45 Commits

Author SHA1 Message Date
rem..om
b8714b0f10 LoopMode.Cycle is now properly supported by MotionEvent and CinematicEvent.
Used AnimChannel's clampWrapTime method for consistency, and refactored it in an AnimationUtils utility class.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11066 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-03-02 08:52:45 +00:00
rem..om
655eb4c768 Used texture function instead of texture2D function for glsl1.5 shaders, as it's deprecated an seems to fail on some hardware
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11064 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-02-23 12:28:36 +00:00
Kae..pl
7d6ea02b90 Bugfix: fixed an issue that could cause NPE when lamp that is not supported in JME ('Hemi' light for example) had children nodes attached.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11062 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-02-22 17:51:45 +00:00
rem..om
f3457c2f52 LightScatteringFilter : changed the way the light shafts are blended into the original scene.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11056 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-02-16 13:44:17 +00:00
rem..om
8e65f333d8 LightScatteringFilter : changed the way lightdensity attenuation is computed according to this thread
http://hub.jmonkeyengine.org/forum/topic/light-scattering/#post-207641
Chose the second proposition.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11054 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-02-16 13:42:25 +00:00
Kae..pl
c5448f9aae Feature: added support for fog loading from blender file.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11035 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-02-11 15:46:36 +00:00
rem..om
00eacd3b66 Applied abies patch so that the BatchNode.clone properly works.
see http://hub.jmonkeyengine.org/forum/topic/batchnode-broken-on-clone/#post-258248

git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11031 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-02-08 14:04:34 +00:00
rem..om
cf389fc84c Merged changes r11023,r11022,r11028,r11029 to graddle restructure
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11030 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-02-08 14:00:51 +00:00
rem..om
4e63056be9 SpotLightShadowRenderer, fixed an issue where a spot light would wast shadows behind itself
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11027 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-02-08 13:28:12 +00:00
rem..om
fd8a69707b Added a comment setupTextureParams in LwjglRenderer about the switch with missing breaks
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11024 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-02-07 19:09:34 +00:00
rem..om
54ab14e5ae Merged commits r11015 to gradle restructure branch.
Made similar cleanup in other renderer implementations

git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11020 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-02-06 18:53:30 +00:00
rem..om
e65d6ea44b Merged commits r11009 to r11012 to gradle restructure branch.
Moved the workaround for GLSL100 into the renderers instead of having it when selecting a technique

git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11019 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-02-06 18:49:35 +00:00
rem..om
4ac9babeb2 Merged commit r11007 to gradle restructure branch
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11018 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-02-06 18:38:24 +00:00
Kae..pl
c78585c62e Bugfix: improved computation of 'Local with parent' bone constraint space (not yet perfect but much better than the previous one).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11017 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-02-06 08:10:44 +00:00
Kae..pl
aa0b311495 Bugfix: fixed how blender importer handled ambient light.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11013 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-02-04 19:28:43 +00:00
Kae..pl
240f5471dd Bugfix: properly adding AmbientLight to the result set node. (as a LightNode as every other light and not as Light).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11008 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-02-03 14:10:15 +00:00
Kae..pl
3284164a25 Feature: added support for 'Copy transform' constraint.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11006 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-02-01 12:39:29 +00:00
Kae..pl
595dc4cd8a Bugfix: fixed a bug that caused that some constraints were not applied to the bones in animated model.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11005 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-02-01 11:28:39 +00:00
Kae..pl
69978c710e Bugfix: animation control is now applied once per node and not many times (this happened when node had several different meshes).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11003 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-01-25 12:45:38 +00:00
nor..67
ad7013e228 - fix bullet physics space to execute all tasks, thanks to @madjack
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11002 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-01-24 13:25:30 +00:00
Kae..pl
bbe6fc5567 Bugfix: fixed an issue with badly loaded bone animations when bones did not have fully defined translation/rotation/scale.
Bugfix: fixed an issue with blender 2.49 animation loading when ipo had no curves defined (NPE was then thrown).

git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11001 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-01-23 16:07:06 +00:00
Kae..pl
4c8369f17e Bugfix: fixed an issue that could cause NPE to be thrown, when somehow object or skeleton animation maps were null.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11000 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-01-23 16:04:35 +00:00
Kae..pl
f71490c7dd Updating blender sources to the most recent state.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10999 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-01-23 14:01:20 +00:00
rem..om
af58df2fc0 Swich geometry sorting to tim sort.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10998 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-01-22 21:51:42 +00:00
rem..om
75e82e47f2 Fixed an issue in animControl where the onanimCycleDone was called too early.
see http://hub.jmonkeyengine.org/forum/topic/onanimcycledone-called-before-animation-completes/#post-257008

git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10996 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-01-20 08:57:56 +00:00
rem..om
bace22528f Fixed an issue with parallax mapping thanks to this thread http://hub.jmonkeyengine.org/forum/topic/parallax-mapping-fundamental-bug/#post-256898
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10994 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-01-19 23:38:19 +00:00
iwg..ic
a0badf9d4c Add jar packaging for android native bullet builds
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10992 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-01-15 17:45:41 +00:00
iwg..ic
766ebef96d WIP: Add support to build the Native Bullet for Android (only building, not packaging into jar file yet)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10991 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-01-14 18:20:12 +00:00
iwg..ic
a8a664b76b Import commit 10930 from the experimental branch to support Bullet file list changes in the future (and fix build of Bullet 2.82)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10990 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-01-14 18:06:56 +00:00
iwg..ic
5453d4f5e9 Improve checking of when to download and unzip the source OpenAL Soft files
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10989 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-01-14 17:56:24 +00:00
iwg..ic
5b2a661f56 Add support for downloading and building OpenAL Soft for native Android audio
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10988 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-01-14 04:06:05 +00:00
iwg..ic
71938ff80d fix android.mk for OpenAL Soft build
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10987 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-01-14 03:34:43 +00:00
iwg..ic
8069f10d30 add android ndk build path
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10986 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-01-14 03:32:02 +00:00
nor..67
a845665cca gradle-restructure:
- extend jme3-examples "dist" target (WIP)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10984 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-01-13 13:20:20 +00:00
rem..om
d7189e6aa4 Removed the displayDebug method from the Filter and made a postFilter method for a more general use that is called right after a filter has been rendered.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10983 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-01-12 19:32:49 +00:00
rem..om
912f560f6e Used the dipose method of native object to delete framebuffers and textures when the Fpp is cleaned up
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10980 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-01-11 13:01:24 +00:00
rem..om
db3f3c16d2 Filters have now a displayDebug method called adfter the filter has been rendered
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10978 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-01-11 12:52:39 +00:00
rem..om
9708a41f15 Moved the Desktop.cfg file to the resources folder
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10975 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-01-09 19:59:30 +00:00
nor..67
1af852585d gradle-restructure:
- add some ignores for native bullet

git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10972 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-01-07 18:22:48 +00:00
nor..67
09cf258e71 gradle-restructure:
- clean up main build script

git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10971 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-01-07 18:10:12 +00:00
nor..67
6262b2edc6 gradle-restructure:
- add some svn ignores

git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10970 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-01-07 18:08:22 +00:00
nor..67
511d045274 gradle:
import current build script to gradle-restructure

git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10968 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-01-07 16:40:00 +00:00
PSp..om
98d4ca4404 Renaming the native bullet android dir.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10967 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-01-07 16:25:59 +00:00
PSp..om
836123d0f4 Copying android native from trunk to the new structure.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10966 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-01-07 16:23:53 +00:00
PSp..om
ed77d40c63 First pass at copying the source files with history into the
new gradle-based structure.


git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10964 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2014-01-07 05:44:17 +00:00