Commit Graph

2432 Commits (cb90159e817b8d1bb3fbc7ee24699d6b9a0fffda)

Author SHA1 Message Date
rem..om cb90159e81 - TangentBinormalGenerator : not joining the similar vertices for computing tangents when not splitting mirrored vertices seems to yeild worse artifacts than before. 12 years ago
rem..om e373d160d9 - put back previous API for TangentBinormalGenerator generate method 12 years ago
rem..om a1533a407b - TangentBinormalGenerator now splits vertices with mirrored uvs. This is an optional operation. 12 years ago
rem..om 93aa3cd37b - Fixed issue introduced in last change of Mesh write method. Hardware Skinning buffers were not properly ignored at save time in some rare cases, and were causing a crash 12 years ago
Zer..om e58d47c28d Reverted previous change. Use geometry.center() instead. 12 years ago
Zer..om 81d7a145a7 Added the ability to create a quad with the origin at the center. 12 years ago
nor..67 79eec54e0d - update android bullet natives 12 years ago
nor..67 2e52df7b0a - update android import file for bullet binaries 12 years ago
nor..67 03335bb4fc - update bullet binaries for osx 12 years ago
nor..67 aa466d2039 - update bullet library to 2.81 12 years ago
nor..67 70eddd78a7 - fix native bullet compiler error 12 years ago
nor..67 feb6b1a55a - update build-impl to netbeans 7.3 12 years ago
rem..om cf1ff27234 - Fixed the way handedness/parity is computed in the tangent binormal generator 12 years ago
bre..om 08b27f7673 removed the mesh collision shape from HelloTerrainCollision.java 12 years ago
rem..om a67786c58e fixed issue when saving a mesh in hw skinning mode was not restoring the buffers. 12 years ago
rem..om 68fa1b7084 Hadrware skinning buffers are now not saved along the other buffers in a j3o file. 12 years ago
rem..om 2acbdf9f84 Hardware Skinning now uses its own bone index and bone weight buffers. The vertex buffers are initialized empty when the model is loaded and placed in the cache. 12 years ago
voi..om b5d1672f5e Nifty-1.3.3 12 years ago
sha..RD 7c983e1a3b * Display LWJGL version when context is created (why was this part removed?) 12 years ago
sha..RD f3c53cf916 * MeshLoader: submesh names were not loaded properly due to incorrect check 12 years ago
iwg..ic ce3b8e843e Removed logging of unset uniform for Android to match Desktop and avoid flooding the log 12 years ago
iwg..ic 5622ce2483 Set log level to FINEST for unset uniform 12 years ago
iwg..ic eda3ed7160 Improve error message when shader uniform is not set 12 years ago
rem..om daa3ceee1d Matrix3f has now a normalize(Matrix3f store) and a normalizeLocal() method 12 years ago
rem..om 130ddbdfd2 SpotLigth: the cosine of the inner and outer angle of a spotlight are packed in the same float to send it to the shader (to save some varryings). This imples that their precision is no more than 0.001. This was producing wrong lighting for very close angles because the cosine were equals. 12 years ago
rem..om 4c4e235e61 BatchNode now uses absolute world transforsm to update the underlying batch mesh, instead of computing the offset from next frame. 12 years ago
rac..om 9b8060bac2 first set of tests for the Geometry. There's 18 tests in total, covering roughly 40% of the total number of methods in the geometry class. 12 years ago
rac..om 96006f1383 Fixed the build path for the unit tests. Yesterday, I created a problem there. Which should be fixed now. 12 years ago
rac..om 1f111c11ce Fixed the junit tests. They now work through the ant script as well as when run directly. 12 years ago
Zer..om 9b6bd1fdc4 Fixed a bug where attempting to collide with an empty mesh (0 vertices) would throw an exception rather than returning 0 results. 12 years ago
rem..om 2c9bef5ebf GeometryBatchFactory, fixed wrong model bounds updating 12 years ago
rem..om 5095396ce3 LodGenerator : fixed typo 12 years ago
rem..om a610cdc99a LodGenerator : updated licence 12 years ago
rem..om f0b44c0704 LodGenerator used squared length of en edge as parameter for its collapse cost instead of the length. It gives better results 12 years ago
rem..om b918c707b8 Implemented a Lod Generator based on Ogre progressive mesh 12 years ago
sha..RD dec182b13f * Fixed assertion error bug in NativeObjectManager.deleteAllObjects() 12 years ago
iwg..om 1ac240e971 Android: fix missing period in javadoc 12 years ago
iwg..ic e952620640 SDK: Update location of Android OpenAL Soft jar file 12 years ago
sha..RD 725fb33983 * Fixed bug where verts uninfluenced by bones would not work correctly in hardware skinning 12 years ago
sha..RD 04196e40ea * When deleting native object, avoid using toString() for logging 12 years ago
sha..RD 7ecc8790a4 * Added overview / explanation on what Material.render() does 12 years ago
rem..om e2614b51c7 fixed JmeBatchRendererBackend that was not properly reseting the forcedRenderState of the renderer causing depth test and depth write to be disable once th first frame was rendered 12 years ago
iwg..om 4395c45092 SDK: Copy OpenAL Soft to correct library directory 12 years ago
jul..om b03d6abc33 Switches to GlueGen build 669, JOAL build 435 and JOGL build 989 12 years ago
jul..om bcb7922b9d Removes a typo from NewtKeyInput 12 years ago
iwg..om 509cc7ba70 Android OpenAL Soft: Clean up some logging 12 years ago
sha..RD efa80e0e2d * Fix syntax error 12 years ago
sha..RD d6fbd97482 * Add NativeObject.dispose() which deletes the object from GL driver, and if UNSAFE=true, also native buffers. 12 years ago
sha..RD bf2a663022 * Remove deprecated fields from shader class 12 years ago
iwg..om 66ed9ff986 Add OpenAL Soft 12 years ago