Stephen Gold
13d00e0df3
fix for issue #972 (TestModelExportingCloning fails)
2019-01-09 09:25:17 -08:00
Stephen Gold
fceee58546
fix issue #997 (cloning UpdateControl throws IllegalArgumentException)
2019-01-07 21:22:36 -08:00
grizeldi
a88fdf99f0
More XBOX controller remappings
2018-12-30 17:59:48 +01:00
mitm
416b866c78
Fixed a problem with mergeFrom() where a key that was explicitly mapped to null was taken to mean it had no mapping. Checking that the key has a mapping instead fixes problem.
2018-12-27 14:52:40 -07:00
Stephen Gold
017800251b
Revert "test and fix issue #358 (Centered BitmapText is rendered blurry)"
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This reverts commit c4e1e7f1f8b8cd5a2c18e52919f059ba97698d7e.
2018-12-16 18:01:53 -08:00
Stephen Gold
c4e1e7f1f8
test and fix issue #358 (Centered BitmapText is rendered blurry)
2018-12-15 23:49:14 -08:00
Ali-RS
a61813ebd8
Added AppStateManager.getState(class, failOnMiss)
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that can optionally throw an exception if the state does not exist.
2018-12-03 12:47:01 +03:30
Ali-RS
c0823bb903
Added a getState() method that will optionally fail on state misses.
2018-12-03 12:35:02 +03:30
MeFisto94
3d63433b28
Fixes #961 - Remove unused + deprecated Exception
2018-11-27 16:30:11 +01:00
Stephen Gold
c707785a34
test and fix for JME issue #957
2018-11-23 17:10:10 -08:00
Stephen Gold
68ea05eaa6
test and fix for JME issue #954 (null bounding volume)
2018-11-20 23:40:19 -08:00
Paul Speed
d5bfe1e813
Modified the J3M loader to be a little less like a 1980s text adventure.
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Added a message to the exception thrown when using an invalid light mode.
Converted it to an IOException instead of the UnsupportedOperationException
(which is a runtime exception) so that the calling code will output a meaningful
error about which asset actually failed.
2018-11-20 03:31:00 -05:00
Paul Speed
c2fe803f53
Added a nicer toString() to DirectionalLight.
2018-11-20 03:29:20 -05:00
Eike Foede
07c0df7f1d
OrientedBoxProbeArea copy constructor fixed
2018-11-14 08:32:05 -08:00
JESTERRRRRR
7095ad10e0
FlyByCamera rise/fall behaviour (issue #617 )
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Changed riseCamera to use the up vector set with 'setUpVector(Vector3f upVec)' when pressing Q and Z which should make it go up/down.
2018-10-31 17:06:03 -07:00
JESTERRRRRR
45f7c3a230
Particle tile number/UV calculation change ( #930 )
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* Update ParticlePointMesh.java
* Update ParticleTriMesh.java
2018-10-04 15:29:21 -07:00
Stephen Gold
025b27c96d
test cases and fix for issue #880
2018-09-13 20:48:24 -07:00
Riccardo Balbo
f12d7e4e60
Fix AudioNode issues when using velocityFromTranslation and small refactoring ( #875 )
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* Fix AudioNode issues when using velocityFromTranslation and small refactoring
* Fix audionode fix
2018-09-06 12:42:49 -07:00
Stephen Gold
2d6aa15526
correct a typographical error in JavaDoc
2018-08-22 17:02:29 -07:00
Nehon
6b2af9917b
Fixes post shadows compilation issue on android
2018-05-18 23:55:36 +02:00
TehLeo
c72b73ee8b
Added Texture Formats R16F, R32F, RG16F, RG32F. ( #839 )
2018-05-18 08:37:59 +02:00
joliver82
c49a0dc54d
Update GLImageFormats.java
2018-05-18 08:35:05 +02:00
Rémy Bouquet
266d8b0828
Implements SSBO (Shader Storage Buffer Object) and UBO (Uniform Buffer Object) support
2018-05-18 08:30:07 +02:00
Nehon
302e746a94
Uses a HashSet for variable names in ShaderNodeLoaderDelegate instead of a String
2018-05-01 09:15:39 +02:00
b00nation
0d5f18c3a8
Update MaterialDebugAppState.java
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I was debugging my application to dig down the issue why the shaders are recognized of change but not actually reloaded. I came to this solution.
2018-04-25 14:36:51 +02:00
theMinka
cd7c60cc59
Fixes handling of blend equations and factors in GLRenderer ( #848 )
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* Stronger separation of BlendMode.Custom from the other blend modes
* Custom blend equations and factors now only gets used on BlendMode.Custom
* Updated some JavaDocs in RenderState class
2018-04-25 14:34:58 +02:00
Christopher
2f683c10bc
Updated deprecation documentation
2018-04-25 14:27:50 +02:00
Nehon
db48b98a2e
Fixes an issue where light probes were used in phong lighting
2018-04-22 10:29:55 +02:00
Nehon
36c1ce713f
Moved the render probe function in PBR.glsllib
2018-04-19 08:37:28 +02:00
Nehon
3aeb7350ae
Fixes an issue with animation speed being wrongly applied
2018-04-19 08:00:53 +02:00
grizeldi
ce79df9370
Fix a typo which made pbr shader fail to compile
2018-04-18 16:53:33 +02:00
Nehon
0cc97f5653
Deletes obsolete TestPBREnv test
2018-04-17 15:50:57 +02:00
Nehon
83aef82d92
Adds support for light porbe blending and Oriented box light probes with corrected parallax
2018-04-17 15:23:56 +02:00
Nehon
824e99c96e
Fixes attachement node when model ignore transforms
2018-04-02 09:36:29 +02:00
Nehon
9df4449f49
Adds animation mask to the animation system
2018-04-02 09:08:29 +02:00
Stephen Gold
06f8a00549
fix JME issue #742 (attachment nodes for ignoreTransform geometries)
2018-03-30 18:54:59 -07:00
Nehon
a463f5515a
Negative speed now plays an animation backwards
2018-03-26 06:29:53 +02:00
Paul Speed
7ded33051c
Modified AnimComposer.setCurrentAction() to return the Action. Makes it easier
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to set the speed and stuff.
2018-03-25 15:13:24 -04:00
Nehon
6b864f2d72
Remobes unused imports
2018-03-24 21:02:52 +01:00
Nehon
f7ccdf486b
Removes the default value for NumberOfTargetsBuffers
2018-03-24 21:02:52 +01:00
Nehon
8f4941f529
Some clean up in PBR j3MD
2018-03-24 21:02:52 +01:00
Nehon
daba9b8bc7
Proper serialisation for morph animation
2018-03-24 21:02:52 +01:00
Nehon
4048f8ba26
Adds a cpu fallback for morph animation when all morph targets cannot be handled on the gpu
2018-03-24 21:02:52 +01:00
Rémy Bouquet
42215f4890
Hardware Morph animation implementation and glTF loading
2018-03-24 21:02:52 +01:00
Rémy Bouquet
d9a8666742
Fixes link to original paper in shadow renderer
2018-03-24 21:02:52 +01:00
Rémy Bouquet
829354d990
Better armature debugger
2018-03-24 21:02:52 +01:00
Rémy Bouquet
8634509a95
Speed support and some clean up
2018-03-24 21:02:52 +01:00
Rémy Bouquet
79549424f3
Better blending structure
2018-03-24 21:02:52 +01:00
Rémy Bouquet
2fc3bf5cfd
Added a BlendAction that allows to blend animations
2018-03-24 21:02:52 +01:00
Rémy Bouquet
05e907acca
Added the base of the blending system. Smooth transition between anims
2018-03-24 21:02:52 +01:00