Added length of the bone to the BoneContext (this will be needed later by some of the constraints).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10400 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -47,6 +47,8 @@ public class BoneContext {
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private Matrix4f inverseTotalTransformation;
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/** Bone's parent inverse matrix. */
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private Matrix4f inverseParentMatrix;
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/** The length of the bone. */
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private float length;
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/**
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* Constructor. Creates the basic set of bone's data.
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@ -93,6 +95,7 @@ public class BoneContext {
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this.boneStructure = boneStructure;
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this.armatureObjectOMA = armatureObjectOMA;
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boneName = boneStructure.getFieldValue("name").toString();
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length = ((Number)boneStructure.getFieldValue("length")).floatValue();
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ObjectHelper objectHelper = blenderContext.getHelper(ObjectHelper.class);
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armatureMatrix = objectHelper.getMatrix(boneStructure, "arm_mat", true);
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@ -216,6 +219,13 @@ public class BoneContext {
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return boneStructure.getOldMemoryAddress();
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}
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/**
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* @return the length of the bone
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*/
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public float getLength() {
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return length;
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}
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/**
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* @return OMA of the bone's armature object
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*/
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