
||||
ch.setSize(guiFont.getCharSet().getRenderedSize() * 2);
|
||||
ch.setText("+"); // crosshairs
|
||||
ch.setLocalTranslation( // center
|
||||
settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2,
|
||||
settings.getHeight() / 2 + ch.getLineHeight() / 2, 0);
|
||||
guiNode.attachChild(ch);
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user