Improves OpenGL-ES support (especially for Raspberry Pi), uses several contributions of Erkki Nokso-Koivisto

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10265 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
jul..om 12 years ago
parent b242f66c5a
commit f895d9c173
  1. 74
      engine/src/jogl/com/jme3/renderer/jogl/TextureUtil.java

@ -39,7 +39,7 @@ import java.nio.ByteBuffer;
import javax.media.opengl.GL;
import javax.media.opengl.GL2;
import javax.media.opengl.GL2ES2;
import javax.media.opengl.GL3;
import javax.media.opengl.GL2GL3;
import javax.media.opengl.GLContext;
public class TextureUtil {
@ -101,36 +101,36 @@ public class TextureUtil {
// Luminance formats
setFormat(Format.Luminance8, GL2.GL_LUMINANCE8, GL.GL_LUMINANCE, GL.GL_UNSIGNED_BYTE, false);
setFormat(Format.Luminance16, GL2.GL_LUMINANCE16, GL.GL_LUMINANCE, GL.GL_UNSIGNED_SHORT, false);
setFormat(Format.Luminance16F, GL2.GL_LUMINANCE16F_ARB, GL.GL_LUMINANCE, GL.GL_HALF_FLOAT, false);
setFormat(Format.Luminance16F, GL.GL_LUMINANCE16F_ARB, GL.GL_LUMINANCE, GL.GL_HALF_FLOAT, false);
setFormat(Format.Luminance32F, GL.GL_LUMINANCE32F_ARB, GL.GL_LUMINANCE, GL.GL_FLOAT, false);
// Luminance alpha formats
setFormat(Format.Luminance8Alpha8, GL2.GL_LUMINANCE8_ALPHA8, GL.GL_LUMINANCE_ALPHA, GL.GL_UNSIGNED_BYTE, false);
setFormat(Format.Luminance16Alpha16, GL2.GL_LUMINANCE16_ALPHA16, GL.GL_LUMINANCE_ALPHA, GL.GL_UNSIGNED_SHORT, false);
setFormat(Format.Luminance16FAlpha16F, GL2.GL_LUMINANCE_ALPHA16F_ARB, GL2.GL_LUMINANCE_ALPHA, GL2.GL_HALF_FLOAT, false);
setFormat(Format.Luminance16FAlpha16F, GL.GL_LUMINANCE_ALPHA16F_ARB, GL.GL_LUMINANCE_ALPHA, GL.GL_HALF_FLOAT, false);
// Depth formats
setFormat(Format.Depth, GL2.GL_DEPTH_COMPONENT, GL2.GL_DEPTH_COMPONENT, GL2.GL_UNSIGNED_BYTE, false);
setFormat(Format.Depth16, GL2.GL_DEPTH_COMPONENT16, GL2.GL_DEPTH_COMPONENT, GL2.GL_UNSIGNED_SHORT, false);
setFormat(Format.Depth24, GL2.GL_DEPTH_COMPONENT24, GL2.GL_DEPTH_COMPONENT, GL2.GL_UNSIGNED_INT, false);
setFormat(Format.Depth32, GL2.GL_DEPTH_COMPONENT32, GL2.GL_DEPTH_COMPONENT, GL2.GL_UNSIGNED_INT, false);
setFormat(Format.Depth32F, GL2.GL_DEPTH_COMPONENT32F, GL2.GL_DEPTH_COMPONENT, GL2.GL_FLOAT, false);
setFormat(Format.Depth, GL2ES2.GL_DEPTH_COMPONENT, GL2ES2.GL_DEPTH_COMPONENT, GL.GL_UNSIGNED_BYTE, false);
setFormat(Format.Depth16, GL.GL_DEPTH_COMPONENT16, GL2ES2.GL_DEPTH_COMPONENT, GL.GL_UNSIGNED_SHORT, false);
setFormat(Format.Depth24, GL.GL_DEPTH_COMPONENT24, GL2ES2.GL_DEPTH_COMPONENT, GL.GL_UNSIGNED_INT, false);
setFormat(Format.Depth32, GL.GL_DEPTH_COMPONENT32, GL2ES2.GL_DEPTH_COMPONENT, GL.GL_UNSIGNED_INT, false);
setFormat(Format.Depth32F, GL2GL3.GL_DEPTH_COMPONENT32F, GL2ES2.GL_DEPTH_COMPONENT, GL.GL_FLOAT, false);
// Depth stencil formats
setFormat(Format.Depth24Stencil8, GL3.GL_DEPTH24_STENCIL8, GL3.GL_DEPTH_STENCIL, GL3.GL_UNSIGNED_INT_24_8, false);
setFormat(Format.Depth24Stencil8, GL.GL_DEPTH24_STENCIL8, GL.GL_DEPTH_STENCIL, GL.GL_UNSIGNED_INT_24_8, false);
// RGB formats
setFormat(Format.BGR8, GL.GL_RGB8, GL2.GL_BGR, GL.GL_UNSIGNED_BYTE, false);
setFormat(Format.BGR8, GL.GL_RGB8, GL2GL3.GL_BGR, GL.GL_UNSIGNED_BYTE, false);
setFormat(Format.RGB8, GL.GL_RGB8, GL.GL_RGB, GL.GL_UNSIGNED_BYTE, false);
// setFormat(Format.RGB10, GL11.GL_RGB10, GL11.GL_RGB, GL12.GL_UNSIGNED_INT_10_10_10_2, false);
setFormat(Format.RGB16, GL2.GL_RGB16, GL.GL_RGB, GL.GL_UNSIGNED_SHORT, false);
setFormat(Format.RGB16, GL2GL3.GL_RGB16, GL.GL_RGB, GL.GL_UNSIGNED_SHORT, false);
setFormat(Format.RGB16F, GL2ES2.GL_RGB16F, GL.GL_RGB, GL.GL_HALF_FLOAT, false);
setFormat(Format.RGB32F, GL.GL_RGB32F, GL.GL_RGB, GL.GL_FLOAT, false);
// Special RGB formats
setFormat(Format.RGB111110F, GL2.GL_R11F_G11F_B10F, GL.GL_RGB, GL.GL_UNSIGNED_INT_10F_11F_11F_REV, false);
setFormat(Format.RGB9E5, GL2.GL_RGB9_E5, GL.GL_RGB, GL2.GL_UNSIGNED_INT_5_9_9_9_REV, false);
setFormat(Format.RGB16F_to_RGB111110F, GL2.GL_R11F_G11F_B10F, GL.GL_RGB, GL.GL_HALF_FLOAT, false);
setFormat(Format.RGB111110F, GL.GL_R11F_G11F_B10F, GL.GL_RGB, GL.GL_UNSIGNED_INT_10F_11F_11F_REV, false);
setFormat(Format.RGB9E5, GL2GL3.GL_RGB9_E5, GL.GL_RGB, GL2GL3.GL_UNSIGNED_INT_5_9_9_9_REV, false);
setFormat(Format.RGB16F_to_RGB111110F, GL.GL_R11F_G11F_B10F, GL.GL_RGB, GL.GL_HALF_FLOAT, false);
setFormat(Format.RGB16F_to_RGB9E5, GL2.GL_RGB9_E5, GL.GL_RGB, GL.GL_HALF_FLOAT, false);
// RGBA formats
@ -138,15 +138,15 @@ public class TextureUtil {
setFormat(Format.RGB5A1, GL.GL_RGB5_A1, GL.GL_RGBA, GL.GL_UNSIGNED_SHORT_5_5_5_1, false);
setFormat(Format.ARGB4444, GL.GL_RGBA4, GL2.GL_ABGR_EXT, GL.GL_UNSIGNED_SHORT_4_4_4_4, false);
setFormat(Format.RGBA8, GL.GL_RGBA8, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, false);
setFormat(Format.RGBA16, GL2.GL_RGBA16, GL.GL_RGBA, GL.GL_UNSIGNED_SHORT, false); // might be incorrect
setFormat(Format.RGBA16F, GL2.GL_RGBA16F, GL.GL_RGBA, GL.GL_HALF_FLOAT, false);
setFormat(Format.RGBA16, GL2GL3.GL_RGBA16, GL.GL_RGBA, GL.GL_UNSIGNED_SHORT, false); // might be incorrect
setFormat(Format.RGBA16F, GL2ES2.GL_RGBA16F, GL.GL_RGBA, GL.GL_HALF_FLOAT, false);
setFormat(Format.RGBA32F, GL.GL_RGBA32F, GL.GL_RGBA, GL.GL_FLOAT, false);
// DXT formats
setFormat(Format.DXT1, GL.GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL.GL_RGB, GL2.GL_UNSIGNED_BYTE, true);
setFormat(Format.DXT1A, GL.GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL.GL_RGBA, GL2.GL_UNSIGNED_BYTE, true);
setFormat(Format.DXT3, GL.GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL.GL_RGBA, GL2.GL_UNSIGNED_BYTE, true);
setFormat(Format.DXT5, GL.GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL.GL_RGBA, GL2.GL_UNSIGNED_BYTE, true);
setFormat(Format.DXT1, GL.GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL.GL_RGB, GL.GL_UNSIGNED_BYTE, true);
setFormat(Format.DXT1A, GL.GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, true);
setFormat(Format.DXT3, GL.GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, true);
setFormat(Format.DXT5, GL.GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, true);
// LTC/LATC/3Dc formats
setFormat(Format.LTC, GL2.GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL.GL_LUMINANCE, GL.GL_UNSIGNED_BYTE, true);
@ -284,8 +284,8 @@ public class TextureUtil {
}
if (glFmt.compressed && data != null){
if (target == GL2.GL_TEXTURE_3D){
gl.getGL2().glCompressedTexImage3D(target,
if (target == GL2ES2.GL_TEXTURE_3D){
gl.getGL2ES2().glCompressedTexImage3D(target,
i,
glFmt.internalFormat,
mipWidth,
@ -296,7 +296,7 @@ public class TextureUtil {
data);
}else{
//all other targets use 2D: array, cubemap, 2d
gl.getGL2().glCompressedTexImage2D(target,
gl.glCompressedTexImage2D(target,
i,
glFmt.internalFormat,
mipWidth,
@ -306,8 +306,8 @@ public class TextureUtil {
data);
}
}else{
if (target == GL2.GL_TEXTURE_3D){
gl.getGL2().glTexImage3D(target,
if (target == GL2ES2.GL_TEXTURE_3D){
gl.getGL2ES2().glTexImage3D(target,
i,
glFmt.internalFormat,
mipWidth,
@ -321,7 +321,7 @@ public class TextureUtil {
// prepare data for 2D array
// or upload slice
if (index == -1){
gl.getGL2().glTexImage3D(target,
gl.getGL2ES2().glTexImage3D(target,
0,
glFmt.internalFormat,
mipWidth,
@ -332,7 +332,7 @@ public class TextureUtil {
glFmt.dataType,
data);
}else{
gl.getGL2().glTexSubImage3D(target,
gl.getGL2ES2().glTexSubImage3D(target,
i, // level
0, // xoffset
0, // yoffset
@ -350,7 +350,7 @@ public class TextureUtil {
throw new IllegalStateException("Cannot update multisample textures");
}
gl.getGL2().glTexSubImage2D(target,
gl.glTexSubImage2D(target,
i,
0, 0,
mipWidth, mipHeight,
@ -359,14 +359,16 @@ public class TextureUtil {
data);
}else{
if (samples > 1){
gl.getGL2().glTexImage2DMultisample(target,
samples,
glFmt.internalFormat,
mipWidth,
mipHeight,
true);
}else{
gl.getGL2().glTexImage2D(target,
if (gl.isGL2GL3()) {
gl.getGL2GL3().glTexImage2DMultisample(target,
samples,
glFmt.internalFormat,
mipWidth,
mipHeight,
true);
}
} else {
gl.glTexImage2D(target,
i,
glFmt.internalFormat,
mipWidth,

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