6526 Commits

Author SHA1 Message Date
Julien Seinturier
41bead60e3 Creating a VRAppState 2017-02-10 11:10:05 +01:00
empirephoenix
1d98c712b3 Merge pull request #616 from delt0r/master
Fixed a exception in Material toString with blender materials.
2017-02-08 09:36:43 +01:00
delt0r
f416d7af18 Fixed a exception in Materal toString with blender materials.
Some blender materials have null Material Param keys. This shouldn't
throw an exception in a toString method. So rather than throwing a
OperaitonNotSupported exception a string is returned informative of the
null state of the key.
2017-02-08 14:53:45 +13:00
Nehon
8dcc67a318 Fixed an issue in DetailedProfiler where time would become negative with low fps 2017-02-07 20:43:42 +01:00
Nehon
0610f703d7 Fixed a crash in the PBR shader when adding a light map. 2017-02-06 19:49:04 +01:00
empirephoenix
09ce6205c7 Merge pull request #614 from riccardobl/FixMeshCollisionShapeJ3oRead
Fix bullet crash when MeshCollisionShape is loaded from j3o
2017-02-06 15:34:44 +01:00
Riccardo Balbo
e452ec8f0c Fix MeshCollisionShape crash when loaded from j3o: always create BVH before scaling. 2017-02-06 14:31:19 +01:00
Nehon
1eb894111a Fixed a crash in ssao.frag when enabling multisampling 2017-02-05 17:57:28 +01:00
Nehon
12fe7ba035 Added a DetailedProfiler and its associated AppState for detailed time profiling 2017-02-05 17:57:28 +01:00
Nehon
6b33ae470a Added a new step in AppProfiler for viewport processors and added method to pass the profiler to all processors. 2017-02-05 17:57:28 +01:00
Nehon
6a467ecb53 Added gpu profiling to Renderer and all the GL backends except ios 2017-02-05 17:57:28 +01:00
empirephoenix
6f32651fb1 Merge pull request #613 from JavaSaBr/fixed_saving_and_cloning_some_controls
Fixed cloning and saving some contorls.
2017-02-03 08:43:16 +01:00
javasabr
e26f0f133b fixed cloning and saving some contorls. 2017-02-03 09:16:06 +03:00
Julien Seinturier
b9071513e7 Working on Controller interaction 2017-02-02 17:34:32 +01:00
empirephoenix
071e449a3e Merge pull request #612 from JavaSaBr/fixed_cloning_and_saving_RigidBodyControl-2
Fixed saving/cloning enabled state of a RigidBodyControl.
2017-02-02 13:27:20 +01:00
Julien Seinturier
e61eff13ae Updating Java native binds to OpenVR 1.0.6 with strict JNA direct access 2017-02-02 13:21:23 +01:00
Julien Seinturier
3520273dce Static lonks removal & OpenVR refactoring
Removing static call between classes
Refactoring OpenVR system package
2017-01-30 15:47:20 +01:00
javasabr
637635d53f Fixed saving/cloning enabled state of a RigidBodyControl. 2017-01-29 23:30:28 +03:00
FrozenShade666
39560ea7ae Update README.md
New mashup image including Skullstone.
2017-01-28 21:42:23 +01:00
Rémy Bouquet
3a2f4075dc Merge pull request #610 from FrozenShade666/patch-1
Update README.md
2017-01-28 13:27:37 +01:00
FrozenShade666
e1dd515321 Update README.md
Added Skullstone
2017-01-28 12:21:26 +01:00
Rémy Bouquet
33b3514368 Merge pull request #608 from JavaSaBr/fixed_motion_event
Fixed saving a spatial of a motion event control.
2017-01-27 09:09:09 +01:00
javasabr
ba4886da80 fixed saving spatial of motion event control. 2017-01-27 05:54:14 +03:00
Nehon
74858976eb Fixed an issue where ParticleEmitter had NaN bounds during the first update when added to the scene graph during the update loop 2017-01-26 21:09:02 +01:00
Julien Seinturier
825b1baccb Updating .gitignore in order to skip eclipse project configuration to be
send to GitHub
2017-01-26 15:01:33 +01:00
Julien Seinturier
06759d1eb3 Adding native lib required by OpenVR and OSVR 2017-01-26 14:58:17 +01:00
Julien Seinturier
2af2b121ec Conforming to LWJGL3 library 2017-01-26 12:37:59 +01:00
Julien Seinturier
59d41c865b First jme3-vr commit 2017-01-26 12:00:24 +01:00
Nehon
390d35180b Soft particles now has only one shader and one technique to work with any glsl version 2017-01-24 20:06:12 +01:00
Rémy Bouquet
4fbe5ec84d Merge pull request #605 from JavaSaBr/add_cloneable_support_to_shadow_renderers_and_filters
Add cloneable support to shadow renderers and filters
2017-01-24 15:10:26 +01:00
javasabr
87562bfbae fixed NPE. 2017-01-24 06:43:39 +03:00
javasabr
c2219ecce5 removed the comment and returned a final modification to the method. 2017-01-23 23:05:46 +03:00
javasabr
f016469933 to prev 2017-01-23 22:50:30 +03:00
javasabr
6c3100f929 Added cloneable and jmeCloneable interfaces to shadows renders and filters 2017-01-23 22:34:03 +03:00
Rémy Bouquet
4c664f8df3 Merge pull request #603 from JavaSaBr/fix_editing_color_overlay_filter
Fix editing color overlay filter
2017-01-23 08:33:09 +01:00
javasabr
1be4a48223 changed access to some methods of shadow render. 2017-01-23 09:08:47 +03:00
Nehon
f7181c38dc Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for 2017-01-22 14:08:22 +01:00
javasabr
e7d95ee734 to prev 2017-01-22 09:59:50 +03:00
javasabr
56fc653725 fixed editing of color overlay filter 2017-01-22 09:58:24 +03:00
Nehon
a64594eea9 Better cloning for TechniqueDefs 2017-01-20 23:33:17 +01:00
Nehon
51eccfea2e Imported the glslCompat directly in multisample.glsllib to have it to work properly with glsl 1.5+ 2017-01-20 23:33:17 +01:00
Rémy Bouquet
93fff9fae8 Merge pull request #601 from mitm001/patch-1
Update MotionEvent.java
2017-01-20 08:08:54 +01:00
mitm001
756a7c2683 Update MotionEvent.java
Corrected minor spelling and class naming errors.
2017-01-19 10:41:13 -07:00
appveyor
f376ebb5c0 [ci skip] bullet: update windows natives 2017-01-19 17:20:09 +00:00
MeFisto94
0587c84527 Triggering a Native Physics build 2017-01-19 18:16:29 +01:00
Nehon
b0ed053472 Fixed a cloning issue and some tests 2017-01-15 20:32:42 +01:00
Nehon
d537a1c22e Added a GLSL150 to most of the shaders used in the engine (except deprecated ones).
All shaders now import the GLSLCompat.glsllib
2017-01-15 19:02:10 +01:00
Nehon
12a2f0f63c One can now define several versions for the shader in a Technique in a J3md file, ie:
VertexShader GLSL150 GLSL110 : "path/to/shader/file.vert"
FragmentShader GLSL150 GLSL110 : "path/to/shader/file.frag"

Versions must be separated with spaces. They will be matched together when creating the technique so they have to follow the same order for different shaders.
2017-01-15 18:57:53 +01:00
Nehon
4777c591b1 GLSLLoader now moves all extensions declaration found in the dependencies at the top of the shader code 2017-01-14 23:13:08 +01:00
Nehon
f2709858bb Got rid of the sorting for Technique selection 2017-01-14 18:53:18 +01:00