Julien Seinturier
41bead60e3
Creating a VRAppState
2017-02-10 11:10:05 +01:00
empirephoenix
1d98c712b3
Merge pull request #616 from delt0r/master
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Fixed a exception in Material toString with blender materials.
2017-02-08 09:36:43 +01:00
delt0r
f416d7af18
Fixed a exception in Materal toString with blender materials.
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Some blender materials have null Material Param keys. This shouldn't
throw an exception in a toString method. So rather than throwing a
OperaitonNotSupported exception a string is returned informative of the
null state of the key.
2017-02-08 14:53:45 +13:00
Nehon
8dcc67a318
Fixed an issue in DetailedProfiler where time would become negative with low fps
2017-02-07 20:43:42 +01:00
Nehon
0610f703d7
Fixed a crash in the PBR shader when adding a light map.
2017-02-06 19:49:04 +01:00
empirephoenix
09ce6205c7
Merge pull request #614 from riccardobl/FixMeshCollisionShapeJ3oRead
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Fix bullet crash when MeshCollisionShape is loaded from j3o
2017-02-06 15:34:44 +01:00
Riccardo Balbo
e452ec8f0c
Fix MeshCollisionShape crash when loaded from j3o: always create BVH before scaling.
2017-02-06 14:31:19 +01:00
Nehon
1eb894111a
Fixed a crash in ssao.frag when enabling multisampling
2017-02-05 17:57:28 +01:00
Nehon
12fe7ba035
Added a DetailedProfiler and its associated AppState for detailed time profiling
2017-02-05 17:57:28 +01:00
Nehon
6b33ae470a
Added a new step in AppProfiler for viewport processors and added method to pass the profiler to all processors.
2017-02-05 17:57:28 +01:00
Nehon
6a467ecb53
Added gpu profiling to Renderer and all the GL backends except ios
2017-02-05 17:57:28 +01:00
empirephoenix
6f32651fb1
Merge pull request #613 from JavaSaBr/fixed_saving_and_cloning_some_controls
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Fixed cloning and saving some contorls.
2017-02-03 08:43:16 +01:00
javasabr
e26f0f133b
fixed cloning and saving some contorls.
2017-02-03 09:16:06 +03:00
Julien Seinturier
b9071513e7
Working on Controller interaction
2017-02-02 17:34:32 +01:00
empirephoenix
071e449a3e
Merge pull request #612 from JavaSaBr/fixed_cloning_and_saving_RigidBodyControl-2
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Fixed saving/cloning enabled state of a RigidBodyControl.
2017-02-02 13:27:20 +01:00
Julien Seinturier
e61eff13ae
Updating Java native binds to OpenVR 1.0.6 with strict JNA direct access
2017-02-02 13:21:23 +01:00
Julien Seinturier
3520273dce
Static lonks removal & OpenVR refactoring
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Removing static call between classes
Refactoring OpenVR system package
2017-01-30 15:47:20 +01:00
javasabr
637635d53f
Fixed saving/cloning enabled state of a RigidBodyControl.
2017-01-29 23:30:28 +03:00
FrozenShade666
39560ea7ae
Update README.md
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New mashup image including Skullstone.
2017-01-28 21:42:23 +01:00
Rémy Bouquet
3a2f4075dc
Merge pull request #610 from FrozenShade666/patch-1
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Update README.md
2017-01-28 13:27:37 +01:00
FrozenShade666
e1dd515321
Update README.md
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Added Skullstone
2017-01-28 12:21:26 +01:00
Rémy Bouquet
33b3514368
Merge pull request #608 from JavaSaBr/fixed_motion_event
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Fixed saving a spatial of a motion event control.
2017-01-27 09:09:09 +01:00
javasabr
ba4886da80
fixed saving spatial of motion event control.
2017-01-27 05:54:14 +03:00
Nehon
74858976eb
Fixed an issue where ParticleEmitter had NaN bounds during the first update when added to the scene graph during the update loop
2017-01-26 21:09:02 +01:00
Julien Seinturier
825b1baccb
Updating .gitignore in order to skip eclipse project configuration to be
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send to GitHub
2017-01-26 15:01:33 +01:00
Julien Seinturier
06759d1eb3
Adding native lib required by OpenVR and OSVR
2017-01-26 14:58:17 +01:00
Julien Seinturier
2af2b121ec
Conforming to LWJGL3 library
2017-01-26 12:37:59 +01:00
Julien Seinturier
59d41c865b
First jme3-vr commit
2017-01-26 12:00:24 +01:00
Nehon
390d35180b
Soft particles now has only one shader and one technique to work with any glsl version
2017-01-24 20:06:12 +01:00
Rémy Bouquet
4fbe5ec84d
Merge pull request #605 from JavaSaBr/add_cloneable_support_to_shadow_renderers_and_filters
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Add cloneable support to shadow renderers and filters
2017-01-24 15:10:26 +01:00
javasabr
87562bfbae
fixed NPE.
2017-01-24 06:43:39 +03:00
javasabr
c2219ecce5
removed the comment and returned a final modification to the method.
2017-01-23 23:05:46 +03:00
javasabr
f016469933
to prev
2017-01-23 22:50:30 +03:00
javasabr
6c3100f929
Added cloneable and jmeCloneable interfaces to shadows renders and filters
2017-01-23 22:34:03 +03:00
Rémy Bouquet
4c664f8df3
Merge pull request #603 from JavaSaBr/fix_editing_color_overlay_filter
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Fix editing color overlay filter
2017-01-23 08:33:09 +01:00
javasabr
1be4a48223
changed access to some methods of shadow render.
2017-01-23 09:08:47 +03:00
Nehon
f7181c38dc
Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for
2017-01-22 14:08:22 +01:00
javasabr
e7d95ee734
to prev
2017-01-22 09:59:50 +03:00
javasabr
56fc653725
fixed editing of color overlay filter
2017-01-22 09:58:24 +03:00
Nehon
a64594eea9
Better cloning for TechniqueDefs
2017-01-20 23:33:17 +01:00
Nehon
51eccfea2e
Imported the glslCompat directly in multisample.glsllib to have it to work properly with glsl 1.5+
2017-01-20 23:33:17 +01:00
Rémy Bouquet
93fff9fae8
Merge pull request #601 from mitm001/patch-1
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Update MotionEvent.java
2017-01-20 08:08:54 +01:00
mitm001
756a7c2683
Update MotionEvent.java
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Corrected minor spelling and class naming errors.
2017-01-19 10:41:13 -07:00
appveyor
f376ebb5c0
[ci skip] bullet: update windows natives
2017-01-19 17:20:09 +00:00
MeFisto94
0587c84527
Triggering a Native Physics build
2017-01-19 18:16:29 +01:00
Nehon
b0ed053472
Fixed a cloning issue and some tests
2017-01-15 20:32:42 +01:00
Nehon
d537a1c22e
Added a GLSL150 to most of the shaders used in the engine (except deprecated ones).
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All shaders now import the GLSLCompat.glsllib
2017-01-15 19:02:10 +01:00
Nehon
12a2f0f63c
One can now define several versions for the shader in a Technique in a J3md file, ie:
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VertexShader GLSL150 GLSL110 : "path/to/shader/file.vert"
FragmentShader GLSL150 GLSL110 : "path/to/shader/file.frag"
Versions must be separated with spaces. They will be matched together when creating the technique so they have to follow the same order for different shaders.
2017-01-15 18:57:53 +01:00
Nehon
4777c591b1
GLSLLoader now moves all extensions declaration found in the dependencies at the top of the shader code
2017-01-14 23:13:08 +01:00
Nehon
f2709858bb
Got rid of the sorting for Technique selection
2017-01-14 18:53:18 +01:00