MeFisto94
a3372284e9
Be more verbose when the Asset Path is outside of the root.
2016-03-01 09:48:23 +01:00
Nehon
44601cf5ff
Added an experimental MikkTspace generator
2016-02-28 18:38:52 +01:00
Rémy Bouquet
013fd08bd2
Merge pull request #426 from InShadow/cleanup-batch-node
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Batch node improvements
2016-02-28 08:19:50 +01:00
Kirill Vainer
99665055b5
Merge pull request #417 from MeFisto94/342
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Simplified the AudioNode constructors (#342 )
2016-02-27 22:45:21 -05:00
InShadow
1073eba6be
Cleaned up BatchNode a bit and implemented collideWith to work only with non-batched children.
2016-02-25 20:41:33 -08:00
Kirill Vainer
bc8ecc3bc3
Update Particle.vert
2016-02-25 10:24:46 -05:00
MeFisto94
c90048595f
Removed AudioNode.Type in favor of AudioData.DataType, which is what we are using now.
2016-02-24 02:46:16 +01:00
Kirill Vainer
57c91c1c29
Merge pull request #381 from TripleSnail/master
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Interpolate particle positions
2016-02-23 10:49:37 -05:00
Kirill Vainer
2a959e17ab
particle: fix fading not working correctly
2016-02-19 14:20:25 -05:00
MeFisto94
6f6e93e01b
Simplified the AudioNode constructors ( #342 ) and allow looping/seeking on every AudioNode now by default.
2016-02-19 00:59:15 +01:00
MeFisto94
f233565031
Changed the copyright notice in the comments just like it was done on 25ca07d.
2016-02-18 00:10:39 +01:00
MeFisto94
6c4e8010f2
Fixes the bug of shallow copies when cloning lights (See http://hub.jmonkeyengine.org/t/what-is-the-expected-meaning-of-light-clone/35100 )
2016-02-17 23:45:27 +01:00
MeFisto94
04566d8c6a
Fixes #360 : Material now serializes name
2016-02-17 12:21:17 +01:00
john01dav
f9a9839228
Added enqueue runnable
2016-02-14 15:16:45 -06:00
Paul Speed
a0261e78fb
Added meaningful messages to the exceptions.
2016-01-30 07:15:04 -05:00
Paul Speed
d4c94bc7c0
Added a vector4f based populate method.
2016-01-30 04:32:19 -05:00
Paul Speed
8cfe537625
Fix clone to account for the update list added for update
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optimization. The updateList was cloned also and needs to
be cleared out and the update flag reset as if freshly
initialized. Thanks for lightbringer for pointing out the
problem and solution.
2016-01-26 19:28:23 -05:00
Pesegato
1df3c204f2
Added support to Logitech F310 with Xinput for Windows 10
2016-01-08 10:06:49 +01:00
Kirill Vainer
2ca55c8b3a
LWJGL3 improvements
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* Added key remapping for GLFW key constants
* Rename AppSettings.getGammaCorrection() to isGammaCorrection()
* Use LWJGL3 artifacts from maven
* Minor compatibility changes for LWJGL 3.0.0b
* Fixed some minor bugs in LwjglWindow
2015-12-29 00:00:39 -05:00
Kirill Vainer
72423b682e
Merge pull request #392 from NemesisMate/patch-4
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Fixed a possible bug in TextureAtlas.java
2015-12-26 15:36:41 -05:00
Daniel Johansson
69c17d72c8
Reverted statistics code for tracking number of lights in the scene. Not counting correctly. Maybe this can be added back in later on.
2015-12-23 20:49:25 +00:00
Daniel Johansson
25b9691e32
Added support for toggling lights on and off via Light.setEnabled(boolean). This implements #393
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This commit also contains some minor changes to TestManyLightsSingle which now has a key trigger (L) for toggling lights on and off.
2015-12-22 11:10:47 +00:00
Daniel Johansson
67eb998ef4
Added numLights to statistics. This tells us how many lights are left to render after filtering has occurred. Also did some tidy up of javadoc in RenderManager.
2015-12-22 10:55:43 +00:00
Daniel Johansson
e0c24cd73a
Added a guard to ensure setSinglePassLightBatchSize() is set to a minimum of at least 1.
2015-12-22 10:37:08 +00:00
NemesisMate
19577c3288
Fixed a possible bug in TextureAtlas.java
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It seems that the variable was the wrong one when adding the normal texture to the atlas.
2015-12-15 19:13:12 +00:00
Paul Speed
b006204c0f
Various warning-related cleanups. Added @Overrides
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and removed some manual unboxing.
2015-12-05 22:14:36 -05:00
Paul Speed
3189323c2f
Converted manual array + list management over to just use SafeArrayList.
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It was a class added after this code.
2015-12-05 20:00:52 -05:00
Paul Speed
46794e251d
Allow the caller to override the axis' default dead
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zone configured at startup.
2015-12-05 06:27:17 -05:00
Paul Speed
2a2c71dadf
Modified to pay attention to the joystick axis'
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dead zone if it is larger than the globally defined
dead zone.
2015-12-05 06:26:55 -05:00
Paul Speed
84ccd71873
Added additional information to the range check exception.
2015-12-05 04:16:56 -05:00
jmekaelthas
8958459ef9
Bugfix: fixed a bug that caused NURB lines did not use their proper
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resolution.
2015-12-01 22:31:54 +01:00
Nehon
6b262e56c8
Fixed the javadoc fixes :D
2015-11-26 21:00:27 +01:00
Nehon
2648f67b34
Javadoc in RenderManager : Fixed some typos and added some for light mode methods.
2015-11-26 20:47:44 +01:00
Nehon
50a9a8636b
HDRLoader, reverted the change that loaded the HDR files in sRGB space, since the specs says that data is in linear space for this format.
2015-11-20 08:59:42 +01:00
Nehon
822d327236
Image now properly save it's colorSpace when saved
2015-11-18 15:06:58 +01:00
Nehon
ad4634ce04
.hdr files are now loaded in sRGB color space as there is no reason it should be loaded in linear space.
2015-11-17 14:54:59 +01:00
Paul Speed
d57147e392
A small optimization. The BitmapTextPage does not
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require custom updates so it now signifies that.
2015-11-17 02:39:46 -05:00
Paul Speed
cde35a005a
Just fixing an indent.
2015-11-17 01:46:38 -05:00
Paul Speed
31cab674b3
Removing the dodgy 'optimization' that broke some people and caused other 'makeup' changes to better support the dodginess.
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(And I do realize I have the benefit of analyzing the aftermath, hindsight is 20/20, etc.) Included a big long comment about the right way to implement this optimization.
2015-11-16 03:03:53 -05:00
William Linna
c8a16c940f
Only interpolate if particles are in world space
2015-11-14 16:32:44 +02:00
William Linna
6075e4639d
Interpolate particle positions
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NOTE: This change is not invented by me. All credit goes to methusalah.
See this thread:
http://hub.jmonkeyengine.org/t/interpolation-of-particle-spawning-point/30385/7
2015-11-14 16:19:54 +02:00
Daniel Johansson
dc0bcb5d13
Resolves #378 , adding support for detecting ARMv8 on Android.
2015-11-12 15:11:41 +00:00
Kirill Vainer
79638b7434
Merge pull request #377 from davidB/fix_opengl3
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opengl3: add GLSLCompat into Gui.j3md
2015-11-09 20:44:50 -05:00
David Bernard
2938acec51
opengl3: add GLSLCompat into Gui.j3md
2015-11-09 21:19:59 +01:00
Pesegato
539e49e109
Added support to Logitech F310
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For both DirectInput and XInput mode. Also tentatively added support of alternate version of xbox360 controller.
2015-11-09 14:31:52 +01:00
Julien Gouesse
ce86a3e555
Allows to choose between the forward compatible profile and the backward compatible profile in the JOGL backend
2015-10-30 21:47:52 +01:00
Kirill Vainer
edaf49c00c
Merge pull request #364 from Dokthar/light
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Lights : added light v. sphere intersection
2015-10-23 22:28:06 -04:00
Brandon DeRosier
1bb3ee089a
Change duplicated docstring in FlyByCamera.unregisterInput
2015-10-17 22:34:22 -04:00
Dokthar
071ad5c618
light : fixed pointLight v. bounding sphere unit test
2015-10-16 20:17:57 +02:00
Dokthar
4be09e3505
light : replaced duplicated code by methods from Intersection
2015-10-15 19:27:50 +02:00