6524 Commits

Author SHA1 Message Date
Kirill Vainer
c5921d8242 build javadoc by default 2018-12-21 20:17:32 -08:00
joliver82
f1d5032f7a Update GLImageFormats.java 2018-12-21 20:15:16 -08:00
Nehon
26644c89f5 Uses a HashSet for variable names in ShaderNodeLoaderDelegate instead of a String 2018-12-21 20:14:50 -08:00
oualid
bbe8f01f0f replace addState() with attach() in the javadoc 2018-12-21 20:14:02 -08:00
b00nation
6d5758c914 Update MaterialDebugAppState.java
I was debugging my application to dig down the issue why the shaders are recognized of change but not actually reloaded. I came to this solution.
2018-12-21 20:13:38 -08:00
Christopher
9738fc0525 Updated deprecation documentation 2018-12-21 20:13:12 -08:00
grizeldi
1c8a8f2355 Fix a typo which made pbr shader fail to compile 2018-12-21 20:12:48 -08:00
Rémy Bouquet
e7845e37ea Fixes link to original paper in shadow renderer 2018-12-21 20:12:19 -08:00
Paul Speed
72eac2c738 Fixed an NPE in getNumElements() if the data field was null. 2018-12-21 20:11:29 -08:00
Stephen Gold
c09014dd1d correct 2 more typographical errors in comments 2018-12-21 20:09:52 -08:00
Stephen Gold
52bbb7ad8a follow JME's conventional approach to cloning a SpatialTrack 2018-12-21 20:09:03 -08:00
Stephen Gold
4b68a4c9dc implement JmeCloneable to simplify BoneTrack cloning, set a good example 2018-12-21 20:08:41 -08:00
Stephen Gold
8a3d628263 implement the JmeCloneable interface for CompactArray 2018-12-21 20:06:50 -08:00
Stephen Gold
8fab216fd3 make TerrainTestCollision more user-friendly 2018-12-21 20:02:07 -08:00
javasabr
e6f8b368a0 refactored and upgraed lwjgl3 module. 2018-12-21 13:09:27 -08:00
Stephen Gold
e6b23342fb correct more grammar/spelling errors in comments 2018-12-21 13:09:09 -08:00
Stephen Gold
4f664f33cc correct more grammar/spelling errors in comments 2018-12-21 13:08:45 -08:00
Stephen Gold
5a1a5771ec correct more typographical errors in comments 2018-12-21 13:08:24 -08:00
Stephen Gold
f533e5003d address issue #825: SpatialTrack.clone() sets the trackSpatial to null 2018-12-21 13:06:09 -08:00
Stephen Gold
3122e8044d correct spelling errors in comments 2018-12-21 13:05:52 -08:00
Ali-RS
a17f0ad73b Fix an issue with Skeleton deserializing
Fix issue #371
2018-12-21 13:04:27 -08:00
Stephen Gold
ba37746c44 address issue #816: BoneTrack.setKeyframes() throws NPE in assertions 2018-12-21 13:02:21 -08:00
Stephen Gold
66e602c825 correct more typographical errors in comments 2018-12-21 13:02:04 -08:00
Stephen Gold
5dc585f5c4 correct more typographical errors in comments 2018-12-21 13:01:46 -08:00
Stephen Gold
e38d70e7be correct typographical errors in comments 2018-12-21 13:01:26 -08:00
Stephen Gold
e11c5da483 correct typographic errors in comments 2018-12-21 13:01:09 -08:00
Nehon
69ca84d377 Properly cleanup the DetailedProfilerState when it's detached 2018-12-21 12:59:04 -08:00
Stephen Gold
ee58677ed9 resolve deprecation warnings in jme3-niftygui 2018-12-21 12:49:46 -08:00
mitm001
b2606d396e Added link to the wiki readme. 2018-12-21 12:49:18 -08:00
Stephen Gold
8b70b64505 comment corrections: mostly spelling and grammar 2018-12-21 12:47:12 -08:00
Stephen Gold
36e09ee456 comment corrections in jme3-vr: mostly spelling and grammar 2018-12-21 12:44:45 -08:00
Stephen Gold
739831142e more comment corrections in jme3-core: mostly spelling and grammar 2018-12-21 12:43:14 -08:00
Stephen Gold
81ba0d7249 comment corrections in jme3-core: mostly spelling and grammar 2018-12-21 12:41:40 -08:00
Yan
66a46920b9 Fix typo in logger
Fix typo in logger.
Change "WeakRefAssetCache" to "WeakRefCloneAssetCache"
2018-12-21 12:35:52 -08:00
Stephen Gold
0090e3e279 copy YML from master in the hope of restarting CI 2018-12-20 11:22:20 -08:00
Stephen Gold
5618b52c24 trivial change to test continuous integration 2018-12-20 10:37:50 -08:00
Nehon
631794f7d6 Fixes mat param override reading null integenr params as 0 2018-05-19 00:22:47 +02:00
Nehon
f85624a20a Allows build for 3.2.x v3.2.1-stable 2018-01-21 10:34:31 +01:00
Yan
01d0725a78 [taken]Fix issue #764
Fix infinity loop in EmitterSphereShape. issue #764

I test on both method:

    public void getRandomPoint1(Vector3f store) {
        float l = FastMath.pow(FastMath.nextRandomFloat(), 1f / 3f);
        float u = FastMath.nextRandomFloat() * 2f - 1f;
        float o = FastMath.nextRandomFloat() * FastMath.TWO_PI;

        store.z = l * u;
        u = 1f / FastMath.fastInvSqrt(1f - u * u);
        store.x = l * u * FastMath.cos(o);
        store.y = l * u * FastMath.sin(o);
        store.multLocal(radius);
        store.addLocal(center);
    }

    public void getRandomPoint2(Vector3f store) {
        do {
            store.x = (FastMath.nextRandomFloat() * 2f - 1f);
            store.y = (FastMath.nextRandomFloat() * 2f - 1f);
            store.z = (FastMath.nextRandomFloat() * 2f - 1f);
        } while (store.lengthSquared() > 1);
        store.multLocal(radius);
        store.addLocal(center);
    }
    // Test
    public void testGetRandomPoint() {
        int n = 1000000;
        long start = System.nanoTime();
        for (int i = 0; i < n; i++) {
            getRandomPoint1(store);
        }
        long time1 = System.nanoTime() - start;

        start = System.nanoTime();
        for (int i = 0; i < n; i++) {
            getRandomPoint2(store);
        }
        long time2 = System.nanoTime() - start;

        System.out.println("t1:" + time1);
        System.out.println("t2:" + time2);
        System.out.println("t1/t2:" + (float) time1 / time2);
    }

Result:

    t1:352272158
    t2:94436324
    t1/t2:3.7302613

Method2 seems nearly 4 times faster than method1.
2018-01-21 09:58:32 +01:00
Yan
5a471f7ef7 [taken]Fix issue #783
Fix issue #783
2018-01-21 09:57:56 +01:00
demoth
8ef1f2ef3b Fix #694 Reduce the logging level for OpenCLObjectManager 2018-01-21 09:57:24 +01:00
MeFisto94
5aef90da47 Fix Shadow Filters not having a default constructor and hence not being deserializable. 2018-01-21 09:57:06 +01:00
Domenic Cassisi
d36bbcf26c Adds missing key code for Print Screen (#682) (#806)
* Adds missing key code for Print Screen and update javadoc (#682)
2018-01-21 09:56:47 +01:00
ThoCed
b2717e19ef Ogre importer ignores receive_shadows issue #647 2018-01-21 09:53:37 +01:00
Stephen Gold
8f1ee0ec9a initialize InputManager.cursorPos to fix issue #792 for LWJGL2 2018-01-21 09:53:06 +01:00
Ali-RS
e87eeb20a5 Fix javadoc for Quaternion.toAngles() method (#802)
* Fix javadoc for Quaternion toAngles and fromAngles

JME treats Z as the main direction or look direction so x is pitch, y is yaw, and z is roll,
2018-01-21 09:52:43 +01:00
Domenic
d72e5ea39f Fixed typo in assert described in issue #538 2018-01-21 09:52:12 +01:00
Stephen Gold
ad2cb1a469 correct javadoc typo in AppSettings.java 2018-01-21 09:51:27 +01:00
Nehon
d0ae1a69a8 Fixes issues in the gltf loader when there are several skins 2018-01-07 15:35:17 +01:00
Nehon
95d33e6c4b Allows build of 3.2 branch v3.2.0-stable 2018-01-05 19:59:29 +01:00