Commit Graph

1066 Commits (d57434be7a81e8ed34a87ceb285b7365f03a7d29)

Author SHA1 Message Date
Stephen Gold f3351256cb correct a typographical error in JavaDoc 6 years ago
joliver82 f1d5032f7a Update GLImageFormats.java 6 years ago
Nehon 26644c89f5 Uses a HashSet for variable names in ShaderNodeLoaderDelegate instead of a String 6 years ago
b00nation 6d5758c914 Update MaterialDebugAppState.java 6 years ago
Christopher 9738fc0525 Updated deprecation documentation 6 years ago
grizeldi 1c8a8f2355 Fix a typo which made pbr shader fail to compile 6 years ago
Rémy Bouquet e7845e37ea Fixes link to original paper in shadow renderer 6 years ago
Paul Speed 72eac2c738 Fixed an NPE in getNumElements() if the data field was null. 6 years ago
Stephen Gold c09014dd1d correct 2 more typographical errors in comments 6 years ago
Stephen Gold 52bbb7ad8a follow JME's conventional approach to cloning a SpatialTrack 6 years ago
Stephen Gold 4b68a4c9dc implement JmeCloneable to simplify BoneTrack cloning, set a good example 6 years ago
Stephen Gold 8a3d628263 implement the JmeCloneable interface for CompactArray 6 years ago
Stephen Gold e6b23342fb correct more grammar/spelling errors in comments 6 years ago
Stephen Gold 4f664f33cc correct more grammar/spelling errors in comments 6 years ago
Stephen Gold 5a1a5771ec correct more typographical errors in comments 6 years ago
Stephen Gold f533e5003d address issue #825: SpatialTrack.clone() sets the trackSpatial to null 6 years ago
Stephen Gold 3122e8044d correct spelling errors in comments 6 years ago
Ali-RS a17f0ad73b Fix an issue with Skeleton deserializing 6 years ago
Stephen Gold ba37746c44 address issue #816: BoneTrack.setKeyframes() throws NPE in assertions 6 years ago
Stephen Gold 66e602c825 correct more typographical errors in comments 6 years ago
Stephen Gold e38d70e7be correct typographical errors in comments 6 years ago
Nehon 69ca84d377 Properly cleanup the DetailedProfilerState when it's detached 6 years ago
Stephen Gold 739831142e more comment corrections in jme3-core: mostly spelling and grammar 6 years ago
Stephen Gold 81ba0d7249 comment corrections in jme3-core: mostly spelling and grammar 6 years ago
Yan 66a46920b9 Fix typo in logger 6 years ago
Nehon 631794f7d6 Fixes mat param override reading null integenr params as 0 7 years ago
Yan 01d0725a78 [taken]Fix issue #764 7 years ago
demoth 8ef1f2ef3b Fix #694 Reduce the logging level for OpenCLObjectManager 7 years ago
MeFisto94 5aef90da47 Fix Shadow Filters not having a default constructor and hence not being deserializable. 7 years ago
Domenic Cassisi d36bbcf26c Adds missing key code for Print Screen (#682) (#806) 7 years ago
Stephen Gold 8f1ee0ec9a initialize InputManager.cursorPos to fix issue #792 for LWJGL2 7 years ago
Ali-RS e87eeb20a5 Fix javadoc for Quaternion.toAngles() method (#802) 7 years ago
Stephen Gold ad2cb1a469 correct javadoc typo in AppSettings.java 7 years ago
Nehon 12004217d1 Ao map now only attenuates indirect lighting in PBR shader 7 years ago
Rémy Bouquet a6b86ad24d Fixes Lightmap handling in PBR shader 7 years ago
Stephen Gold 950721f926 Uniform.java: avoid ClassCastException when overriding Vector4 params 7 years ago
Nehon 0d8b86b66f Add default config for glb loader 7 years ago
Nehon fc8135412f Fixes normal lighting in world space for PBR 7 years ago
Nehon 435f2d4d05 Prevents NaN time when animation length is 0 (case of a pose) 7 years ago
Nehon 1b2cc6a63b SkeletonControl now falls back to software skinning when there are more than 255 bones instead of crashing when the shader compiles. 7 years ago
Remy Van Doosselaer 683bf632f6 add an empty constructor to Grid mesh (#747) 7 years ago
Stephen Gold e0230a4b12 roll back PR 746 (worldTransform to identity) in master branch 7 years ago
Nehon 5c9ef17e73 Fixes ReflectionAllocator for android 7 years ago
Nehon 96836de6e8 Prevents attachement nodes to have the NumBone parameter set 7 years ago
javasabr 06599d1eac fixed the constructor. 7 years ago
javasabr 6e07a214c6 Added a lit bit improvements for SafeArrayList: 7 years ago
javasabr 43b52cb77c Fixed finding definitions during material loading. 7 years ago
javasabr a717a5e50f fixed NPE during loading shader node material without vertex nodes. 7 years ago
javasabr 24e467a871 fixed the problem with the reference to light, when we had incorrect reference to the light after loading/cloning spatial of this control. 7 years ago
javasabr 8674d8af4b fixed detecting varyings during loading shader nodes in the case, when we have several output parameters with the same name but with different name spaces. 7 years ago