Commit Graph

7 Commits (dd2626c5604d43e4f9c9d353a27a9a1447093a9f)

Author SHA1 Message Date
Stephen Gold d17049e8ac comment corrections in jme3-vr: mostly spelling and grammar 7 years ago
Julien Seinturier 58a9211879 OpenVR 1.0.9 and Occulus Support (#779) 7 years ago
Kirill Vainer 5aa2c722fe Fix syntax error 8 years ago
Julien Seinturier 6cf1b57e00 Added VREnvironment class that gather the system related VR objetcs. 8 years ago
Julien Seinturier caab42d809 Merging with Master branch 8 years ago
Julien Seinturier 59d41c865b First jme3-vr commit 8 years ago
javasabr c2219ecce5 removed the comment and returned a final modification to the method. 8 years ago
javasabr f016469933 to prev 8 years ago
javasabr 6c3100f929 Added cloneable and jmeCloneable interfaces to shadows renders and filters 8 years ago
Nehon 35de6d9fda Fixed an issue where some occluders were wrongly culled out from the shadow map at very steep light angle, and when the view cam was almost align with light direction. 8 years ago
Nehon dff4befafb Added an option to not render backfaces shadows with the shadow renderer and the shadow filter. It's the default for the renderer but not for the filter as it may have some edges artifacts. 9 years ago
Nehon 2b8898b7b2 Here is the rest of last commit 10 years ago
Bebul 8c37778749 Obsolete shadowRecv and sceneReceivers code cleanup 10 years ago
Bebul ed369135fa fix renderShadow optimization to work on multiple scenes attached to viewPort properly 10 years ago
Bebul 4569154d9f RenderShadow relict code clean up, no more static ShadowUtils.rootScene 10 years ago
Bebul b1f040d8e0 Optimize RenderShadow to use scene hierarchy for culling 10 years ago
Nehon 6e287d0ef2 Introduced light culling when rendering shadow maps for all light types. When a light is out of the frustum, the shadow maps are not rendered anymore. 11 years ago
Nehon 24a971a186 Fixed an issue where shadowZFadeLenght was not working with the DirectionalLightShadowRenderer 11 years ago
Nehon d8bbb4e9f9 Fixed an issue where you couldn't chain several shadow renderers. Thanks to Perjin for narrowing down the issue. 11 years ago
Normen Hansen a16857c8f4 switch to gradle layout 11 years ago
rem..om b5014c5fbc Implemented stable shadows for DirectionalLightShadowRenderer 12 years ago
rem..om 157fb96141 DirectionalLight shadows now work properly when the view cam is in parallel projection 12 years ago
rem..om b88350a069 All shadow renderers/filters are now properly savables 13 years ago
rem..om 78d1754df1 Implemented proper frustum culling for the shadow post pass. 13 years ago
rem..om 0dadaa80f5 Shadow system refactoring. 13 years ago