rem..om
9df9ad8564
terrain : fixed an issue on texture coordinates calculation
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8240 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
kim..ng
7d315f04d9
Android: removed old apk code and added source of the curent beta1 demo apk.
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Source is in: jme3test.android, only java classes and the android manifest.xml, not buildable without your own android project
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8239 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
3402f51824
Armature loading refactoring and bugfixing.
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- animations should now load properly
- armature loading moved to ArmatureModifier (no bones are touched inside MeshHelper so the code should be a little more clear now)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8238 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
sha..rd
64c61c86e4
* Fix syntax errors due to JmeSystem/Platform changes
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* Prevent stream closed exception when playing OGG music
* Prevent UnsatisfiedLinkError when using audio effects on Mac
* Add BitmapText caching to Nifty GUI. May improve FPS in guis with lots of text elements
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8237 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
sha..rd
5ac90f46fa
* Formatting for many android classes which needed it desperately
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* Moved JmeSystem.Platform to its own class in core. Desktop's and Android's JmeSystem now both use it
* Moved proper usage of efficient data from AndroidSkyFactory to SkyFactory, deprecated AndroidSkyFactory
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8236 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
45d1a0e772
Several fixes to animation loading.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8235 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
7c1c6dc065
Support for UV-coordinates mapping (only for the first texture at the moment).
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8234 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
bre..ns
3383e2e086
* refactored TerrainLOD Control and removed some legacy classes for it, made it easier to use
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8233 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
b8618eba26
Support for generating UV coordinates for 3D textures if they are not manually created.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8231 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
76d9fd3a15
Tube projection support for objects containing many meshes.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8230 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
f9f25813d0
- remove ManualBlenderTester
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8229 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
bre..ns
2e1c4e8c29
NPE check on AudioNode read
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8228 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
cea09e02ed
- apply some defaults to blender loader texture key when loading from file
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8226 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
450e40df32
- fix blender loader texture locating when blender model is loaded from assetmanager root
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8225 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
c5b9fef193
- update TestBlenderLoader to test loading relative images
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8224 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
50a5ecc00e
- fix relative image locating in blender loader
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8223 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
b86c1f4e64
Generated textures refactoring.
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* Algorithms changed (not depending on blender sources any more).
* Improved loading speed (at least in some cases).
* Unnecessary functions removed (there were a few :) ).
* Several bugs fixed (some blending functions did not work well with textures; colorbands now calculated properly).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8222 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
6df2a0c8ec
- update lwjgl to 2.8.0-nightly, fixing MacOSX applets
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8212 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
sha..rd
6d728615a3
* Ogre3D mesh.xml loader is now more resilient to certain models exported using blender2ogre
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* Ogre3D dotScene loader can now load spot lights
* Added some better debugging to FBO errors
* Fix weird explosion in TestWalkingChar
* Added additional "canvas torture methods" in TestCanvas
* Several fixes to canvas:
- Issue when size becomes 0, 0
- Freeze if no framerate limit is imposed and canvas is closed
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8210 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
sha..rd
120a3d1e4f
Blender Loader
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* Correct calculation of spot light's inner and outer cone angles
* Loaded lights are now attached to the model's root node instead of being foolishly discarded
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8209 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
bre..ns
69fe43f079
added terrain.getNormal(x,z)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8200 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
bre..ns
a899fbc075
fixed TerrainGrid.getHeightmapHeight, fix thanks to @Makeshift
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8198 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
bre..ns
86124b9a04
terrain.getHeight now scales the result
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8195 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
bre..ns
0c193bd5b9
unflipped terrain sample alphamap
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8193 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
9bd19338e3
Renderer : fixed clear color buffer when color write is disabled
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8192 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
c00dcbdbea
- fix android library copy
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8191 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
acbdfe8337
- add android deployment to SDK
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8190 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
42f3770946
- fix AndroidApplication
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8189 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
f5e02874ac
- fix tests
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8188 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
a2778c2a3c
- fix two tests calling render(tpf)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8186 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
sha..rd
062507e23e
* Render off screen surfaces even if main screen isn't visible
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* AWTLoader now supports 16-bit grayscale PNG loading as Luminance16
* AWTLoader uses try/finally on stream
* Fix exception in MaterialLoader (was it really that hard to fix, normen?)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8185 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
sha..rd
2f41dcfd48
* More checkFrameBufferError() only when setting an FBO, and not when setting main FB
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8184 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
sha..rd
045e2a4317
* AssetManager.loadAsset() with null key will throw exception
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* Make use of try/finally paradigm for all loaders
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8183 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
0094d37e0f
Loading constraints for blender 2.49 fix (warning is now shown when blender version is 2.50 or higher).
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8182 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
589b285ba1
- revert update lwjgl to latest 2.8.0-nightly due to MacOSX issues
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8179 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
040d028cf9
- update lwjgl to latest 2.8.0-nightly
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8178 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
29dbdc08a4
Filters : fixed depth buffer rendering for additionnal passes
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8176 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
90a7917e1a
Cinematic : removed accessors with a typo
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8175 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
sha..rd
dd7495185c
* Do not use control flow in GLSL version 1.0 in Lighting.frag
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8170 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
sha..rd
f6322b28ec
* Fix default value for PssmShadowRenderer intensity
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8169 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
sha..rd
d614244f0f
* Consitency between Matrix4f.invertLocal() and Matrix3f.invertLocal(): Now both of them compare determinant to 0 to check if inversion is possible. This fixes an issue with no lighting when a really small scale is applied to scene objects
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8168 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
sha..rd
71cb644853
* Tried to fix canvas + multisampling bug by creating 1 sample pbuffer
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8167 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
sha..rd
471f449017
* Fix crash on context.restart(). Reset shader sources when shader itself is reset
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8166 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
sha..rd
8411ff22e2
* Fix incorrect warning message in OBJLoader
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8165 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
sha..rd
cfbb444b97
* Ported .material loader to use BlockLanguageParser. Also made it more reliable in terms of detecting lightmaps and strange texture setups.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8164 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
sha..rd
f421e2a876
* Removed shiny check in Lighting.frag (for ATI Radeon X1600 and similar)
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* Applying default values for materials inside old J3O files
* Default shininess in TerrainLighting
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8163 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
sha..rd
2d1b2b7948
* Fixed "jME3 ate my mouse" Linux bug when an exception occurs
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8161 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
sha..rd
2d93b713f3
* Reapplied r8158
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8160 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
sha..rd
5a3f191135
* Reverted r8152, r8157 and r8158
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8159 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
dan..om
df7d2684fd
Added the shader's sources to the Logger's Info. It is a bit more verbose, but should help identify where it's coming from. Whereas before you were only getting the "Uniform"'s name that it couldn't find, now it'll tell you in which shader it is.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8158 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago