Fixes link to original paper in shadow renderer

v3.2
Rémy Bouquet 7 years ago committed by Stephen Gold
parent 72eac2c738
commit e7845e37ea
  1. 4
      jme3-core/src/main/java/com/jme3/shadow/DirectionalLightShadowRenderer.java

@ -57,7 +57,7 @@ import java.io.IOException;
* are from the camera, the smaller they are to maximize the resolution used of
* the shadow map.<br> This results in a better quality shadow than standard
* shadow mapping.<br> for more informations on this read this <a
* href="http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html">http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html</a><br>
* href="https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch10.html">https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch10.html</a><br>
* <p/>
* @author Rémy Bouquet aka Nehon
*/
@ -83,7 +83,7 @@ public class DirectionalLightShadowRenderer extends AbstractShadowRenderer {
/**
* Create a DirectionalLightShadowRenderer More info on the technique at <a
* href="http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html">http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html</a>
* href="https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch10.html">https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch10.html</a>
*
* @param assetManager the application asset manager
* @param shadowMapSize the size of the rendered shadowmaps (512,1024,2048,

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