Paul Speed
d415cbb66b
Merge pull request #1010 from boonto/bugfix-float
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Fix Billboard ShaderNode cannot compile on Android
6 years ago
Patrick Werner
c7f6aa9ae6
fixed billboard shader bug on android where int is used instead of float
6 years ago
Ali-RS
7b346d2760
Bump LWJGL3 version to '3.2.1'
6 years ago
Stephen Gold
9d6d31d685
GuiEvent: add JavaDoc (comments only)
6 years ago
Stephen Gold
34b32bf29b
fix for issue #1003 (Loading multiple GLB files with animations fails)
6 years ago
Stephen Gold
d17376e713
PhysicsTestHelper: fix JavaDoc warnings (comments only)
6 years ago
Stephen Gold
51b12e1b9e
test&fix for issue #1004 (RagdollUtils can't handle 16-bit bone indices)
6 years ago
Davis Rollman
c6158bba68
Added getter and setter for LegacyApplication's speed ( #986 )
6 years ago
Stephen Gold
13d00e0df3
fix for issue #972 (TestModelExportingCloning fails)
6 years ago
Stephen Gold
b9ea661391
fix for issue #993 (TestGltfLoading throws AssetNotFoundException)
6 years ago
Stephen Gold
fceee58546
fix issue #997 (cloning UpdateControl throws IllegalArgumentException)
6 years ago
Stephen Gold
000ac95fd4
fix for issue #982 : add town.zip file to repo, load different HTTP image
6 years ago
Stephen Gold
e5fb5bfefe
fix for issue #985 : use a MaterialKey in TestAssetLinkNode
6 years ago
Stephen Gold
0e9ff83996
fix for issue #998 : add ZIP file, remove "Jumps" and HttpZipLocator
6 years ago
Stephen Gold
7c6d828cb5
README.md: latest stable version is 3.2.2
6 years ago
Stephen Gold
8cd5894f55
TerrainTestTile: T key had to be pressed 2x before effect (see PR #827 )
6 years ago
Stephen Gold
3c3e3f4af2
fixes for issue #994 (wildhouse.zip not found)
6 years ago
Stephen Gold
64d0e00a49
LwjglContext: correct a typo in a log message
6 years ago
Stephen Gold
bbf1f73a89
fix for issue #983 (TestMusicStreaming crashes due to missing asset)
6 years ago
Stephen Gold
2a904034c2
fix for issue #992 (HelloCollision throws an AssetLoadException)
6 years ago
Toni Helenius
55d5cd7381
Updated Nifty to 1.4.3 and cleaned up the build
6 years ago
Stephen Gold
1bb388d793
fix for issue #989 (RollingTheMonkey works with JBullet but not native)
6 years ago
Stephen Gold
44801da706
fix for issue #988 (assertion failure in jme3test.games.CubeField)
6 years ago
Paul Speed
1f02567739
Merge pull request #987 from grizeldi/patch-2
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More XBOX controller remappings
6 years ago
grizeldi
a88fdf99f0
More XBOX controller remappings
6 years ago
Paul Speed
f73d10bb9c
Merge pull request #979 from mitm001/master
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Fixed how AppSetting mergeFrom checks for key mapping.
6 years ago
mitm
416b866c78
Fixed a problem with mergeFrom() where a key that was explicitly mapped to null was taken to mean it had no mapping. Checking that the key has a mapping instead fixes problem.
6 years ago
mitm001
d785caa5ca
Merge pull request #2 from jMonkeyEngine/master
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merge
6 years ago
Stephen Gold
06d9194ddf
Update .travis.yml
6 years ago
Stephen Gold
627f4726e5
README.md: latest stable version is 3.2.1
6 years ago
mitm001
8a10738097
Merge pull request #1 from jMonkeyEngine/master
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merge
6 years ago
appveyor
c22fac2dce
[ci skip] bullet: update windows natives
6 years ago
Stephen Gold
2d621ce24e
enable AppVeyor CI for v3.2 branch
6 years ago
Stephen Gold
b525d6c00d
correct branch name, no longer need CI for v3.1
6 years ago
Stephen Gold
017800251b
Revert "test and fix issue #358 (Centered BitmapText is rendered blurry)"
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This reverts commit c4e1e7f1f8
.
6 years ago
Stephen Gold
552f4a069c
fix part B of issue #632
6 years ago
Stephen Gold
c2337e823e
fix part A of issue #632
6 years ago
Stephen Gold
c4e1e7f1f8
test and fix issue #358 (Centered BitmapText is rendered blurry)
6 years ago
Stephen Gold
cf7725a56e
fix issue #240 (TestBlenderObjectAnim fails with NPE)
6 years ago
Stephen Gold
53d7052301
test and fix for issue #970 ( #973 )
6 years ago
Ali-RS
a47b4a46ba
Added a (hacky) fix for a Java Swing/AWT + GLFW interaction issue… ( #968 )
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* Added a (hacky) fix for a Java Swing/AWT + GLFW interaction issue…
… on Linux.
* Added a proper comment
* Added an extra call to System.gc() as recommendation from lwjgl’s @Spasi
"Run System.gc(), at least two times. Not sure how AWT handles native
resources, maybe there’s a finalizable/PhantomRef-ed resource that is not
released immediately, but a subsequent GC triggers a (too late) free. "
6 years ago
Stephen Gold
d8acd30a27
implement setContactResponse(boolean) for PhysicsCharacter (issue #964 ) ( #971 )
6 years ago
travis-ci
cde3c39c4f
[ci skip] bullet: update linux natives
6 years ago
travis-ci
3d1dec7d77
[ci skip] bullet: update osx natives
6 years ago
appveyor
347191f6bd
[ci skip] bullet: update windows natives
6 years ago
Stephen Gold
cf33c3c2dd
implement setContactResponse(boolean) for PhysicsRigidBody (issue #964 ) ( #966 )
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partial
6 years ago
Paul Speed
f44fdb35e6
Merge pull request #965 from Ali-RS/Ali-RS-patch-1
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Added AppStateManager.getState(class, failOnMiss)
6 years ago
Ali-RS
a61813ebd8
Added AppStateManager.getState(class, failOnMiss)
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that can optionally throw an exception if the state does not exist.
6 years ago
Ali-RS
c0823bb903
Added a getState() method that will optionally fail on state misses.
6 years ago
appveyor
d36deaf8ea
[ci skip] bullet: update windows natives
6 years ago