Commit Graph

2302 Commits (ba8f8db23c2dce9b48ae3565fe908f2584f5f65c)

Author SHA1 Message Date
nor..67 d6ea096da9 - default blender FaceCullMode to back 12 years ago
nor..67 b0b818dc12 - fix logging in blender loader 12 years ago
nor..67 ea973c14c3 - change logging from logger.info() logger.fine and logger.warning() 12 years ago
nor..67 7ba657e430 - set logging from Level.INFO to Level.FINE for most logging 12 years ago
nor..67 2e19f4e1b7 - add iOS to platforms list 12 years ago
jul..om 0acece86e0 Improves OpenGL-ES support (especially for Raspberry Pi), contribution of Erkki Nokso-Koivisto 12 years ago
jul..om e242174a22 Improves OpenGL-ES support (especially for Raspberry Pi), contribution of Erkki Nokso-Koivisto 12 years ago
jul..om ba3eaabacd Improves OpenGL-ES support (especially for Raspberry Pi) 12 years ago
jul..om f895d9c173 Improves OpenGL-ES support (especially for Raspberry Pi), uses several contributions of Erkki Nokso-Koivisto 12 years ago
jul..om b242f66c5a Improves OpenGL-ES support (especially for Raspberry Pi), uses several contributions of Erkki Nokso-Koivisto 12 years ago
jul..om 5d24544589 Uses NEWT instead of AWT by default 12 years ago
rem..om 0c403cfc9c Changed the way the light is phased out for the LightScattering filter 12 years ago
Kae..pl 9b22b2538d Removing mipmap generation during image texture loading. This is set later if required. 12 years ago
Kae..pl ded6dce715 Bugfix: fixed a bug that occured when vertex had more than 4 weights but the first 4 weights were not attached to any bone. 12 years ago
Kae..pl a37b8114b9 Bugfix: fixed a bug that caused an NPE exception which occured when IPO had no curves attached. 12 years ago
Kae..pl 2b94486677 Bugfix: fixed dead code area and NPE being thrown when loading the textures. 12 years ago
nor..67 2da59144c0 - fix blender loader losing texture origin, which caused storing of all images in the j3o instead of referencing them via the assetManager 12 years ago
rem..om 361e45d04e Applied parent transforms if any in the lookAt method of Spatial. 12 years ago
sha..RD d6448dd112 * Ensure bind pose format and num components matches base buffer. Fixes crash when batching model with 3D tangents 12 years ago
Sha..om cc9379b42a * Check to ensure all buffers have the same number of components when merging. 12 years ago
sha..RD 84183ad154 * Material.setParam() now calls setTextureParam() instead of messing up internal state if the type is a texture 12 years ago
sha..RD 9eb9463261 * Ensure that MatParam.value and MatParamTexture.texture always match, and throw exception if they dont 12 years ago
sha..RD fd0c0fc0a1 * Made all placeholder assets loaded have correct asset keys (based on the key that was used to load them) 12 years ago
nor..67 f31c1395e8 - make TextureAssetKey flipY option a proper bean property 12 years ago
nor..67 437d34636b - make AssetKey not flatten relative paths 12 years ago
Kae..pl d44727cfdd Bugfix: fix to a bug that caused texture to be loaded more than once 12 years ago
Kae..pl fea4c37e06 Feature: user can now decide if the mipmaps will be generated or not; by default 'mipmap' blender flag is used to decide if mips for specified textures shall be generated or not 12 years ago
nor..67 ed001d4e33 Blender Loader: 12 years ago
rem..om de229d4bec Material BlockLanguageParser now accounts for commented lines when computing the line number of a statement 12 years ago
nor..67 0b92166460 - make AssetKey log SEVERE on relative path outside root 12 years ago
Sha..om d169b700f2 * Fixed interpreting unsigned value as signed causing out of bounds when using model with more than 128 bones 12 years ago
sha..RD 455a621384 * Fix android native crashes and other bizarre problems with 32-bit index buffers 12 years ago
Kae..pl 01873e6f80 Bugfix: NPE was thrown when object animation was loaded. To fix that modifiers are now loaded after the whole object is loaded to the blenderContext. 12 years ago
Kae..pl 6520fc5b10 Bugfix: fixing a bug that caused negative time values to appear in times[] array in tracks. That caused some animations to behave oddly when in loop mode. Bug and solution found by Tobias Downer. 12 years ago
rem..om 5536f5f824 Also Fixed FXAA vertex shader projection calculation for glsl<1.5 12 years ago
rem..om 34ab69cef9 Fixed post vertex shader projection calculation for glsl<1.5 12 years ago
Kae..pl fada1b5b90 Bugfix: applied fix suggested by Tobiad Downer that properly computes tracks for rotated bones. 12 years ago
sha..RD 289c25e7e8 * Possible fix for memory corruption issue on Android when compressed texture formats exceeds 16 entries. 12 years ago
nor..67 be0c06c5c6 - cleanup IosHarness 12 years ago
Kae..pl 071581ad30 Added clear information about bugged blender file. Rarely a pointer appears whose block cannot be found. This is cerainly a bug of blender and we cannot do anything but properly inform user about the situation. 12 years ago
nor..om 28bb74fa95 add dot 12 years ago
nor..67 3aa478ffde - add javadoc link to SimpleApplication in Application 12 years ago
nor..67 da58611fc7 - add clarification about Application/SimpleApplication to javadoc 12 years ago
rem..om 3a809e61f5 BatchNode now properly unbatch subgraph when a Node is removed from it 12 years ago
Kae..pl 1c2baedbc1 Improvements to the weight and index buffers loading: 12 years ago
Kae..pl 3d38b634d5 Added functionality that will ignore modifiers that cause no changes to the model due to incomplete (but not invalid) definition. This caused errors when object had for example two armature modifiers and only the second one had armature model attached. 12 years ago
rem..om e3236e20b4 BatchNode now updates its geometric state right after batching. 12 years ago
rem..om c6d659684e BatchNode and physics : Reverted previous change and made the batchNode batch geom to ignore physics. 12 years ago
rem..om dada1c1d38 CollisionShapeFactory.createCompoundShape now exclude geometies the are batched in a BatchNode. 12 years ago
Kae..pl 601a34ba99 Fixed an error that caused NullPointerException to be raised if a curve had no taper object applied. 12 years ago