Paul Speed
3c56afeae6
Converted Application to an interface and renamed the old Application to
...
LegacyApplication. This is a breaking change for any class extending Application
directly.
And regardless, if you refer to Application then you will need to clean build
your app... and any of your dependencies that also refer to Application. Basically,
anything using an AppState will need to be clean built against the next alpha.
9 years ago
Paul Speed
0a876b04d2
Added a TestCloneSpatial example to do some basic clone testing.
9 years ago
Paul Speed
95d5f58d68
Modified the run task to pass through the log configurion
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settings system property.
9 years ago
Nehon
07088452ff
Fixed binormal calculation in Single pass lighting
9 years ago
Nehon
493855bac9
LineWidth is now a RenderState parameter, One can change the lineWidth used to render a mesh wireframe or a mesh in Lines mode by using material.getAdditionalRenderState().setLineWidth(value)
9 years ago
Paul Speed
8b1ddbe60f
First round of getting JmeCloneable implemented... added
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support for Cloner to the controls that implemented cloneForSpatial().
Unused until spatial cloning is implemented.
9 years ago
Nehon
b218f4104e
Forgot to commit the change in the Cornell box model
9 years ago
Nehon
dff4befafb
Added an option to not render backfaces shadows with the shadow renderer and the shadow filter. It's the default for the renderer but not for the filter as it may have some edges artifacts.
9 years ago
Nehon
32be69f3e6
Remove a lot of duplicate code for shadows
9 years ago
Nehon
26719e0047
Fixed sign post material and adjusted ambient lights for the spot lights tests
9 years ago
Dokthar
d9f489d8dd
removed unnecessary changes
9 years ago
Dokthar
3e0b838324
fix NPE when launching the hovering test with native bullet
9 years ago
Paul Speed
eb2e2f4cdc
Adding @Override to cloneForSpatial() methods in examples.
9 years ago
Paul Speed
10947e8b50
Modified the JmeCloneable's clone() method to be jmeClone() so that
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implementing objects will still be able to keep a regular public
clone() method that may do their own selective deep cloning. This
allows explicit demarcation between the normal 'user' facing clone()
and the two step cloning process used by Cloner.
Specifically, this will let Spatial continue to have a clone() method
that operates as it does today... with its new guts essentially calling
a properly configured Cloner.
9 years ago
Paul Speed
8bc2348046
Removed some commented out code I forgot to remove.
9 years ago
Paul Speed
90af571f76
Added a test/demo showing how to use the cloner with various examples
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of the kinds of classes it can work with.
9 years ago
Paul Speed
bdc3ff8434
Fixed a bug in server initialization related to serializer registration.
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Lowered the logging level so that these both spew all of the lowest
level network logging. Useful for seeing what's going on and finding
issues.
9 years ago
Paul Speed
57bcb3967f
Fix the test chooser to not instantiate the class if it's just
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going to call it's static main method anyway. Also, call the static
main method on the class instead of an instantiated object.
9 years ago
Kirill Vainer
e541a5a147
lwjgl3: start jME3 on main thread (needed for mac)
9 years ago
john01dav
f9a9839228
Added enqueue runnable
9 years ago
Daniel Johansson
25b9691e32
Added support for toggling lights on and off via Light.setEnabled(boolean). This implements #393
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This commit also contains some minor changes to TestManyLightsSingle which now has a key trigger (L) for toggling lights on and off.
9 years ago
Paul Speed
2c337123a9
Added a test/example of running a client and a server in the
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same JVM. a) this makes a good example of self-hosted style
LAN multiplayer games, and b) it causes the serialization bug
to show up so I can fix it. (Already fixed it and that commit
will be next... it's almost like TDD.)
9 years ago
Paul Speed
e832ad5c94
Added an isRunning() method so that other classes can
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check if the server is still running.
9 years ago
Paul Speed
17df399f68
Commented out the message class serialization and left
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a comment as to why: in 3.1 there is a default service
that automatically does this on clients.
9 years ago
Paul Speed
cea36ffc47
Added some more client-side error and connection handling
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to make a more complete example. It should now be relatively
well behaved through all normal shutdown paths.
Modified the server to gracefully close the client connections
when shutting down rather than just letting the sockets die.
9 years ago
Paul Speed
38fe771ed8
Modified the client state messages to include the chat
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instance in case we add a multi-client test.
9 years ago
Paul Speed
9e80d8a7aa
Beefing up the client server tests a little to add
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some listeners and to better report what's going on to the
console. This is in prep for making a combined test.
9 years ago
Kirill Vainer
500f57a64f
AssetManager: set locator path only once per thread
9 years ago
Kirill Vainer
7659a7b986
TestCustomAnim: fix crash when enabling HW skinning
9 years ago
Kirill Vainer
1aaf806c65
test: fix crash due to deprecated material
9 years ago
Julien Gouesse
2677ff31b9
Adds the JogAmp backend into the Gradle dependencies
9 years ago
Kirill Vainer
88663b0bc3
dist build: ensure native bullet is included in dist package
9 years ago
Nehon
6d1ab7af65
Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader.
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Added a stress test for unshadedNodes.
Changed the name of the texture parameter to textureMap in TextureFetch shaderNode as it was conflicting with the texture function used to fetch a texel from a a texture in glsl 1.5
10 years ago
Nehon
6d3377a2a8
Fixed Parallax without normal map in lighting.j3md
10 years ago
Nehon
ec7432c90c
Added a graddle.properties to je jme-examples project with an override of buildJavaDoc to false, to not generate the javadoc when building from jme-examples
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Also added a parameter to enable assertion as executable classes are only in this project anyway.
Removed the global assertion setting as it's only needed in jme-examples.
10 years ago
Kirill Vainer
0178029782
Example to show character model cloning / export
10 years ago
Kirill Vainer
55d3a5dd15
UnshadedArray: does not require gpu shader extension
10 years ago
iwgeric
a52bc0a82c
Bullet (and jBullet): Update Test Classes to use BulletAppState.setDebugEnabled instead of PhysicsSpace.enableDebug.
10 years ago
Alrik
cdf614d3ad
- revert commit to master
10 years ago
Alrik
73c3f39e46
- add test case
10 years ago
shadowislord
87b6c117f2
TestSweepTest: ignore collisions against ourselves (needed for native bullet)
10 years ago
shadowislord
38e4580857
TestSweepTest: fix crash on native bullet (natives not loaded when shapes are created)
10 years ago
shadowislord
83ddf9d7c3
TestCartoonEdge: more reliable way to detect lighting material
10 years ago
Nehon
96502e9061
Fixed crash in TestFilterCompositing.
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Something is till odd though
10 years ago
Nehon
39515c52c7
Relocated the character in TestWalkingChar so that it doesn't fall under the ground
10 years ago
Nehon
a6a2059ef8
Removed deprecated methods calls in TestPointDirectinalAndSpotLightShadows
10 years ago
Nehon
a78d8a7bd0
Test for parallel tangent generation
10 years ago
Nehon
3d720e164e
Changed the keys in tessellation test case so that it doesn't step on movement keys
10 years ago
shadowislord
a374e73376
AssetManager: adjust usage according to latest changes
10 years ago
michael
1cce72cd0a
Allow modifing of the tess factor with keys a and y
10 years ago