rem..om
761fe60388
Added missing getters for SimpleWaterProcessors
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10535 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-13 08:38:51 +00:00
Kae..pl
f8c256d127
Feature: added scale retreive methods to Matrix4f.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10534 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-12 21:04:16 +00:00
bre..om
0ffe547d5a
test case showing soft particle issues, they end up quite hard...
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10533 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-12 18:17:24 +00:00
PSp..om
e7aa7eb627
Modified maxLocal and minLocal to return 'this' to
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match other methods.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10532 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-12 17:46:09 +00:00
nor..67
ffd8c72c66
- slightly improve AbstractPhysicsControl flow
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10531 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-12 13:06:45 +00:00
bre..om
61641eaaf5
reenabled the terrain paint button
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10530 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-10 16:59:49 +00:00
Kae..pl
4f104e4200
Bugfix: (hopefully) final fixes to armature applying to models without applied transformations (+ removing unused pieces of code)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10529 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-10 11:52:31 +00:00
Kae..pl
e282db0f7f
Minor fixes to armature loading.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10528 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-08 12:06:57 +00:00
sha..RD
a725516f00
* Fine, Eric.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10527 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-08 02:12:33 +00:00
sha..RD
cb0a2ed1cd
* Throw UnsupportedOperationException if multiple FBO color attachments are used on Android (only a single attachment, GL_COLOR_ATTACHMENT0, is supported)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10526 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-08 01:06:19 +00:00
sha..RD
27bf244729
* Added glGetError() checks after every GL call (its ugly, I know, but it helps with debugging). Added option to disable it with constant on RendererUtil.ENABLE_ERROR_CHECKING.
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* Set lastFb in OGLESShaderRenderer when context is reset, this is needed otherwise the state tracker would not work correctly.
* Fix issue with Mesh.Mode.Hybrid that wasn't rendering triangle fans correctly (was rendering them as triangle strips instead).
* Remove call to glPointSize in OGLESShaderRenderer (it would most likely crash anyway, since GLES10 calls can't be used in a GLES20 context)
* TestCustomMesh now uses shorts instead of ints for the index buffer. 32-bit indices are not supported on Android and are slower on Desktop, don't use them if you can avoid it.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10525 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-08 01:01:24 +00:00
sha..RD
9f4f321098
* Semi-colon.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10524 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-07 19:16:44 +00:00
sha..RD
30c7347cdf
* If the render buffer storage format is 0 (not supported), throw exception instead of passing invalid enum to a GL call
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10523 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-07 19:05:34 +00:00
sha..RD
bcf3b7e7b6
* Added proper checks for RGBA8 support. All formats now specify the renderBufferInternalFormat
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* Added support for depth24 and depth24stencil8
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10522 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-07 19:01:04 +00:00
rem..om
01e2403f6c
Changed TestBatchNodeTower so that it doesn't use deprecated stuff anymore
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10521 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-07 10:27:10 +00:00
rem..om
ecc35e84c5
Shadows, enhanced TestShadowsPerf
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10520 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-07 10:05:27 +00:00
rem..om
74a91559aa
Shadows Fixed issue where the new stabilization code was making black bandings when no object was in a split.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10519 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-07 10:04:46 +00:00
rem..om
85b4605229
Shadows Fixed issue where Edge filtereing was not properly initialized and was causing a crash when compiling the shader
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10518 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-07 09:34:26 +00:00
iwg..om
ba8f8db23c
Android:
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Add support for OGLES20 extension "GL_IMG_texture_npot" in addition to the currently used extension "GL_OES_texture_npot" to detect NPOT support.
Added additional Renderbufferstorage formats for RGB8 and RGBA8 image formats
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10517 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-07 01:17:56 +00:00
Zer..om
9c91d8c8e1
Fixed a bug where if you started a new animation from the animation complete callback of another animation no event was triggered at the end of the new animation.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10516 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-06 16:31:19 +00:00
rem..om
b5014c5fbc
Implemented stable shadows for DirectionalLightShadowRenderer
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10515 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-06 09:21:11 +00:00
iwg..om
107b3f2b88
Modify normal map to use png instead of dds to enable running on Android
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10514 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-06 04:20:00 +00:00
iwg..om
e26c86c794
Android: Initial commit to support FrameBuffers. This is still a work in progress. FilterPostProcessors currently don't work on Android devices that do not support NPOT.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10513 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-06 04:18:43 +00:00
Kae..pl
a1fd0272d4
Bugfix: only rotation is used to transform node to its parent armature transformation when computing bone positions.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10512 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-05 13:07:59 +00:00
Kae..pl
06f5cab5ba
Bugfix: fixed an issue with skeleton loading when the armature was not a parent of an object it should animate.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10511 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-04 19:00:21 +00:00
rem..om
33ad135b28
added back the light in testenvmap
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10510 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-04 18:43:42 +00:00
Zer..om
4d16f05f23
Fixed a bug in AnimChannel which would cause it to keep repeatedly issuing Animation Complete callbacks every frame once the animation did complete rather than issueing one once each time the animation completed.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10509 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-02 13:35:16 +00:00
rem..om
85b3e7e8c5
Made soft particles work with MS anti aliasing
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10508 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-01 21:09:23 +00:00
tsr
d20110a43b
Add: ExtractAnimation SceneComposer Animation Action
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10507 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-01 09:44:50 +00:00
rem..om
87b320062f
SDK : Fixed issue when clicking on an audioNode
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10506 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-03-29 20:04:31 +00:00
rem..om
a7f5be2ae4
Stopped the not editable Userdata warning to show up
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10505 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-03-29 15:02:17 +00:00
PSp..om
a62a2d0299
Added some methods for bulk-attaching a bunch
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of app states at once. This is useful when
attaching several app states from a different
thread because there is a guarantee that they
all get initialized together before any of their
update() methods are called.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10504 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-03-28 10:44:02 +00:00
rem..om
c689ba4e9b
Fixed remaining black artifacts with post waters when using the 1.5 shader and also clamped refraction tex coordinates for under water in both shader
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10503 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-03-27 19:39:41 +00:00
voi..om
6f54913af3
Nifty-1.3.3-SNAPSHOT (build 2013-03-26): new method markBatchRenderImageAsUnloaded() available at NiftyImage class
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10502 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-03-26 00:43:09 +00:00
Zer..om
87172ad7eb
Removed wierd import of org.bushe.swing.event.Logger; that was causing my build to fail locally and wasn't used anywhere.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10501 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-03-24 23:08:52 +00:00
Zer..om
ce07608e5c
Added error logging to SettingsDialogue as requested by toolforger.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10500 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-03-24 21:48:44 +00:00
Zer..om
ceba00624a
Changed node to spatial in the getChild javadoc to be more correct.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10499 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-03-22 22:51:20 +00:00
Zer..om
75d861eae1
Added javadoc to getChild to explain that its really getDescendant
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10498 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-03-22 22:49:23 +00:00
rem..om
723e3c0e30
Commit patch from abies that drastically reduce the garbage creation when switching techniques. It also reduce grabage collection for the AbdtractShadowRenderer.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10497 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-03-21 19:09:52 +00:00
rem..om
0186a20983
Fixed issue where the BAtchNode was throwing an ArrayIndexOutOfBound exception when batch was called twice in a row
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10496 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-03-20 20:38:14 +00:00
rem..om
05e080100e
Added support for int arrays uniforms. thanks to abies.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10495 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-03-20 17:53:50 +00:00
rem..om
3d76821f02
WaterFilter fixed refraction map artifact that was producing black "waves" on the screen borders.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10494 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-03-19 21:30:32 +00:00
PSp..om
0998f47847
Enabled/disable statistics with the view. This
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prevents stats from being collected unless they
are viewed.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10493 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-03-17 06:28:26 +00:00
PSp..om
ff5d121038
Allow the Statistics collection to be enabled and
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disabled. It turns out that this generates a measurable
amount of garbage per frame... partially due to a change
I made elsewhere. It used to be that the frame values
were never cleared unless the stats were displayed...
thus the HashSets were always populated with the old
frames' values. When I added a default app state to
clear them every frame the hashsets regrow every time
and generate ~1 meg of garbage every 15 seconds. Not
a lot but unnecessary.
I think this way is more explicit and we no longer
rely on a side-effect.
A related change will be checked in for the StatsView
to properly enable/disable collection.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10492 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-03-17 06:26:31 +00:00
rem..om
e92172d2b7
Fixed issue in BufferUtils where quaternion and verctor4f were initialized with 3 zeros in the buffer instead of 4.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10491 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-03-16 12:04:04 +00:00
rem..om
cffb44f3d0
Fixed zoomSensitivity in chaseCamera, removed the zoomSpeed.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10490 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-03-15 22:04:27 +00:00
rem..om
995763d114
Fixed an issue in android config chooser. Some device seems to not have a rgb8 opaque config (BEST). In this case the config chooser will attempt to find a rgba8 config (BEST_TRANSLUSCENT) before falling back to fastest.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10489 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-03-15 21:56:59 +00:00
rem..om
4d91089b3a
Android texture util now supports uploading a sub texture to the GPU, even as a bitmap.
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This makes Nifty batch rendering work on android.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10488 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-03-15 20:45:36 +00:00
iwg..om
2037ece7d8
SDK: Add imports for new default setting for logging level in Android MainActivity.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10487 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-03-15 02:42:35 +00:00
iwg..om
d197cd43ff
SDK: Add default setting for logging level in Android MainActivity.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10486 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-03-15 02:34:11 +00:00