Commit Graph

1585 Commits (c7186886bc52332885de2d8c49fea2f4eb2ba1f4)

Author SHA1 Message Date
Kae..pl d63683d240 Issue 466: Blender loader duplicates vertices 13 years ago
rem..om 4e987ae63e Android : Pixel Format again. Transparent or Translucent pixel format should not be the deault setting as they drain a substential amount of fps and that most of the games will have an opaque background. 13 years ago
rem..om 67712589e2 Android : changed the way the glsurface's pixel format was chosen, allowing the surface to have a translucent background 13 years ago
Sha..rd ca3f1d941a * Fix issue 505 13 years ago
rem..om 9349bd97c6 MotionPath.setSpeed can now be fed with a negative value to go backward. Waypoints will be properly triggered and the spatial will stop if it reaches the end of the path. 13 years ago
Sha..rd c373f70d01 * Fixed issue where a model loaded from J3O would crash on render (thanks ghoust) 13 years ago
Kae..pl e8762bcf9d Fix to 3D texture triangulation procedure that might have caused an image of width or height == 0 to be produced (which caused later errors during textures merging). 13 years ago
Sha..rd 8cf238a262 * Fix crash when loading animated OgreXML model exported from blender2ogre 0.5.7 13 years ago
Sha..rd 5730bf67d8 * Removed useless code / formatted DefineList 13 years ago
Sha..rd b007fd672a * Added IndexBuffer.wrapIndexBuffer() for wrapping any buffer (convenience method) 13 years ago
Sha..rd fd03d28d81 * Added AssetKey.clone() 13 years ago
Sha..rd 7b9b9905ef * Removed workarounds for setting material parameter with m_ prefix. From now on it will only be supported when loading really old J3O files. 13 years ago
Sha..rd fbf29530f3 * Deprecated FloatToFixed: You should use regular floats on Android instead of using fixed decimal format (most mobile GPUs support float anyway) 13 years ago
Sha..rd 37aa17302f * Octree/Octnode: construct method now takes arguments for max depth, max volume, and tris per node 13 years ago
nor..67 613d519544 SDK: 13 years ago
dan..om a6033d0193 - Added TestCursor + 3 types of cursors for user testing. 13 years ago
dan..om 0ade9ab80f - Removed a comment on a line that wasn't to be commented... 13 years ago
dan..om 5ac9953f62 Implemented the ability to change the mouse cursor. 13 years ago
Kae..pl 624125aadc Added images types support in PixelIOFactory. 13 years ago
Kae..pl 84404cfb5f Fix for animations tracks loading. If rotations were not set up by user then the model might have been disappearing because of (0, 0, 0, 0) rotation quaternion. (0, 0, 0, 1) quaternion is set in that case. 13 years ago
rem..om b97f8c1271 BatchNode : fixed an issue when a geometry was not unbatched when removed with sometihing else than removeFromParent 13 years ago
rem..om 855676173a Re fixed material contentEquals crash when technique is null...but better 13 years ago
rem..om 3e35e32b2d Fixed material contentEquals crash when technique is null. 13 years ago
PSp..om 476120616c Modified the Serializer registration of DisconnectMessage 13 years ago
PSp..om 516e3065dc Moved the string read/write to static methods to 13 years ago
PSp..om 819407cf79 Starting to reorganize serializer a bit to later add 13 years ago
nor..67 ea0be5cf9f - fix imports across engine 13 years ago
nor..67 a1dd0f9061 - fix bullet ghost overlap, thanks to @iwgeric 13 years ago
nor..67 3450b171c2 - change TestSweepTest to apply the location to the spatial before adding the physics control to avoid having the obstacle at 0/0/0 in the first frame 13 years ago
Sha..rd 1ef93999a3 * Fix issue 391 13 years ago
rem..om e574e73b68 - Nifty : fixed gradient material 13 years ago
Sha..om 2f2c44d6b1 * TangentBinormalGenerator will replace the tangent buffer if it already exists on the mesh, instead of crashing 13 years ago
Sha..om 68551c8c17 * Fix issue 490 13 years ago
Sha..om 59336dee4d * Fix issue 464 13 years ago
Sha..om 3cdeb6ed4d * Fix issue 476 13 years ago
Sha..rd 4ee09fa52e * Ogre3D models exported from blender2ogre / Blender 2.63 now work by avoiding submeshname DTD violation 13 years ago
rem..om cd64f74898 - ANDROID fixed multitouch move taht was not sending additional pointers event. thanks to iwgeric 13 years ago
rem..om d76d58c0e9 - ANDROID audio renderer : added a state check on the MediaPlayer to prenvent it to throw errors 13 years ago
rem..om 0fe3b69f7d - ANDROID Reverted a change in resolution setting, as it apparently has bad side effects on GUI 13 years ago
nor..67 9292ac9898 - add Tests for physics raytest and sweeptest (thanks to @wezrule) 13 years ago
bre..ns 33a69d4536 Softened terrain API to allow for different tiling implementations. Added MultiTerrainLodControl 13 years ago
Kae..pl dc646e048e Fixes to luminance textures IO operations. 13 years ago
Kae..pl a2b2a85cce Extending TexturePixel functionality. 13 years ago
Sha..rd 1009cd18b0 * Running jME3-android in emulator with GPU emulation now supported but sometimes there are opengl errors (?) 13 years ago
Sha..rd e18d1c261c * Prevent ActionListener.onAction( ... , true ) from being called repeatedly when using AWT panels 13 years ago
Kae..pl 7ff1261d79 Adding uncommited methods (sorry for breaking the build). 13 years ago
sky..ok 1c1a6a0421 Javadoc fixes from wezrule: http://jmonkeyengine.org/groups/documentation-jme3/forum/topic/diff-for-quaternion-few-spelling-mistakes-and-inconsistencies/ 13 years ago
Kae..pl 027d448b7d Added support for the following texture types import: 13 years ago
nor..67 4a39f5f37a - remove setting of bounding box from CollisionShapeFactory 13 years ago
rem..om 4adaf86db9 fixed simple batch node : The SimpleBatchNode must NOT sets the refresh flag on its children when it is transformed. That's the very purpose of the SimpleBatchNode 13 years ago