- cleanup BulletAppState startPhysics/stopPhysics
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10405 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -154,6 +154,9 @@ public class BulletAppState implements AppState, PhysicsTickListener {
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* start it before for some reason, you can use this method.
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*/
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public void startPhysics() {
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if (initialized) {
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return;
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}
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//start physics thread(pool)
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if (threadingType == ThreadingType.PARALLEL) {
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startPhysicsOnExecutor();
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@ -163,13 +166,24 @@ public class BulletAppState implements AppState, PhysicsTickListener {
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pSpace.addTickListener(this);
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initialized = true;
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}
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public void stopPhysics() {
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if(!initialized){
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return;
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}
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if (executor != null) {
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executor.shutdown();
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executor = null;
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}
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pSpace.removeTickListener(this);
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pSpace.destroy();
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initialized = false;
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}
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public void initialize(AppStateManager stateManager, Application app) {
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if (!initialized) {
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startPhysics();
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}
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this.app = app;
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this.stateManager = stateManager;
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startPhysics();
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}
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public boolean isInitialized() {
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@ -263,13 +277,7 @@ public class BulletAppState implements AppState, PhysicsTickListener {
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stateManager.detach(debugAppState);
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debugAppState = null;
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}
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if (executor != null) {
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executor.shutdown();
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executor = null;
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}
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initialized = false;
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pSpace.removeTickListener(this);
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pSpace.destroy();
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stopPhysics();
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}
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/**
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