A complete 3D game development suite written purely in Java.
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Stephen Gold d8acd30a27
implement setContactResponse(boolean) for PhysicsCharacter (issue #964) (#971)
6 years ago
gradle/wrapper use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 6 years ago
jme3-android correct more grammar/spelling errors in comments 7 years ago
jme3-android-examples comment corrections: mostly spelling and grammar 7 years ago
jme3-android-native Update native libraries 9 years ago
jme3-blender correct more grammar/spelling errors in comments 7 years ago
jme3-bullet implement setContactResponse(boolean) for PhysicsCharacter (issue #964) (#971) 6 years ago
jme3-bullet-native [ci skip] bullet: update linux natives 6 years ago
jme3-bullet-native-android Update android bullet native libraries 6 years ago
jme3-core Added AppStateManager.getState(class, failOnMiss) 6 years ago
jme3-desktop Load animated cursor NPE 6 years ago
jme3-effects Fixed the DepthOfFieldFilter to properly get the near/far distance from JME 7 years ago
jme3-examples test and fix for issue #931 6 years ago
jme3-ios Miscellaneous OpenGL ES fixes (#720) 7 years ago
jme3-jbullet implement setContactResponse(boolean) for PhysicsCharacter (issue #964) (#971) 6 years ago
jme3-jogg correct more grammar/spelling errors in comments 7 years ago
jme3-jogl Implements SSBO (Shader Storage Buffer Object) and UBO (Uniform Buffer Object) support 7 years ago
jme3-lwjgl Implements SSBO (Shader Storage Buffer Object) and UBO (Uniform Buffer Object) support 7 years ago
jme3-lwjgl3 The mouse pos should be initialized always 6 years ago
jme3-networking correct more typographical errors in comments 7 years ago
jme3-niftygui correct 2 more typographical errors in comments 7 years ago
jme3-plugins Proper serialisation for morph animation 7 years ago
jme3-terrain correct more grammar/spelling errors in comments 7 years ago
jme3-testdata Ogre loader now loads animations and armature with the new system 7 years ago
jme3-vr Updating OpenVR bindings 6 years ago
lib Add android.jar to root project and use during jme-android project build. 10 years ago
private bullet: enable upload for linux/mac 8 years ago
.gitignore upgrade native Bullet to v2.87, which should fix issue #877 6 years ago
.nb-gradle-properties Add default license for new files 10 years ago
.travis.yml issue #915: use "precise" environment only for openjdk7 build 6 years ago
CONTRIBUTING.md Added link to the wiki readme. 7 years ago
README.md Updated version. 7 years ago
appveyor.yml trigger AppVeyor build for additional changes 6 years ago
bintray.gradle build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 years ago
build.gradle use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 6 years ago
common-android-app.gradle android-examples: use correct maven group 9 years ago
common.gradle Fix #456 7 years ago
gradle.properties edit gradle.properties to trigger a rebuild 6 years ago
gradlew use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 6 years ago
gradlew.bat upgrade to gradle 4.1 7 years ago
javadoc-overview.html Javadoc: Add engine overview 10 years ago
license.txt Add default license for new files 10 years ago
local.properties jme3-android-examples: add project for android examples 10 years ago
settings.gradle First jme3-vr commit 8 years ago
version.gradle version: fix small mistake 8 years ago

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.2.0 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.2.x updates until the major 3.3 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!