Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							851af2f7bc 
							
						 
					 
					
						
						
							
							MaterialPreviewRenderer now loads the material in a separate thread to avoid to stall the awt thread.  
						
						 
						
						... 
						
						
						
						This and the previous change makes the material editor a lot faster to open when the loaded material has big textures. 
						
						
					 
					
						2015-03-01 23:35:02 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							33222e33be 
							
						 
					 
					
						
						
							
							Texture previews in the Material Editor are now processed in a separate thread  
						
						 
						
						
						
						
					 
					
						2015-03-01 23:35:01 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							f31fee4f9a 
							
						 
					 
					
						
						
							
							Warning clean up in DDSPreview, TexturePanel and WidgetFactory before making an actual change  
						
						 
						
						
						
						
					 
					
						2015-03-01 23:34:58 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							440009c3ac 
							
						 
					 
					
						
						
							
							Remove warnings from MaterialEditorTopComponent  
						
						 
						
						
						
						
					 
					
						2015-03-01 23:34:56 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							2fb6eac744 
							
						 
					 
					
						
						
							
							Used a LinkedHashMap for mat params map in the Material editor in the SDK so that mat params are displayed in the same order as in the j3md file.  
						
						 
						
						
						
						
					 
					
						2015-03-01 23:34:55 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							a374e73376 
							
						 
					 
					
						
						
							
							AssetManager: adjust usage according to latest changes  
						
						 
						
						
						
						
					 
					
						2015-03-01 15:14:30 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								shadowislord 
							
						 
					 
					
						
						
						
						
							
						
						
							40926dc32d 
							
						 
					 
					
						
						
							
							AssetConfig: Platform asset config now returned as URL  
						
						 
						
						... 
						
						
						
						- Return back DesktopAssetManager constructor with boolean argument - this time it shall use platform config instead of always using Desktop.cfg 
						
						
					 
					
						2015-03-01 15:11:57 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							160aa13942 
							
						 
					 
					
						
						
							
							Complete SDK icons overhaul.  
						
						 
						
						
						
						
					 
					
						2015-02-22 13:01:11 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							0e1619c01b 
							
						 
					 
					
						
						
							
							Fixed an issue that prevented the preview to be displayed properly in the material editor  
						
						 
						
						
						
						
					 
					
						2015-02-16 15:13:07 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							f1b038796e 
							
						 
					 
					
						
						
							
							One can now add a new technique to a mat def with the node Editor.  
						
						 
						
						... 
						
						
						
						Also added an experimental auto layout feature 
						
						
					 
					
						2015-02-15 23:22:33 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							f9d8a88bba 
							
						 
					 
					
						
						
							
							Silenced the TangentBinormalGenrator logger for the shader node editor as the warnings are irrelevant.  
						
						 
						
						
						
						
					 
					
						2015-02-13 19:06:18 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							ff877160e8 
							
						 
					 
					
						
						
							
							One can now select the technique in the shader node editor through a combo box in the tool bar  
						
						 
						
						
						
						
					 
					
						2015-02-13 18:14:21 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							1286fa0fba 
							
						 
					 
					
						
						
							
							More controls when connecting inputs and outputs in the node editor  
						
						 
						
						
						
						
					 
					
						2015-02-13 12:33:06 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							2670026552 
							
						 
					 
					
						
						
							
							Fixed a documentation issue in the shader node definition wizard  
						
						 
						
						
						
						
					 
					
						2015-02-11 23:08:41 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							76fe370cf1 
							
						 
					 
					
						
						
							
							Removed the code display button for nodes that don't have code.  
						
						 
						
						
						
						
					 
					
						2015-02-11 22:47:38 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							ae8474cb57 
							
						 
					 
					
						
						
							
							Added some icons to edit and delete a node in the shader node editor  
						
						 
						
						
						
						
					 
					
						2015-02-11 22:20:54 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							2066c98dd0 
							
						 
					 
					
						
						
							
							Fixed background color in some node editor windows to fit with a dark theme  
						
						 
						
						
						
						
					 
					
						2015-02-10 18:48:32 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							edf5db0f44 
							
						 
					 
					
						
						
							
							Fixed context menu display in the node editor  
						
						 
						
						
						
						
					 
					
						2015-02-10 00:48:32 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							58480c0926 
							
						 
					 
					
						
						
							
							New Colors for the node editor  
						
						 
						
						
						
						
					 
					
						2015-02-10 00:48:03 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							400a03c507 
							
						 
					 
					
						
						
							
							Shader Node's editor connections are now curved lines.  
						
						 
						
						
						
						
					 
					
						2015-02-10 00:47:53 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							0351f9e60f 
							
						 
					 
					
						
						
							
							added a drag and drop to scroll feature to the node editor with the mouse wheel click.  
						
						 
						
						
						
						
					 
					
						2015-02-08 18:06:32 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							212a2d6e96 
							
						 
					 
					
						
						
							
							Millions of fixes, fixes for me  
						
						 
						
						... 
						
						
						
						- Fixed hanging save on a Material definition file.
- Fixed Node editor blow up when changing a shader node definition content.
- Enhanced error reporting.
- and many more. 
						
						
					 
					
						2015-02-07 00:42:06 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							e14c30a3cf 
							
						 
					 
					
						
						
							
							Enhanced the ShaderNodeDefinition creation wizard  
						
						 
						
						
						
						
					 
					
						2015-02-07 00:39:15 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							c310b933c9 
							
						 
					 
					
						
						
							
							Added proper undo/redo support in the shader editor  
						
						 
						
						
						
						
					 
					
						2015-02-04 22:18:11 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							7c88da9d5c 
							
						 
					 
					
						
						
							
							Created a backdrop image for the ShaderNode editor  
						
						 
						
						
						
						
					 
					
						2015-02-03 23:21:25 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							06e9618a4b 
							
						 
					 
					
						
						
							
							Proper save handling for the shader editor.  
						
						 
						
						
						
						
					 
					
						2015-02-03 23:21:17 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							d637380e56 
							
						 
					 
					
						
						
							
							Fixed a saving issue in the shader Nodes Editor  
						
						 
						
						
						
						
					 
					
						2015-01-31 23:09:17 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							0f346ee196 
							
						 
					 
					
						
						
							
							More fixes to panels color so that it uses the one from the LAF  
						
						 
						
						
						
						
					 
					
						2015-01-31 17:24:34 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							7f8763e8f0 
							
						 
					 
					
						
						
							
							fixed colors of the material editor so that it fits with any LAF  
						
						 
						
						
						
						
					 
					
						2015-01-31 16:50:16 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							576e18b376 
							
						 
					 
					
						
						
							
							You can now directly edit shader node's code inside the shader node editor and benefit from a live reload feature of the shader.  
						
						 
						
						
						
						
					 
					
						2015-01-29 23:51:26 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							a047376d70 
							
						 
					 
					
						
						
							
							Some clean up in the ShaderNode editor  
						
						 
						
						
						
						
					 
					
						2015-01-29 23:51:19 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Normen Hansen 
							
						 
					 
					
						
						
						
						
							
						
						
							0167955e80 
							
						 
					 
					
						
						
							
							- check for ProjectAssetManager when adding MaterialOpenSupport  
						
						 
						
						
						
						
					 
					
						2015-01-29 23:20:24 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Normen Hansen 
							
						 
					 
					
						
						
						
						
							
						
						
							4f7a4b19fd 
							
						 
					 
					
						
						
							
							- suppress warnings in Material Support plugin  
						
						 
						
						
						
						
					 
					
						2015-01-29 15:32:47 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							1cb9edd07a 
							
						 
					 
					
						
						
							
							More drastic approach to clear the cache when updating the material definition in the shaderNode editor so that changes in shader files are properly taken into account  
						
						 
						
						
						
						
					 
					
						2015-01-28 23:43:26 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							539dcf9c82 
							
						 
					 
					
						
						
							
							Added glsl syntax highlighting to the generated shader view in the ShaderNode editor.Worksif text/x-glsl mime type is recognized by any installed syntax highlighting plugin.  
						
						 
						
						
						
						
					 
					
						2015-01-26 23:25:42 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							b0995bcf55 
							
						 
					 
					
						
						
							
							Sanity check when creating ShaderNode editor metadata.  
						
						 
						
						
						
						
					 
					
						2015-01-26 23:23:20 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							4668621c95 
							
						 
					 
					
						
						
							
							the MaterialPreviewRenderer now properly clears the cache before rendering a preview  
						
						 
						
						
						
						
					 
					
						2015-01-26 21:08:10 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Normen Hansen 
							
						 
					 
					
						
						
						
						
							
						
						
							288f58766b 
							
						 
					 
					
						
						
							
							- fix material editor imports  
						
						 
						
						
						
						
					 
					
						2015-01-24 14:42:17 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rémy Bouquet 
							
						 
					 
					
						
						
						
						
							
						
						
							f36cdfe0b9 
							
						 
					 
					
						
						
							
							Created a ShaderNodeDefinition creation wizard  
						
						 
						
						
						
						
					 
					
						2015-01-23 16:03:23 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Normen Hansen 
							
						 
					 
					
						
						
						
						
							
						
						
							0bbc176e40 
							
						 
					 
					
						
						
							
							- Move Material Support layer registration to Annotations  
						
						 
						
						
						
						
					 
					
						2015-01-22 21:48:26 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Normen Hansen 
							
						 
					 
					
						
						
						
						
							
						
						
							7cab7576aa 
							
						 
					 
					
						
						
							
							- Move Material Support layer registration to Annotations  
						
						 
						
						
						
						
					 
					
						2015-01-22 21:44:49 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							6bd5bdf7ba 
							
						 
					 
					
						
						
							
							Replaced all occurrences of JME old logo with the new one in the SDK  
						
						 
						
						
						
						
					 
					
						2015-01-21 20:06:52 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							f585e664cd 
							
						 
					 
					
						
						
							
							The MaterialPreviewWidget now uses the MaterialPreviewRenderer.  
						
						 
						
						... 
						
						
						
						Now rendering material preview is consistent for the ShaderNode editor and the material editor 
						
						
					 
					
						2015-01-20 18:54:49 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							7ce251e222 
							
						 
					 
					
						
						
							
							SDK, the ShaderNodes editor should not go into an error frenzy when the shader compilation fail anymore.  
						
						 
						
						... 
						
						
						
						The MaterialPreviewRenderer now uses something similar as the MaterialDebugAppState. The material is preloaded and not refreshed if the compilation failed. 
						
						
					 
					
						2015-01-19 20:56:41 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							46f0f32afa 
							
						 
					 
					
						
						
							
							Made the Material Editor properly handle the new -LINEAR statement of j3md when parsing material parameters  
						
						 
						
						
						
						
					 
					
						2014-06-06 20:53:16 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								rem..om 
							
						 
					 
					
						
						
						
						
							
						
						
							17a18bb6d0 
							
						 
					 
					
						
						
							
							ShaderNodes SDK : fix for build  
						
						 
						
						... 
						
						
						
						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10576  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-04-26 05:40:05 +00:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								rem..om 
							
						 
					 
					
						
						
						
						
							
						
						
							8cf44e7e3e 
							
						 
					 
					
						
						
							
							SDK : MatDefEditor: fixed compilation warnings  
						
						 
						
						... 
						
						
						
						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10483  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-03-10 13:20:41 +00:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bre..om 
							
						 
					 
					
						
						
						
						
							
						
						
							5f95807432 
							
						 
					 
					
						
						
							
							MaterialBrowser will remember browse path. Removed commented out code from TextureBrowser  
						
						 
						
						... 
						
						
						
						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10467  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-03-05 18:20:27 +00:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bre..om 
							
						 
					 
					
						
						
						
						
							
						
						
							48a6c4745d 
							
						 
					 
					
						
						
							
							material browser sorts alphabetically. Material editor sorts mat-def list alphabetically  
						
						 
						
						... 
						
						
						
						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10466  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-03-05 18:08:27 +00:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bre..om 
							
						 
					 
					
						
						
						
						
							
						
						
							b1657e6846 
							
						 
					 
					
						
						
							
							speaking of SDK, material property editor is now sorted alphabetically  
						
						 
						
						... 
						
						
						
						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10464  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-03-05 16:00:43 +00:00