Commit Graph

2031 Commits (b475a8e9c98a979749b788014b4fb686c9d4fbb1)

Author SHA1 Message Date
PSp..om fe1bd03c51 Unified how UDP and TCP kernels are handled into a 13 years ago
PSp..om 2d0def329d Made the UDP disconnect events more timely by including 13 years ago
PSp..om 5cb7e21157 Modified KernelAdapter to be a more self-sufficient adapter 13 years ago
PSp..om 48db901b5b Added a method for easily determining if there are active 13 years ago
bre..ns 356c3b55cc deprecating and removing most AWT dependencies from heightmaps and TerrainGrid, still some more to do 13 years ago
voi..om fe521c76ea update to latest Nifty 1.3.1-SNAPSHOT build especially because of consolidation of resource loading (the ResourceLoader inside of Nifty is now a part of the Nifty instance and not static anymore, see 1001faad0c for details) 13 years ago
nor..67 f6ccfa79bb - fix non-UTF8 characters in bullet importer 13 years ago
sky..ok 459f3ba4dd Fixed link to missing model in TestTransparentCartoonEdge and TestTransparentSSAO 13 years ago
sky..ok ef083e477f Fixed link to missing model in TestTransparentShadow 13 years ago
bre..ns 7d2d0bdc75 fixed arraycopy buffer overflow error for Shorts in AWTLoader 13 years ago
rem..om 08af19ec5b Cinematics : 13 years ago
Sha..rd 7b907b002d * javadoc fix for mesh 13 years ago
Kae..pl 0e4f115e84 FIXED: Issue 430: Blender loader sets blend mode = alpha on material that is not really transparent 13 years ago
Kae..pl 4b55383ba0 FIXED: Issue 427: Blender loader writes BindPose buffers without BoneIndex or BoneWeight data 13 years ago
Kae..pl 7e3e35c7f2 FIXED: Issue 428: Blender loader doesn't compress index buffers 13 years ago
Kae..pl 7f694b3ba0 BUGFIX: Issue 434: Blender loader loads model with incorrect Y-up transform 13 years ago
nor..67 70b35f73ff - fix bullet native library name for 64bit linux in Natives.jar 13 years ago
Sha..rd 58d26b5ebe * Mesh.cloneForAnim() now clones tangent buffer as well 13 years ago
Kae..pl a1d73d159d Many changes to blender importer: 13 years ago
nor..67 082f2fb633 - move NVCompress tool to SDK 13 years ago
nor..67 e6fae36159 - remove Java 1.6-only call in AwtPanel 13 years ago
nor..67 5ce347eec8 - use JmeSystem.getStorageFolder() for SaveGame util 13 years ago
nor..67 e441f95d5e - use JmeSystem.getStorageFolder() for SaveGame util 13 years ago
rem..om cbd1248302 Mesh bufferList is now a SafeArrayList instead of an ArrayList 13 years ago
Sha..rd 538b6edd35 * Lines can now be imported from ogre3d meshes 13 years ago
rem..om ed6dedb409 OGLESShaderRenderer : Changed Iteration on mesh buffer to use bufferList ArrayList instead of buffer IntMap. This fixes the non working animation issue on android. IntMap must be further investigated 13 years ago
rem..om c8c4cfe7c0 Fixed semicolon 'conceptual' disappearance 13 years ago
Sha..om 8c94853989 * Replaced mandatory check in Ray.setDirection() with assertion 13 years ago
Sha..om cebf822f0e * Added check for unit vector in Ray.setDirection() 13 years ago
Sha..om 28a10e239c * Moved framebuffer exception INSIDE NPOT check instead of outside where it made no sense 13 years ago
nor..67 3f8ee953ed - unify native jmePhysicsSpace for android and desktop 13 years ago
nor..67 c16e880888 - remove desktop-fx package and move effects to core, remove HDRRenderer swing UI 13 years ago
nor..67 85ed03bb92 - remove desktop-fx package and move effects to core, remove HDRRenderer swing UI 13 years ago
nor..67 3cdaf0e051 jme3: 13 years ago
nor..67 c906508e62 - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now 13 years ago
nor..67 1cc957e7e9 - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now 13 years ago
rem..om 30eefdfe43 Inverted Pond normal map red channel to look correct with the lighting material 13 years ago
bre..ns 7f1fff1538 fixed some terrain edge tangents 13 years ago
Sha..om 875ed1c7cc * Fix version check in SceneLoader 13 years ago
rem..om c4d3e7ea6f - Bone : Attached Node transforsm are now correctly updated when using setUserTransformWorld 13 years ago
nor..67 6113425db9 - add loading of native bullet libraries to AndroidHarness, caught if fails 13 years ago
nor..67 e1bcefefe9 - use Float.isInfinite in ShadowUtil 13 years ago
nor..67 3b1ab69223 - use Float.isInfinite in ShadowUtil 13 years ago
nor..67 2c0fe5e938 - also do check for input stream in Natives extraction 13 years ago
nor..67 9574f9dd64 - make sure Natives extraction closes stream 13 years ago
nor..67 e285caae6d - fix check for Nan in ShadowUtil 13 years ago
nor..67 d39c9ef6da - use Integer.valueOf(int) instead of new Integer(int) in ogg streaming 13 years ago
nor..67 4e66dddc95 - remove unneeded instanceof and casting in Material 13 years ago
nor..67 212b57ecc6 - add some equals() methods where compareTo is used 13 years ago
nor..67 0977957706 - use separate build path for bullet native .o files 13 years ago