Commit Graph

2669 Commits (cde3af6665db7164a26d5338c14e1e25f43e6003)
 

Author SHA1 Message Date
PSp..om d440f70d92 SimpleApp now uses FlyCamAppState to manage its 13 years ago
PSp..om 0c835eae80 Modified fly cam to be a little more resilient 13 years ago
PSp..om fef809b3f0 Removing some empty methods that I left in by 13 years ago
PSp..om f9ab14b751 Added a method to unregister from the input manager. 13 years ago
PSp..om 4c18bfaecb Moved the stats view stuff out into an app state 13 years ago
PSp..om a2043b3ded Modified to tracks its enabled state so that it 13 years ago
PSp..om 05a88493a8 Added an accessor for Timer. 13 years ago
PSp..om 07d5451a31 Removed the direct accessing of the seconds counter 13 years ago
PSp..om 4e616d9360 Use the display flag setters and removed the 13 years ago
PSp..om 500896e935 Modified to use the display flag accessor instead 13 years ago
PSp..om 6240a51173 Removed the loadStatsView and loadFpsText because 13 years ago
Sha..rd b89b2428af * Applied audio fix patch (thanks prich) 13 years ago
Sha..rd 4721c944a2 * Minor warning fix in BoundingBox, BIHTree 13 years ago
Sha..rd 8c0e5ad541 * Removed useless null check in Plane 13 years ago
Sha..om eb9ef60d04 * Fix OBJ Loader exception 13 years ago
Sha..rd 4aa00107e2 * Added missing AndroidImageInfo 13 years ago
Sha..rd 381a3365ef * Applied android audio renderer patch (thanks to prich on the forum) 13 years ago
Sha..rd f357a7e89f * OBJ loader now supports multiple spaces or tabs in between vertex/face specifications 13 years ago
rem..om 512ebfaa1f Fixed artifact on simple water for old intel card thanks to Androlo 13 years ago
Sha..rd a64db6fc7b * Andrid - AndroidLocator now follows spec when regards to multiple call support with AssetInfo.openStream() 13 years ago
Sha..rd 3fa629053a * Deleted AndroidApplication and AndroidSkyFactory due to deprecation 13 years ago
Sha..rd 8652b1f759 Android 13 years ago
Sha..rd 65c27304be * Android - disable GL error check by default 13 years ago
Sha..rd b75a3415c5 * Android - fix shader compile error on PowerVR GPUs 13 years ago
PSp..om 65f8dbf6ae For the cases where a define has not actually 13 years ago
PSp..om 1f0a77de26 Modified the define list to only recompile if 13 years ago
Sha..om b0cff4343e * Fix View -> Model space for ViewProjectionMatrix 13 years ago
Kae..pl 026a5bd0a6 Removed unnecessary System.out's. 13 years ago
roo..li 3afc155b48 Added enqueue and input handler code snippets to JMP Palette; Updated JMP Palette layer file; 13 years ago
Sha..om 3bceee24fb * Fixed syntax error due to implicit float -> vec3 conversion in PostShadowPSSM15.frag 13 years ago
nor..67 06de64654e SDK: 13 years ago
nor..67 be7ebbc5f3 SDK: 13 years ago
roo..li af88b0dadd Updated JMP Palette layer file 13 years ago
roo..li f2e08c9642 Updated JMP Palette 13 years ago
Sha..om b53a825d35 * Prevent crash when material technique has no world bindings defined. Fixes issue 454 13 years ago
bre..ns 230398c45b removed some debug code 13 years ago
PSp..om 4edf262021 Fixed FloatBuffer support as well as other 13 years ago
sky..om 33156837bf Updated date in SDK license 13 years ago
Kae..pl 0e9f7ea22f Fixes to limit rotation constraint. 13 years ago
Sha..om c576a12f83 i fixed the problem, are you happy now mark? 13 years ago
rem..om bfa243a619 PssmShadowRenderer now have a contructor that takes a material as a parameter to override the post shadow material 13 years ago
rem..om 0c5e5341bd Time in cinematic is now computed by stacking tpf 13 years ago
PSp..om ebb2fca18f Renamed the destroyByteBuffer method to destroyDirectBuffer 13 years ago
PSp..om 9ecaf0b96e Expand the destroyByteBuffer() call to take any 13 years ago
Sha..rd b1d4c36fd7 * InputManager fix syntax error 13 years ago
nor..67 965974c18d - javadoc html tag fix 13 years ago
Kae..pl 65afa0bbc8 Fixes to spot light loading. 13 years ago
Sha..rd db4188c797 * InputManager will throw exception if joysticks are disabled instead of returning null 13 years ago
Kae..pl 3a84693f68 Many changes: 13 years ago
nor..67 fb68a176b5 - fix DefaultServer initialization, it would place a null in the channels list (tcp/udp channels) if there was no UPD poprt specified. 13 years ago