Kirill Vainer
d50fb09efb
Merge remote-tracking branch 'origin/master' into in-pass-shadows
2017-09-17 23:06:09 -04:00
Kirill Vainer
6127f7eb7a
Miscellaneous OpenGL ES fixes ( #720 )
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* Use correct HALF_FLOAT constant for GLES
* Support GLTracer and GL debug in Android
* Support instancing in GLTracer
* Don't use unsupported TEXTURE_{BASE,MAX}_LEVEL in GLES
* Support ABGR8 using swizzle extension
* Move glFramebufferTextureLayer to GLFbo
* Avoid RGB111110F in filters unless its actually supported
* Use the same depth format in all places in FPP
* Print the object with the problem in NativeObjectManager
* JMException does not exist on Android
2017-09-17 23:00:29 -04:00
Kirill Vainer
59c85d58c8
Merge remote-tracking branch 'origin/master' into in-pass-shadows
2017-09-17 22:39:38 -04:00
Kirill Vainer
4b4bf24127
fix shadow disappearing when frustum in front of caster
2017-09-17 22:34:06 -04:00
Kirill Vainer
0fae3839d3
remove unused methods
2017-09-17 22:33:13 -04:00
Kirill Vainer
c3cfab65c6
use 16-bit depth by default
2017-09-17 22:28:31 -04:00
Kirill Vainer
c136a4212e
use PBR + support point light shadows in shader
2017-09-17 22:27:10 -04:00
Kirill Vainer
ec0fcd24d2
support point light shadows
2017-09-17 22:23:51 -04:00
Kirill Vainer
47b34c6de5
optimize clearing shadow maps
2017-09-17 22:21:50 -04:00
Kirill Vainer
b52d0e3743
fix wrong counts
2017-09-17 22:13:27 -04:00
Kirill Vainer
3889cb47b7
calculate lighting in world space
2017-09-17 22:11:42 -04:00
Kirill Vainer
2c385914c6
optimize pssm split calculation
2017-09-17 22:06:56 -04:00
Stephen Gold
d1bd48528c
test and fix for issue #651 (inverted rotation in Sky.vert)
2017-09-16 11:42:51 -07:00
Kirill Vainer
d2839fd2ab
Fix #558 ( #729 )
2017-09-16 13:25:21 -04:00
Nehon
ef5952bcad
Refactored how BatchNode transforms vertex buffers, and fixed issue #731 (NPE when no normal buffer)
2017-09-16 14:27:04 +02:00
Nehon
c1c67f58cf
reformat BatchNode before change
2017-09-16 11:50:44 +02:00
Stephen Gold
adb52c5cc8
test and fix for issue #710 (phantom triangles in a mesh collision)
2017-09-11 19:20:39 -07:00
Kirill Vainer
a3145885d9
Support dynamic number of shadow maps
2017-09-10 18:36:16 -04:00
Kirill Vainer
77e552f551
Implement static pass in the lighting material
2017-09-09 16:33:49 -04:00
Kirill Vainer
9c4fcac876
Add PreShadowArrayRenderer
2017-09-09 16:31:39 -04:00
Kirill Vainer
d159e1746c
Combine forced render state with the one in the technique
2017-09-09 16:29:12 -04:00
Kirill Vainer
8a747276d7
Make sure apply = false for all forced render states
2017-09-09 16:28:11 -04:00
Kirill Vainer
ce28e35393
Fix additional render state missing apply = false
2017-09-09 16:27:02 -04:00
Kirill Vainer
42051b045b
StaticPass supports setting shadow map index on light
2017-09-09 14:01:20 -04:00
Kirill Vainer
cfcec44b9a
Add ShadowMap interface
2017-09-09 13:58:05 -04:00
Kirill Vainer
55e9fd067a
Remove scale from updateFrustumPoints since its always 1.0
2017-09-09 13:53:39 -04:00
Kirill Vainer
f5ad0274b3
Make tech logic impls responsible for light filtering
2017-09-09 13:51:57 -04:00
Kirill Vainer
2ce2995956
Don't reset lights that were never checked in light filter
2017-09-09 13:47:35 -04:00
Kirill Vainer
4d60b2df70
Merge remote-tracking branch 'origin/opengles2-fixes' into in-pass-shadows
2017-09-09 13:46:05 -04:00
Kirill Vainer
16e472678a
Support shadow maps in GLES
2017-09-09 13:45:40 -04:00
Kirill Vainer
bc50b09bf4
Don't upload NULL texture slices
2017-09-09 13:43:46 -04:00
Kirill Vainer
134c3651c8
Merge remote-tracking branch 'origin/master' into opengles2-fixes
2017-09-09 13:40:37 -04:00
Kirill Vainer
7441865307
Print the object with the problem in NativeObjectManager
2017-09-09 13:32:15 -04:00
Kirill Vainer
88aaa079e3
Use the same depth format in all places in FPP
2017-09-09 13:30:43 -04:00
Kirill Vainer
b0316e419c
Avoid RGB111110F in filters unless its actually supported
2017-09-09 13:30:06 -04:00
Kirill Vainer
af3a0c70ce
Move glFramebufferTextureLayer to GLFbo
2017-09-09 13:16:21 -04:00
Kirill Vainer
7a22f8c940
Support ABGR8 using swizzle extension
2017-09-09 13:10:38 -04:00
Kirill Vainer
23700d5140
Don't use unsupported TEXTURE_{BASE,MAX}_LEVEL in GLES
2017-09-09 13:08:37 -04:00
Kirill Vainer
69139a1e95
Support instancing in GLTracer
2017-09-09 13:07:52 -04:00
Kirill Vainer
259694605e
Support GLTracer and GL debug in Android
2017-09-09 13:07:08 -04:00
Kirill Vainer
406c3144d8
Use correct HALF_FLOAT constant for GLES
2017-09-09 13:05:36 -04:00
Nehon
d606c30a52
Used IndexBuffer instead of the ByteShortIntBufferReader and removed the class
2017-09-09 14:58:27 +02:00
Kirill Vainer
bf18ef3048
Use MPOs for skinning
2017-09-09 14:36:20 +02:00
Kirill Vainer
7f8fa4d74c
Fix depth texture support in OpenGL ES 2.0
2017-09-09 14:33:59 +02:00
javasabr
0a9a76e46d
missed one collection
2017-09-04 18:04:46 +03:00
javasabr
94f542912b
Fixed NPE and ConcurrentModificationException during cloning TechniqueDef.
2017-09-03 18:33:53 +02:00
Nehon
32b947a0ac
Fixed an issue where loaded glTF models couldn't use software skinning
2017-09-03 16:18:09 +02:00
Nehon
510562a62d
Fixed a crash when loading a gltf file where textures has no sampler entry.
...
Also adapted how the light map is handled
2017-09-02 23:51:52 +02:00
Nehon
5e79ae3c36
fix bad import in Mesh
2017-08-31 21:39:54 +02:00
Nehon
1bdebd5505
Added support for attachment nodes.
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JME now supports byte buffers for index buffer
2017-08-31 21:39:54 +02:00