Nehon
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83aef82d92
|
Adds support for light porbe blending and Oriented box light probes with corrected parallax
|
7 years ago |
Nehon
|
824e99c96e
|
Fixes attachement node when model ignore transforms
|
7 years ago |
Nehon
|
9df4449f49
|
Adds animation mask to the animation system
|
7 years ago |
Stephen Gold
|
06f8a00549
|
fix JME issue #742 (attachment nodes for ignoreTransform geometries)
|
7 years ago |
Nehon
|
a463f5515a
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Negative speed now plays an animation backwards
|
7 years ago |
Paul Speed
|
7ded33051c
|
Modified AnimComposer.setCurrentAction() to return the Action. Makes it easier
to set the speed and stuff.
|
7 years ago |
Nehon
|
6b864f2d72
|
Remobes unused imports
|
7 years ago |
Nehon
|
f7ccdf486b
|
Removes the default value for NumberOfTargetsBuffers
|
7 years ago |
Nehon
|
8f4941f529
|
Some clean up in PBR j3MD
|
7 years ago |
Nehon
|
daba9b8bc7
|
Proper serialisation for morph animation
|
7 years ago |
Nehon
|
4048f8ba26
|
Adds a cpu fallback for morph animation when all morph targets cannot be handled on the gpu
|
7 years ago |
Rémy Bouquet
|
42215f4890
|
Hardware Morph animation implementation and glTF loading
|
7 years ago |
Rémy Bouquet
|
d9a8666742
|
Fixes link to original paper in shadow renderer
|
7 years ago |
Rémy Bouquet
|
829354d990
|
Better armature debugger
|
7 years ago |
Rémy Bouquet
|
8634509a95
|
Speed support and some clean up
|
7 years ago |
Rémy Bouquet
|
79549424f3
|
Better blending structure
|
7 years ago |
Rémy Bouquet
|
2fc3bf5cfd
|
Added a BlendAction that allows to blend animations
|
7 years ago |
Rémy Bouquet
|
05e907acca
|
Added the base of the blending system. Smooth transition between anims
|
7 years ago |
Nehon
|
c769611f9f
|
Better performance
|
7 years ago |
Nehon
|
d6b05553b5
|
Ogre loader now loads animations and armature with the new system
|
7 years ago |
Nehon
|
02a1fd544a
|
Better armature joint selection
|
7 years ago |
Nehon
|
a32c34939a
|
Display origin of the Armature debugger
|
7 years ago |
Nehon
|
886f8da2f7
|
Further Armature debugger enhancements
|
7 years ago |
Nehon
|
054d54f4b9
|
Added a way to toggle on/off the non deforming bones in the Armature debugger
|
7 years ago |
Nehon
|
abe094e74a
|
Gltf loader now supports the new animation system
|
7 years ago |
Nehon
|
bbb3cf59b3
|
New anim system proper serialization
|
7 years ago |
Nehon
|
728e28857b
|
Adds a MigrationUtil to migrate from old system to new system
|
7 years ago |
Nehon
|
e5057ad7fa
|
Adds support for different joint model transform accumulation strategy
|
7 years ago |
Nehon
|
ce170b8b53
|
better Armature debugger
|
7 years ago |
Nehon
|
b5ad72b0e9
|
Joint now uses a matrix for transform accumulation
|
7 years ago |
Nehon
|
c3cb4ef97f
|
Draft of the new animation system
|
7 years ago |
Nehon
|
4904d0235e
|
Adds an ArmatureDebugger
|
7 years ago |
Nehon
|
75f90fb70c
|
New Armature system
|
7 years ago |
Paul Speed
|
0fb5eeddd7
|
Fixed an NPE in getNumElements() if the data field was null.
|
7 years ago |
Paul Speed
|
0a6e8741cf
|
Added ColorRGBA.fromIntABGR() as reciprocal to asIntABGR().
|
7 years ago |
Stephen Gold
|
531ff4edb1
|
correct 2 more typographical errors in comments
|
7 years ago |
Nehon
|
b62fbdbf84
|
Fixes node version of unshaded material
|
7 years ago |
Nehon
|
514e809326
|
Better handling of default values for shader nodes input
|
7 years ago |
Nehon
|
88a1edd37d
|
Refactors how pbr lighting methods work for easier switchng between PBR workflows
|
7 years ago |
Nehon
|
47406058a6
|
Fixes condition parsing for shader nodes
|
7 years ago |
Stephen Gold
|
f5e11d23b2
|
follow JME's conventional approach to cloning a SpatialTrack
|
7 years ago |
Stephen Gold
|
3f473d1205
|
implement JmeCloneable to simplify BoneTrack cloning, set a good example
|
7 years ago |
Stephen Gold
|
fc07b541b8
|
implement the JmeCloneable interface for CompactArray
|
7 years ago |
oualid
|
edc81a8d3e
|
added class with material's constants.
|
7 years ago |
pdid17
|
9dd46c9232
|
Add a convenicence constructor to Plane
|
7 years ago |
javasabr
|
28353cf747
|
refactored core interfaces.
|
7 years ago |
Stephen Gold
|
f40ba25a56
|
correct more grammar/spelling errors in comments
|
7 years ago |
Stephen Gold
|
15285cc302
|
eliminate uses/overrides, deprecate implementations of cloneForSpatial()
|
7 years ago |
Stephen Gold
|
cf7912720d
|
deprecate Control.cloneForSpatial()
|
7 years ago |
Stephen Gold
|
826908b042
|
correct more grammar/spelling errors in comments
|
7 years ago |