270 Commits

Author SHA1 Message Date
Stephen Gold
47d7fdd930 jme3-examples/jme3-lwjgl3 JavaDoc corrections (comments only) 2019-03-17 15:52:00 -07:00
Stephen Gold
0ca9205bab jme3-desktop/jme3-effects JavaDoc corrections (comments only) 2019-03-17 15:25:47 -07:00
Stephen Gold
62ce6ca406 fix for issue #1026: TestPhysicsCharacter spins Sinbad too fast 2019-03-17 15:07:12 -07:00
Ali-RS
db1b8f9eb4 Removed unused imports. (#1020) 2019-03-17 15:06:02 -07:00
Stephen Gold
d61391ea69 PhysicsTestHelper: fix JavaDoc warnings (comments only) 2019-03-17 14:31:33 -07:00
Stephen Gold
8f8b6b93e5 more fix for issue #993 (TestGltfLoading throws AssetNotFoundException) 2019-03-17 14:26:40 -07:00
Stephen Gold
eabd05acdf test&fix for issue #1004 (RagdollUtils can't handle 16-bit bone indices) 2019-03-17 14:21:06 -07:00
Stephen Gold
c09a36d284 fix for issue #993 (TestGltfLoading throws AssetNotFoundException) 2019-03-17 13:43:47 -07:00
Stephen Gold
594834f996 fix for issue #982: add town.zip file to repo, load different HTTP image 2019-03-17 13:30:51 -07:00
Stephen Gold
657dc75abf fix for issue #985: use a MaterialKey in TestAssetLinkNode 2019-03-17 13:30:33 -07:00
Stephen Gold
4c5682104d fix for issue #998: add ZIP file, remove "Jumps" and HttpZipLocator 2019-03-17 13:26:41 -07:00
Stephen Gold
f00f68224f TerrainTestTile: T key had to be pressed 2x before effect (see PR #827) 2019-03-17 13:25:53 -07:00
Stephen Gold
b8360100fe fixes for issue #994 (wildhouse.zip not found) 2019-03-17 13:25:28 -07:00
Stephen Gold
27f5ea6bb0 fix for issue #983 (TestMusicStreaming crashes due to missing asset) 2019-03-17 13:16:32 -07:00
Stephen Gold
860b338ed2 fix for issue #992 (HelloCollision throws an AssetLoadException) 2019-03-17 13:16:08 -07:00
Stephen Gold
19b4a74070 fix for issue #988 (assertion failure in jme3test.games.CubeField) 2019-03-17 13:10:31 -07:00
Stephen Gold
97a26c4355 fix to TestConeVSFrustrum which was buried in commit 83aef82 2018-12-31 08:35:25 -08:00
Stephen Gold
af6fa847ac fix part B of issue #632 2018-12-21 22:05:20 -08:00
Stephen Gold
13d9bafac7 fix part A of issue #632 2018-12-21 22:05:05 -08:00
Stephen Gold
5f39e5aafd fix issue #240 (TestBlenderObjectAnim fails with NPE) 2018-12-21 22:01:23 -08:00
Stephen Gold
abe614cdec test and fix for issue #928: disabled native Bullet's QuickProf 2018-12-21 21:51:31 -08:00
David Berrios
d1c654359d Remove JVM arguments for OSX when running examples 2018-12-21 21:51:13 -08:00
Stephen Gold
f71aad128a tests and fixes for issues #918 and #919 2018-12-21 21:47:40 -08:00
Stephen Gold
8e454a6536 fix for issue #908 2018-12-21 21:46:22 -08:00
Stephen Gold
e42ff35119 fix for issue #897 2018-12-21 21:01:55 -08:00
Stephen Gold
2bb20c9537 fix for issue #886 2018-12-21 21:01:07 -08:00
Stephen Gold
7f14ad18c7 test case and fix for issue #883 2018-12-21 20:57:43 -08:00
Stephen Gold
1916a6a177 test case and fix for issue #889 2018-12-21 20:57:21 -08:00
Stephen Gold
f338e7347c add a test for JME issue #877 2018-12-21 20:22:18 -08:00
Stephen Gold
8fab216fd3 make TerrainTestCollision more user-friendly 2018-12-21 20:02:07 -08:00
Stephen Gold
4f664f33cc correct more grammar/spelling errors in comments 2018-12-21 13:08:45 -08:00
Stephen Gold
66e602c825 correct more typographical errors in comments 2018-12-21 13:02:04 -08:00
Stephen Gold
8b70b64505 comment corrections: mostly spelling and grammar 2018-12-21 12:47:12 -08:00
Nehon
631794f7d6 Fixes mat param override reading null integenr params as 0 2018-05-19 00:22:47 +02:00
Nehon
12004217d1 Ao map now only attenuates indirect lighting in PBR shader 2018-01-04 16:53:48 +01:00
Stephen Gold
edba4b9844 test override of ColorRGBA mat param with a Vector4f or Quaternion value 2017-12-27 20:51:40 +01:00
Stephen Gold
247d5d9324 package protect the MovingAverage class instead of deprecating it 2017-12-17 15:17:10 +01:00
Stephen Gold
f27f568556 remove deprecated shadow renderers from 3 physics tests 2017-12-17 15:17:10 +01:00
Stephen Gold
99f4f20c75 remove deprecated BasicShadowRenderer from TestFancyCar 2017-12-17 15:17:10 +01:00
Stephen Gold
990791b21c remove setFlushQueues(), which is deprecated and has no effect 2017-12-17 15:17:10 +01:00
Stephen Gold
d3f0c2002a in examples, replace deprecated methods and classes 2017-12-17 15:17:10 +01:00
Stephen Gold
e536699d9e remove 3 examples whose purpose was to test deprecated classes 2017-12-17 15:17:10 +01:00
Nehon
a59b9e6a94 glTF: Skip tracks that belong to a different skin 2017-12-10 10:42:24 +01:00
Nehon
5dbbaf0f06 glTF: Fixes additional issues with bones transforms 2017-12-09 16:35:37 +01:00
Nehon
e4b6bf82a2 Better PBR env map generation 2017-11-05 23:52:22 +01:00
Nehon
c00407da33 PBR : Removed specularColor contribution from direct lighting specular. 2017-09-18 23:00:57 +02:00
Nehon
e6a55e9d3a Dropped the use of the irradiance Map for LightProbes, only the spherical harmonics coeffs are stored and used to recompose indirect diffuse color in the shader.
Also added a tweak to get the specular dominant direction when sampling the prefiltered env maps. It gives better result on low roughness materials.
2017-09-18 11:14:45 +02:00
Nehon
0da2bfe0ba Changed how roughness is stored into prefiltered env map mipmaps for a more consistent method.
Bumped the default size of the LightProbe maps to 256
Change he integrateBRDF approximation method
2017-09-18 11:14:45 +02:00
Stephen Gold
d1bd48528c test and fix for issue #651 (inverted rotation in Sky.vert) 2017-09-16 11:42:51 -07:00
Nehon
63faeeae87 Some code cleanup 2017-08-31 21:39:54 +02:00