Maselbas
5ef1292484
SDK : SceneComposer
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- Added support for Axis X,Y,Z scaling into the ScaleTool, still need some enhancement
2015-04-15 23:31:13 +02:00
Maselbas
abb1a69d6f
SDK : SceneComposer
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- Added support for Axis X,Y,Z movement into the MoveManager
2015-04-15 20:34:57 +02:00
Maselbas
b27f86a3ae
fix SceneEditTool :
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- axis pick is now available
2015-04-15 00:34:59 +02:00
Maselbas
684c923632
Fix issue #255 - scenecomposer : forcedCamera
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- Now you can't use scenecomposer tool while overiding the camera control
- Fixed a tool modificaton not undo/redo able.
2015-04-12 15:31:48 +02:00
iwgeric
d00c8a109f
SDK: Switch android projects to use an Android Fragment
2015-04-02 23:50:37 -04:00
iwgeric
b095158bc0
SDK: Add temporary fix to remove android.jar from mobile/libs folder during build.
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android.jar is being added to jme3-android.jar during the build. Build script of jme3-android project needs to be updated to not add android.jar to begin with.
2015-04-02 13:16:03 -04:00
iwgeric
664dfc037c
SDK: Update creation of MainActivity and AndroidManifest to support jME 3.1
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Add screen orientation to manifest and update the min version to 9.
Update MainActivity creation to remove references to properties removed from AndroidHarness.
2015-04-02 13:14:16 -04:00
iwgeric
be6416b736
SDK: Add layout.xml and strings.xml to Important Files node in Android projects.
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Useful to quickly modify the layout for the upcoming switch to Android Fragments.
2015-04-02 13:12:08 -04:00
iwgeric
00a2a84447
SDK: fix message during android build
2015-03-31 13:32:26 -04:00
iwgeric
32275596bf
SDK: Update mobile-impl.xml in user projects for jME 3.1 libraries
2015-03-31 13:29:25 -04:00
iwgeric
1fa4eb441d
SDK: Remove android.jar from jme3-android global library
2015-03-31 13:12:15 -04:00
iwgeric
ca76754889
SDK: Add missing global library for android native bullet
2015-03-29 23:02:05 -04:00
shadowislord
b7c2050487
SDK: fix compliation
2015-03-19 22:48:01 -04:00
Normen Hansen
5ac1d63bb9
- check for animations being present before importing them in ExternalChangeScanner
2015-03-10 15:08:57 +01:00
Normen Hansen
b61656ffaa
- update external change scanner to allow import of animations
2015-03-10 15:07:15 +01:00
Nehon
851af2f7bc
MaterialPreviewRenderer now loads the material in a separate thread to avoid to stall the awt thread.
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This and the previous change makes the material editor a lot faster to open when the loaded material has big textures.
2015-03-01 23:35:02 +01:00
Nehon
33222e33be
Texture previews in the Material Editor are now processed in a separate thread
2015-03-01 23:35:01 +01:00
Nehon
f31fee4f9a
Warning clean up in DDSPreview, TexturePanel and WidgetFactory before making an actual change
2015-03-01 23:34:58 +01:00
Nehon
440009c3ac
Remove warnings from MaterialEditorTopComponent
2015-03-01 23:34:56 +01:00
Nehon
2fb6eac744
Used a LinkedHashMap for mat params map in the Material editor in the SDK so that mat params are displayed in the same order as in the j3md file.
2015-03-01 23:34:55 +01:00
shadowislord
a374e73376
AssetManager: adjust usage according to latest changes
2015-03-01 15:14:30 -05:00
shadowislord
40926dc32d
AssetConfig: Platform asset config now returned as URL
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- Return back DesktopAssetManager constructor with boolean argument - this time it shall use platform config instead of always using Desktop.cfg
2015-03-01 15:11:57 -05:00
Nehon
7037d8cc62
Changed j3o icon
2015-02-22 14:22:05 +01:00
Nehon
00e939b32b
SDK About dialog update, with year's copyright, correct website URL and credits for icon sets
2015-02-22 14:12:31 +01:00
Nehon
160aa13942
Complete SDK icons overhaul.
2015-02-22 13:01:11 +01:00
Nehon
b3cdc1c3d2
Warning cleanup.
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Changed default composer camera angle
Displayed the grid by default
2015-02-18 21:52:14 +01:00
Nehon
c3ab5b3748
SceneToolController AppState is now always after the CameraController in the AppState list in the SceneApplication
2015-02-18 00:27:13 +01:00
Nehon
52ebd9090c
Prevented scaling to kick in when pressing ctrl+S in the SDK to save the scene.
2015-02-17 20:35:37 +01:00
Nehon
9f4d72cfc0
Tweaked the background colors of the viewports in the SDK
2015-02-16 15:49:46 +01:00
Nehon
0e1619c01b
Fixed an issue that prevented the preview to be displayed properly in the material editor
2015-02-16 15:13:07 +01:00
Nehon
55195bd996
SDK scene viewer and previews are now gamma corrected
2015-02-16 14:49:00 +01:00
Normen Hansen
ea2e25c2e6
- update SDK library definitions for NiftyGUI 1.4.1
2015-02-16 12:50:14 +01:00
Nehon
f1b038796e
One can now add a new technique to a mat def with the node Editor.
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Also added an experimental auto layout feature
2015-02-15 23:22:33 +01:00
Nehon
f9d8a88bba
Silenced the TangentBinormalGenrator logger for the shader node editor as the warnings are irrelevant.
2015-02-13 19:06:18 +01:00
Nehon
ff877160e8
One can now select the technique in the shader node editor through a combo box in the tool bar
2015-02-13 18:14:21 +01:00
Nehon
1286fa0fba
More controls when connecting inputs and outputs in the node editor
2015-02-13 12:33:06 +01:00
Nehon
2670026552
Fixed a documentation issue in the shader node definition wizard
2015-02-11 23:08:41 +01:00
Nehon
76fe370cf1
Removed the code display button for nodes that don't have code.
2015-02-11 22:47:38 +01:00
Nehon
ae8474cb57
Added some icons to edit and delete a node in the shader node editor
2015-02-11 22:20:54 +01:00
Nehon
2066c98dd0
Fixed background color in some node editor windows to fit with a dark theme
2015-02-10 18:48:32 +01:00
Nehon
edf5db0f44
Fixed context menu display in the node editor
2015-02-10 00:48:32 +01:00
Nehon
ac7d8d0674
integrated change described in this thread to the ColorRGBAPropertyEditor
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http://hub.jmonkeyengine.org/t/colorrgbapropertyeditor-a-little-improvement/31552
2015-02-10 00:48:22 +01:00
Nehon
58480c0926
New Colors for the node editor
2015-02-10 00:48:03 +01:00
Nehon
400a03c507
Shader Node's editor connections are now curved lines.
2015-02-10 00:47:53 +01:00
shadowislord
7f50f906aa
Upgrade to LWJGL 2.9.3
2015-02-08 19:44:21 -05:00
Nehon
0351f9e60f
added a drag and drop to scroll feature to the node editor with the mouse wheel click.
2015-02-08 18:06:32 +01:00
Nehon
212a2d6e96
Millions of fixes, fixes for me
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- Fixed hanging save on a Material definition file.
- Fixed Node editor blow up when changing a shader node definition content.
- Enhanced error reporting.
- and many more.
2015-02-07 00:42:06 +01:00
Nehon
e14c30a3cf
Enhanced the ShaderNodeDefinition creation wizard
2015-02-07 00:39:15 +01:00
Nehon
c310b933c9
Added proper undo/redo support in the shader editor
2015-02-04 22:18:11 +01:00
Nehon
7c88da9d5c
Created a backdrop image for the ShaderNode editor
2015-02-03 23:21:25 +01:00