6811 Commits

Author SHA1 Message Date
Julien Seinturier
e61eff13ae Updating Java native binds to OpenVR 1.0.6 with strict JNA direct access 2017-02-02 13:21:23 +01:00
Julien Seinturier
3520273dce Static lonks removal & OpenVR refactoring
Removing static call between classes
Refactoring OpenVR system package
2017-01-30 15:47:20 +01:00
javasabr
637635d53f Fixed saving/cloning enabled state of a RigidBodyControl. 2017-01-29 23:30:28 +03:00
FrozenShade666
39560ea7ae Update README.md
New mashup image including Skullstone.
2017-01-28 21:42:23 +01:00
Rémy Bouquet
3a2f4075dc Merge pull request #610 from FrozenShade666/patch-1
Update README.md
2017-01-28 13:27:37 +01:00
FrozenShade666
e1dd515321 Update README.md
Added Skullstone
2017-01-28 12:21:26 +01:00
Rémy Bouquet
33b3514368 Merge pull request #608 from JavaSaBr/fixed_motion_event
Fixed saving a spatial of a motion event control.
2017-01-27 09:09:09 +01:00
javasabr
ba4886da80 fixed saving spatial of motion event control. 2017-01-27 05:54:14 +03:00
Nehon
74858976eb Fixed an issue where ParticleEmitter had NaN bounds during the first update when added to the scene graph during the update loop 2017-01-26 21:09:02 +01:00
Julien Seinturier
825b1baccb Updating .gitignore in order to skip eclipse project configuration to be
send to GitHub
2017-01-26 15:01:33 +01:00
Julien Seinturier
06759d1eb3 Adding native lib required by OpenVR and OSVR 2017-01-26 14:58:17 +01:00
Julien Seinturier
2af2b121ec Conforming to LWJGL3 library 2017-01-26 12:37:59 +01:00
Julien Seinturier
59d41c865b First jme3-vr commit 2017-01-26 12:00:24 +01:00
Nehon
390d35180b Soft particles now has only one shader and one technique to work with any glsl version 2017-01-24 20:06:12 +01:00
Rémy Bouquet
4fbe5ec84d Merge pull request #605 from JavaSaBr/add_cloneable_support_to_shadow_renderers_and_filters
Add cloneable support to shadow renderers and filters
2017-01-24 15:10:26 +01:00
javasabr
87562bfbae fixed NPE. 2017-01-24 06:43:39 +03:00
javasabr
c2219ecce5 removed the comment and returned a final modification to the method. 2017-01-23 23:05:46 +03:00
javasabr
f016469933 to prev 2017-01-23 22:50:30 +03:00
javasabr
6c3100f929 Added cloneable and jmeCloneable interfaces to shadows renders and filters 2017-01-23 22:34:03 +03:00
Rémy Bouquet
4c664f8df3 Merge pull request #603 from JavaSaBr/fix_editing_color_overlay_filter
Fix editing color overlay filter
2017-01-23 08:33:09 +01:00
javasabr
1be4a48223 changed access to some methods of shadow render. 2017-01-23 09:08:47 +03:00
Nehon
f7181c38dc Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for 2017-01-22 14:08:22 +01:00
javasabr
e7d95ee734 to prev 2017-01-22 09:59:50 +03:00
javasabr
56fc653725 fixed editing of color overlay filter 2017-01-22 09:58:24 +03:00
Nehon
a64594eea9 Better cloning for TechniqueDefs 2017-01-20 23:33:17 +01:00
Nehon
51eccfea2e Imported the glslCompat directly in multisample.glsllib to have it to work properly with glsl 1.5+ 2017-01-20 23:33:17 +01:00
Rémy Bouquet
93fff9fae8 Merge pull request #601 from mitm001/patch-1
Update MotionEvent.java
2017-01-20 08:08:54 +01:00
mitm001
756a7c2683 Update MotionEvent.java
Corrected minor spelling and class naming errors.
2017-01-19 10:41:13 -07:00
appveyor
f376ebb5c0 [ci skip] bullet: update windows natives 2017-01-19 17:20:09 +00:00
MeFisto94
0587c84527 Triggering a Native Physics build 2017-01-19 18:16:29 +01:00
Nehon
b0ed053472 Fixed a cloning issue and some tests 2017-01-15 20:32:42 +01:00
Nehon
d537a1c22e Added a GLSL150 to most of the shaders used in the engine (except deprecated ones).
All shaders now import the GLSLCompat.glsllib
2017-01-15 19:02:10 +01:00
Nehon
12a2f0f63c One can now define several versions for the shader in a Technique in a J3md file, ie:
VertexShader GLSL150 GLSL110 : "path/to/shader/file.vert"
FragmentShader GLSL150 GLSL110 : "path/to/shader/file.frag"

Versions must be separated with spaces. They will be matched together when creating the technique so they have to follow the same order for different shaders.
2017-01-15 18:57:53 +01:00
Nehon
4777c591b1 GLSLLoader now moves all extensions declaration found in the dependencies at the top of the shader code 2017-01-14 23:13:08 +01:00
Nehon
f2709858bb Got rid of the sorting for Technique selection 2017-01-14 18:53:18 +01:00
Nehon
cb04548fd5 Techniques are now weighted and sorted depending on their LightMode and GLSL version 2017-01-14 15:25:43 +01:00
Nehon
c713a06146 Fixed Backface Shadows param for PBRLighting 2017-01-14 15:25:43 +01:00
appveyor
fd200ac2a0 [ci skip] bullet: update windows natives 2017-01-14 09:22:53 +00:00
sgold@sonic.net
c1253b68b1 back to UNIX line endings 2017-01-14 01:19:18 -08:00
sgold@sonic.net
d4cd3f916d fix errors in how vector projection is calculated 2017-01-14 01:15:31 -08:00
empirephoenix
6493337477 Merge pull request #588 from JavaSaBr/added_lwjgl3_allocator
implemented LWJGL3 BufferAllocator
2017-01-11 08:29:06 +01:00
Rémy Bouquet
d5658674e8 Merge pull request #592 from SkidRunner/master
New Physics based jme3 example game.
2017-01-04 20:39:47 +01:00
SkidRunner
0384fe5477 jayfella commented 6 hours ago
I would appreciate removing the presumed resolution and to display the
settings page by default before merging.
2017-01-04 12:34:02 -06:00
SkidRunner
5374c66636 Removed tempvars from update. 2017-01-03 21:39:47 -06:00
SkidRunner
1df2435fbd New Physics based jme3 example game. 2017-01-03 13:57:13 -06:00
javasabr
90649456e0 added checking property existing. 2017-01-01 20:00:01 +03:00
javasabr
a131d22518 reverted the name of the allocator filed. 2017-01-01 19:33:41 +03:00
javasabr
b442bcd9c1 removed unnecessary field. 2017-01-01 19:33:10 +03:00
javasabr
b3ecb134ef reverted the name of the logger field. 2017-01-01 19:31:28 +03:00
empirephoenix
b31ccf31d7 Merge pull request #581 from Ev1lbl0w/master
Fix some problems in issue #96 (SDK branch)
2016-12-31 23:27:50 +01:00