Merging with Master branch
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@ -42,6 +42,7 @@ import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector2f;
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import com.jme3.math.Vector3f;
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import com.jme3.profile.AppProfiler;
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import com.jme3.renderer.Camera;
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import com.jme3.renderer.queue.GeometryList;
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import com.jme3.renderer.queue.RenderQueue;
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@ -76,6 +77,8 @@ public class DirectionalLightShadowRendererVR extends AbstractShadowRendererVR {
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//Holding the info for fading shadows in the far distance
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private boolean stabilize = true;
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private AppProfiler profiler = null;
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/**
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* Used for serialzation use
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* DirectionalLightShadowRenderer#DirectionalLightShadowRenderer(AssetManager
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@ -301,4 +304,9 @@ public class DirectionalLightShadowRendererVR extends AbstractShadowRendererVR {
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protected boolean checkCulling(Camera viewCam) {
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return true;
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}
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@Override
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public void setProfiler(AppProfiler profiler) {
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this.profiler = profiler;
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}
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}
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