Commit Graph

339 Commits (e99c8a74a3cd317d1a6c5fb6c76239471797b422)

Author SHA1 Message Date
Paul Speed 59af265398 Updated the joystick test to indicate when the new LEFT_TRIGGER/RIGHT_TRIGGER 6 years ago
quazi-irfan 5bc64800e0 Fix printing if stencil is enable or disable 6 years ago
Paul Speed ac60a134d2 Updated the axis event processing to pay attention to dead zones. 6 years ago
Stephen Gold 2124e3e86b TestGltfLoading: comment 6 years ago
Stephen Gold 2356320d30 more comment-only correction 6 years ago
Stephen Gold 784106e0c6 Revert "fix for issue #989 (RollingTheMonkey works with JBullet but not native)" 6 years ago
Stephen Gold 7e6fa03009 added a test for issue #1029 6 years ago
Stephen Gold 4581b6cb36 jme3-examples/jme3-lwjgl3 JavaDoc corrections (comments only) 6 years ago
Stephen Gold 512b096cb4 fix for issue #1026: TestPhysicsCharacter spins Sinbad too fast 6 years ago
Ali-RS dae85e1598 Removed unused imports. (#1020) 6 years ago
Stephen Gold d17376e713 PhysicsTestHelper: fix JavaDoc warnings (comments only) 6 years ago
Stephen Gold 51b12e1b9e test&fix for issue #1004 (RagdollUtils can't handle 16-bit bone indices) 6 years ago
Stephen Gold b9ea661391 fix for issue #993 (TestGltfLoading throws AssetNotFoundException) 6 years ago
Stephen Gold 000ac95fd4 fix for issue #982: add town.zip file to repo, load different HTTP image 6 years ago
Stephen Gold e5fb5bfefe fix for issue #985: use a MaterialKey in TestAssetLinkNode 6 years ago
Stephen Gold 0e9ff83996 fix for issue #998: add ZIP file, remove "Jumps" and HttpZipLocator 6 years ago
Stephen Gold 8cd5894f55 TerrainTestTile: T key had to be pressed 2x before effect (see PR #827) 6 years ago
Stephen Gold 3c3e3f4af2 fixes for issue #994 (wildhouse.zip not found) 6 years ago
Stephen Gold bbf1f73a89 fix for issue #983 (TestMusicStreaming crashes due to missing asset) 6 years ago
Stephen Gold 2a904034c2 fix for issue #992 (HelloCollision throws an AssetLoadException) 6 years ago
Stephen Gold 1bb388d793 fix for issue #989 (RollingTheMonkey works with JBullet but not native) 6 years ago
Stephen Gold 44801da706 fix for issue #988 (assertion failure in jme3test.games.CubeField) 6 years ago
Stephen Gold 017800251b Revert "test and fix issue #358 (Centered BitmapText is rendered blurry)" 6 years ago
Stephen Gold 552f4a069c fix part B of issue #632 6 years ago
Stephen Gold c2337e823e fix part A of issue #632 6 years ago
Stephen Gold c4e1e7f1f8 test and fix issue #358 (Centered BitmapText is rendered blurry) 6 years ago
Stephen Gold cf7725a56e fix issue #240 (TestBlenderObjectAnim fails with NPE) 6 years ago
Stephen Gold 53d7052301
test and fix for issue #970 (#973) 6 years ago
Stephen Gold 8f21a7eb55 test and fix for issue #931 6 years ago
Stephen Gold 976d45a230 test and fix for issue #928: disabled native Bullet's QuickProf 6 years ago
Stephen Gold 8f26a3cc3f tests and fixes for issues #918 and #919 6 years ago
Stephen Gold dc4189afc3 test case and fix for issue #911 6 years ago
Stephen Gold ce871712a8 fix for issue #908 6 years ago
Stephen Gold 4323c4101a fix for issue #897 6 years ago
Stephen Gold 0b782b9fb4 fix for issue #886 6 years ago
Stephen Gold 10eef65e73 test case and fix for issue #894 6 years ago
Stephen Gold a4ca3cbd40 test case and fix for issue #883 6 years ago
Stephen Gold a28d5ccd16 test case and fix for issue #889 6 years ago
Stephen Gold ac182e38d5 add a test for JME issue #877 6 years ago
Nehon 6b2af9917b Fixes post shadows compilation issue on android 7 years ago
theMinka dd561a0c5b Reworked the TestBlendEquations example (#848) 7 years ago
Nehon 3aeb7350ae Fixes an issue with animation speed being wrongly applied 7 years ago
Nehon 0cc97f5653 Deletes obsolete TestPBREnv test 7 years ago
Nehon 83aef82d92 Adds support for light porbe blending and Oriented box light probes with corrected parallax 7 years ago
Nehon 9df4449f49 Adds animation mask to the animation system 7 years ago
Nehon a463f5515a Negative speed now plays an animation backwards 7 years ago
Nehon daba9b8bc7 Proper serialisation for morph animation 7 years ago
Nehon 4048f8ba26 Adds a cpu fallback for morph animation when all morph targets cannot be handled on the gpu 7 years ago
Rémy Bouquet 42215f4890 Hardware Morph animation implementation and glTF loading 7 years ago
Nehon 072bdbb6be Enhanced hardware skinning test 7 years ago