Kirill Vainer
6127f7eb7a
Miscellaneous OpenGL ES fixes ( #720 )
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* Use correct HALF_FLOAT constant for GLES
* Support GLTracer and GL debug in Android
* Support instancing in GLTracer
* Don't use unsupported TEXTURE_{BASE,MAX}_LEVEL in GLES
* Support ABGR8 using swizzle extension
* Move glFramebufferTextureLayer to GLFbo
* Avoid RGB111110F in filters unless its actually supported
* Use the same depth format in all places in FPP
* Print the object with the problem in NativeObjectManager
* JMException does not exist on Android
8 years ago
Kirill Vainer
4b4bf24127
fix shadow disappearing when frustum in front of caster
8 years ago
Kirill Vainer
0fae3839d3
remove unused methods
8 years ago
Kirill Vainer
c3cfab65c6
use 16-bit depth by default
8 years ago
Kirill Vainer
c136a4212e
use PBR + support point light shadows in shader
8 years ago
Kirill Vainer
ec0fcd24d2
support point light shadows
8 years ago
Kirill Vainer
47b34c6de5
optimize clearing shadow maps
8 years ago
Kirill Vainer
b52d0e3743
fix wrong counts
8 years ago
Kirill Vainer
3889cb47b7
calculate lighting in world space
8 years ago
Kirill Vainer
2c385914c6
optimize pssm split calculation
8 years ago
Kirill Vainer
0a4a439745
optimize pssm split calculation
8 years ago
Stephen Gold
d1bd48528c
test and fix for issue #651 (inverted rotation in Sky.vert)
8 years ago
Kirill Vainer
d2839fd2ab
Fix #558 ( #729 )
8 years ago
Nehon
ef5952bcad
Refactored how BatchNode transforms vertex buffers, and fixed issue #731 (NPE when no normal buffer)
8 years ago
Nehon
c1c67f58cf
reformat BatchNode before change
8 years ago
Stephen Gold
adb52c5cc8
test and fix for issue #710 (phantom triangles in a mesh collision)
8 years ago
Kirill Vainer
a3145885d9
Support dynamic number of shadow maps
8 years ago
Kirill Vainer
77e552f551
Implement static pass in the lighting material
8 years ago
Kirill Vainer
9c4fcac876
Add PreShadowArrayRenderer
8 years ago
Kirill Vainer
d159e1746c
Combine forced render state with the one in the technique
8 years ago
Kirill Vainer
8a747276d7
Make sure apply = false for all forced render states
8 years ago
Kirill Vainer
ce28e35393
Fix additional render state missing apply = false
8 years ago
Kirill Vainer
42051b045b
StaticPass supports setting shadow map index on light
8 years ago
Kirill Vainer
cfcec44b9a
Add ShadowMap interface
8 years ago
Kirill Vainer
55e9fd067a
Remove scale from updateFrustumPoints since its always 1.0
8 years ago
Kirill Vainer
f5ad0274b3
Make tech logic impls responsible for light filtering
8 years ago
Kirill Vainer
2ce2995956
Don't reset lights that were never checked in light filter
8 years ago
Kirill Vainer
16e472678a
Support shadow maps in GLES
8 years ago
Kirill Vainer
bc50b09bf4
Don't upload NULL texture slices
8 years ago
Kirill Vainer
7441865307
Print the object with the problem in NativeObjectManager
8 years ago
Kirill Vainer
88aaa079e3
Use the same depth format in all places in FPP
8 years ago
Kirill Vainer
b0316e419c
Avoid RGB111110F in filters unless its actually supported
8 years ago
Kirill Vainer
af3a0c70ce
Move glFramebufferTextureLayer to GLFbo
8 years ago
Kirill Vainer
7a22f8c940
Support ABGR8 using swizzle extension
8 years ago
Kirill Vainer
23700d5140
Don't use unsupported TEXTURE_{BASE,MAX}_LEVEL in GLES
8 years ago
Kirill Vainer
69139a1e95
Support instancing in GLTracer
8 years ago
Kirill Vainer
259694605e
Support GLTracer and GL debug in Android
8 years ago
Kirill Vainer
406c3144d8
Use correct HALF_FLOAT constant for GLES
8 years ago
Nehon
d606c30a52
Used IndexBuffer instead of the ByteShortIntBufferReader and removed the class
8 years ago
Kirill Vainer
bf18ef3048
Use MPOs for skinning
8 years ago
Kirill Vainer
7f8fa4d74c
Fix depth texture support in OpenGL ES 2.0
8 years ago
javasabr
0a9a76e46d
missed one collection
8 years ago
javasabr
94f542912b
Fixed NPE and ConcurrentModificationException during cloning TechniqueDef.
8 years ago
Nehon
32b947a0ac
Fixed an issue where loaded glTF models couldn't use software skinning
8 years ago
Nehon
510562a62d
Fixed a crash when loading a gltf file where textures has no sampler entry.
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Also adapted how the light map is handled
8 years ago
Nehon
5e79ae3c36
fix bad import in Mesh
8 years ago
Nehon
1bdebd5505
Added support for attachment nodes.
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JME now supports byte buffers for index buffer
8 years ago
Nehon
f14acf305b
Added support for extensions, implemented PBR spec gloss extension
8 years ago
Nehon
ea6c406979
Implemented bone animation. This is still in WIP state, currently working for the most simple cases.
8 years ago
Nehon
d7b2e08d95
Spatial tracks now can keep a reference to the spatial they apply to. This allows to group multiples spatial tracks in a single animation.
8 years ago