1358 Commits

Author SHA1 Message Date
Maselbas
5ef1292484 SDK : SceneComposer
- Added support for Axis X,Y,Z scaling into the ScaleTool, still need some enhancement
2015-04-15 23:31:13 +02:00
Maselbas
abb1a69d6f SDK : SceneComposer
- Added support for Axis X,Y,Z movement into the MoveManager
2015-04-15 20:34:57 +02:00
Maselbas
b27f86a3ae fix SceneEditTool :
- axis pick is now available
2015-04-15 00:34:59 +02:00
Maselbas
684c923632 Fix issue #255 - scenecomposer : forcedCamera
- Now you can't use scenecomposer tool while overiding the camera control
 - Fixed a tool modificaton not undo/redo able.
2015-04-12 15:31:48 +02:00
iwgeric
d00c8a109f SDK: Switch android projects to use an Android Fragment 2015-04-02 23:50:37 -04:00
iwgeric
b095158bc0 SDK: Add temporary fix to remove android.jar from mobile/libs folder during build.
android.jar is being added to jme3-android.jar during the build.  Build script of jme3-android project needs to be updated to not add android.jar to begin with.
2015-04-02 13:16:03 -04:00
iwgeric
664dfc037c SDK: Update creation of MainActivity and AndroidManifest to support jME 3.1
Add screen orientation to manifest and update the min version to 9.
Update MainActivity creation to remove references to properties removed from AndroidHarness.
2015-04-02 13:14:16 -04:00
iwgeric
be6416b736 SDK: Add layout.xml and strings.xml to Important Files node in Android projects.
Useful to quickly modify the layout for the upcoming switch to Android Fragments.
2015-04-02 13:12:08 -04:00
iwgeric
00a2a84447 SDK: fix message during android build 2015-03-31 13:32:26 -04:00
iwgeric
32275596bf SDK: Update mobile-impl.xml in user projects for jME 3.1 libraries 2015-03-31 13:29:25 -04:00
iwgeric
1fa4eb441d SDK: Remove android.jar from jme3-android global library 2015-03-31 13:12:15 -04:00
iwgeric
ca76754889 SDK: Add missing global library for android native bullet 2015-03-29 23:02:05 -04:00
shadowislord
b7c2050487 SDK: fix compliation 2015-03-19 22:48:01 -04:00
Normen Hansen
5ac1d63bb9 - check for animations being present before importing them in ExternalChangeScanner 2015-03-10 15:08:57 +01:00
Normen Hansen
b61656ffaa - update external change scanner to allow import of animations 2015-03-10 15:07:15 +01:00
Nehon
851af2f7bc MaterialPreviewRenderer now loads the material in a separate thread to avoid to stall the awt thread.
This and the previous change makes the material editor a lot faster to open when the loaded material has big textures.
2015-03-01 23:35:02 +01:00
Nehon
33222e33be Texture previews in the Material Editor are now processed in a separate thread 2015-03-01 23:35:01 +01:00
Nehon
f31fee4f9a Warning clean up in DDSPreview, TexturePanel and WidgetFactory before making an actual change 2015-03-01 23:34:58 +01:00
Nehon
440009c3ac Remove warnings from MaterialEditorTopComponent 2015-03-01 23:34:56 +01:00
Nehon
2fb6eac744 Used a LinkedHashMap for mat params map in the Material editor in the SDK so that mat params are displayed in the same order as in the j3md file. 2015-03-01 23:34:55 +01:00
shadowislord
a374e73376 AssetManager: adjust usage according to latest changes 2015-03-01 15:14:30 -05:00
shadowislord
40926dc32d AssetConfig: Platform asset config now returned as URL
- Return back DesktopAssetManager constructor with boolean argument - this time it shall use platform config instead of always using Desktop.cfg
2015-03-01 15:11:57 -05:00
Nehon
7037d8cc62 Changed j3o icon 2015-02-22 14:22:05 +01:00
Nehon
00e939b32b SDK About dialog update, with year's copyright, correct website URL and credits for icon sets 2015-02-22 14:12:31 +01:00
Nehon
160aa13942 Complete SDK icons overhaul. 2015-02-22 13:01:11 +01:00
Nehon
b3cdc1c3d2 Warning cleanup.
Changed default composer camera angle
Displayed the grid by default
2015-02-18 21:52:14 +01:00
Nehon
c3ab5b3748 SceneToolController AppState is now always after the CameraController in the AppState list in the SceneApplication 2015-02-18 00:27:13 +01:00
Nehon
52ebd9090c Prevented scaling to kick in when pressing ctrl+S in the SDK to save the scene. 2015-02-17 20:35:37 +01:00
Nehon
9f4d72cfc0 Tweaked the background colors of the viewports in the SDK 2015-02-16 15:49:46 +01:00
Nehon
0e1619c01b Fixed an issue that prevented the preview to be displayed properly in the material editor 2015-02-16 15:13:07 +01:00
Nehon
55195bd996 SDK scene viewer and previews are now gamma corrected 2015-02-16 14:49:00 +01:00
Normen Hansen
ea2e25c2e6 - update SDK library definitions for NiftyGUI 1.4.1 2015-02-16 12:50:14 +01:00
Nehon
f1b038796e One can now add a new technique to a mat def with the node Editor.
Also added an experimental auto layout feature
2015-02-15 23:22:33 +01:00
Nehon
f9d8a88bba Silenced the TangentBinormalGenrator logger for the shader node editor as the warnings are irrelevant. 2015-02-13 19:06:18 +01:00
Nehon
ff877160e8 One can now select the technique in the shader node editor through a combo box in the tool bar 2015-02-13 18:14:21 +01:00
Nehon
1286fa0fba More controls when connecting inputs and outputs in the node editor 2015-02-13 12:33:06 +01:00
Nehon
2670026552 Fixed a documentation issue in the shader node definition wizard 2015-02-11 23:08:41 +01:00
Nehon
76fe370cf1 Removed the code display button for nodes that don't have code. 2015-02-11 22:47:38 +01:00
Nehon
ae8474cb57 Added some icons to edit and delete a node in the shader node editor 2015-02-11 22:20:54 +01:00
Nehon
2066c98dd0 Fixed background color in some node editor windows to fit with a dark theme 2015-02-10 18:48:32 +01:00
Nehon
edf5db0f44 Fixed context menu display in the node editor 2015-02-10 00:48:32 +01:00
Nehon
ac7d8d0674 integrated change described in this thread to the ColorRGBAPropertyEditor
http://hub.jmonkeyengine.org/t/colorrgbapropertyeditor-a-little-improvement/31552
2015-02-10 00:48:22 +01:00
Nehon
58480c0926 New Colors for the node editor 2015-02-10 00:48:03 +01:00
Nehon
400a03c507 Shader Node's editor connections are now curved lines. 2015-02-10 00:47:53 +01:00
shadowislord
7f50f906aa Upgrade to LWJGL 2.9.3 2015-02-08 19:44:21 -05:00
Nehon
0351f9e60f added a drag and drop to scroll feature to the node editor with the mouse wheel click. 2015-02-08 18:06:32 +01:00
Nehon
212a2d6e96 Millions of fixes, fixes for me
- Fixed hanging save on a Material definition file.
- Fixed Node editor blow up when changing a shader node definition content.
- Enhanced error reporting.
- and many more.
2015-02-07 00:42:06 +01:00
Nehon
e14c30a3cf Enhanced the ShaderNodeDefinition creation wizard 2015-02-07 00:39:15 +01:00
Nehon
c310b933c9 Added proper undo/redo support in the shader editor 2015-02-04 22:18:11 +01:00
Nehon
7c88da9d5c Created a backdrop image for the ShaderNode editor 2015-02-03 23:21:25 +01:00