Turakar
92b2ec664e
Fixed typo #258
10 years ago
rainmantsr
5c8b1fe585
Corrected JavaDoc comment
10 years ago
rainmantsr
31835366b2
Add: sweepTest to jme3-bullet-native
10 years ago
Kai Börnert
409f5ab766
A very small change that creates two getters in VehicleWheel,,
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these are necessary if jme's bullet wrapper is used in a non Scenegraph enviroment,
for example a ES based server.
Signed-off-by: Kai Börnert <kai-boernert@visiongamestudios.de>
10 years ago
Normen Hansen
3aa8aed142
- add/remove multiple physics controls via PhysicsSpace.add / .remove
10 years ago
Normen Hansen
87ba079dc3
- remove deprecation of CharacterControl
10 years ago
Utlaen
1ddb8c22da
https://github.com/jMonkeyEngine/jmonkeyengine/issues/179
10 years ago
Normen Hansen
160cdb9d0d
fix issue with setGravity/getGravity in native bullet
10 years ago
David Bernard
3c72c065ad
bullet: refactor PhysiscSpace.addAll/removeAll
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- only add joint with current PhysicNode is BodyA
- => avoid logging warning
- => fix a previous bug in test about getBodyA when adding/removing BodyB
- remove optimisation that by-pass routing made by add()/remove()
10 years ago
neph1
8700871e76
Fixed some merge issues (now it's working properly)
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Added test case for IK
11 years ago
neph1
8738f961ea
This is the long-overdue initial check in of KinematicRagdollControl with IK support. It also contains some modifications to Bone. Tested with TestBoneRagdoll to ensure backwards compatibility. Please review.
11 years ago
Nehon
3f43d7832f
Updated documentation of the Bone class and changed names of the transforms variables and accessors so that they properly describe what they are an are misleading anymore.
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Kept old methods as deprecated to not break user code.
Changed all calls to the deprecated methods in the engine.
11 years ago
shadowislord
6b12d5c638
* Fix many javadoc errors mostly related to incorrect HTML or missing references
11 years ago
Normen Hansen
bf4a810272
- change push() --> add() for physics collision events
11 years ago
Phr00t
ecf6297783
stack to deque
11 years ago
Phr00t
d200e406d5
performance improvements to PhysicsSpace
11 years ago
Normen Hansen
a16857c8f4
switch to gradle layout
11 years ago
sgold
d7dc3a1600
Bugfix: issue #631 (MeshCollisionShape constructor requires a TriMesh) in gradle-restructure branch
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11094 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
rem..om
bcff9ea50e
KinematicRagdollControl now throws a proper exception when the skeleton control is not found on the model.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11084 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
rem..om
4ac9babeb2
Merged commit r11007 to gradle restructure branch
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11018 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
nor..67
ad7013e228
- fix bullet physics space to execute all tasks, thanks to @madjack
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11002 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
nor..67
511d045274
gradle:
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import current build script to gradle-restructure
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10968 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
PSp..om
ed77d40c63
First pass at copying the source files with history into the
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new gradle-based structure.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10964 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago