Commit Graph

4899 Commits (cd97741f9cba08a043a1834c5cbb5be5fb9ab6a2)
 

Author SHA1 Message Date
rem..om 55d065ab78 Shader Nodes implementation : 12 years ago
rem..om 9e3a98931a AndroidInput : Discarded new events when the eventQueue is full to avoid an overflow error. This should only append when more than 1024 events are generated before they've been transformd to JME input events. 12 years ago
rem..om a5dbe2306c Removed some code that was forcing nearest filtering for textures filtering on android 12 years ago
rem..om 304878c712 Fixed issue where effect and audio tracks were looping even if they shouldn't 12 years ago
Kae..pl 0a90ff21d2 Refactoring: removed unused class. 12 years ago
Kae..pl 687c1216ab Refactoring: removing unused code. 12 years ago
rem..om e296b717b7 Commit Paul's MemoryUtils to JME3 util package 12 years ago
bre..om 7360c789fa fixed typo in MultiTerrainLodControl causing terrains not to be removed 12 years ago
bre..om 13758bd985 terrain will clear any caches it has now when detached from the scene graph 12 years ago
nor..67 133d153bbb - remove setScale override from Sphere and Box 12 years ago
rem..om bc62609746 OGLESShaderRenderer now only force mediump precision for float in the fragment shader. 12 years ago
nor..67 c8446baa77 - fix desktop deployment for OSX by using Oracles stub instead of Apples 12 years ago
nor..67 55d3153721 - adapt AndroidAudioRenderer to new AudioSource 12 years ago
nor..67 651734af98 - fix sound dependencies for nifty 12 years ago
nor..67 5746d0be4d - fix some dependencies for AudioNode 12 years ago
nor..67 7b4f4b8678 - remove some unnecessary methods from AudioSource interface 12 years ago
nor..67 22eb83fd9a - add generic AudioSource to abstract audio system away from AudioNode 12 years ago
rem..om df5afb1524 MeshLoader, ended up commenting the material.setKey() when a material resource was not found....couldn't figure the use of it, except crashing upon loading the model... 12 years ago
nor..67 f8de35a9e8 - change BetterCharacterControl damping to be framerate decoupled 12 years ago
rem..om b81ac2be61 Fixed mesh.xml material loading where model key was set as the material key preventing further loading when this file was saved as a j3o 12 years ago
nor..67 bc36506776 - add black fog to WoI 12 years ago
nor..67 39205d3b21 - add damping for local x/z forces to BetterCharacterControl, remove debug 12 years ago
nor..67 cb1920eaff - cleanup state detaching in WoI 12 years ago
nor..67 8f5a8500a6 - fix coord display for WorldOfInception 12 years ago
nor..67 50b7ed3b91 - fix coord display for WorldOfInception 12 years ago
nor..67 bd76d72ec7 - add coord display for WorldOfInception 12 years ago
nor..67 e100931c1f - add first version of WorldOfInception 12 years ago
nor..67 fe20cbb55f - cleanup BulletAppState startPhysics/stopPhysics 12 years ago
Kae..pl 31e327bbac Refactoring: SpatialConstraint now derives from Constraint and not BoneConstraint. 12 years ago
Kae..pl 4de3be91a9 Refactoring: unsupported (but known) constraint definitions are now represented by a single class instead of many classes that do nothing except logging a warning. 12 years ago
Kae..pl 28ea9d8a0d Refactoring: tabs replaced by spaces in blender importer sources. (removed unnecesary comment about the spaces so that is not misleading later for others ;) ) 12 years ago
Kae..pl ecc8d8387b Refactoring: tabs replaced by spaces in blender importer sources. (4 spaces for each tab) 12 years ago
Kae..pl 9f4544a3a8 Added length of the bone to the BoneContext (this will be needed later by some of the constraints). 12 years ago
nor..67 8a6490e9d2 SDK 12 years ago
nor..67 967ec9cbe6 - clean up KinematicRagdollControl lifecycle, can now be rebuilt or re-added while in the physics space 12 years ago
Kae..pl dcd5fd5b4e Making sure that bone constraint will target either object or bone in its own armature. Allowing bone to target object (and not only bone as it was until now). 12 years ago
nor..67 81b8ed4a47 SDK: 12 years ago
nor..67 4a2db486b1 SDK: 12 years ago
Kae..pl 04998a07c0 Bugfix: mipmap generation once again dependant on the blender settings and on blender key settings :) 12 years ago
nor..67 0ec18dca80 - make jbullet mesh generation synchronized 12 years ago
iwg..ic 305e3f25e0 SDK: Updates to JME3 Tests for Android Template 12 years ago
iwg..om b475a8e9c9 mouseEventsInvertX and mouseEventsInvertY settings in newly created MainActivity files and instead, show mouseEventsEnabled. Default values in AndroidHarness (false for both invertX and invertY) match Desktop mouse. 12 years ago
iwg..om b7ae718b64 Correct default value for invert mouse events. By default, raw touch events have the same coordinate origin as Desktop mouse events (lower left corner). The default for mouseEventsInvertX and mouseEventsInvertY should be false to match Desktop mouse. 12 years ago
iwg..om 30c2bb665e Create seperate ant target in mobile-impl for copying the Android lib. Allows for easy overriding of the target in build.xml to define alternative Android libs. 12 years ago
iwg..om 1d1b893510 SDK: Update icon and description for JME3 Test Android project template. 12 years ago
iwg..om d3426d8f5e Add sdk template for jME3 Test classes configured to run as an Android project. 12 years ago
iwg..om 343f9fd08e Add automatic zip of Android Tests template project 12 years ago
Kae..pl bdd8ab1fb0 Feature: added constraint definitions that were added to blender 2.62 so that the loaded does not crash when meets one 12 years ago
iwg..om d59e679f71 Add copy of engine src/test to Android jME3 Test template project 12 years ago
iwg..om 24b9cb3587 Setting ignore for jme3test src directories. They are copied in during build. 12 years ago