Commit Graph

2143 Commits (b242f66c5a49f8748b78dca515d93aafbd35147f)

Author SHA1 Message Date
PSp..om 67750ff7a5 Added a dump of the buttons. 12 years ago
bre..om c4574bff13 fixed an issue with TerrainGrid not having a large enough cache of tiles. Properly hooked in the tileDetached event 12 years ago
Sha..rd 8efd28da76 * Some optimizations for defines and shader key. Computing "compiled" define list isn't necessary to execute a lookup against asset manager. Allows faster changes in defines. 12 years ago
Sha..rd 1a12437436 * Remove unneeded printlns in AudioNode and HDRRenderer 12 years ago
PSp..om 86a3b0532c Save and restore the color in the nifty-optimization 12 years ago
rem..om d980519674 Re-introduced alphaDiscardThreshold in lighting frag 12 years ago
Sha..om d329e243fa * dotScene loader: prevent issue when dotScene file is missing an externals section. 12 years ago
Sha..om 0995dcf9b6 * Change shadow direction to demonstrate bug 12 years ago
PSp..om a7717d9ea2 Reverting the changes made in r9389 12 years ago
rem..om e0df200dfd Properly update the Height map and normal map to the water filter material when setting those textures to the filter 12 years ago
PSp..om bd2695061d Updates to build with latest joystick changes. 12 years ago
PSp..om 2970ff46b3 Updated the joystick test to allow better testing 12 years ago
PSp..om 6db4dde5e8 Changes to support new joystick refactoring. 12 years ago
PSp..om 81837959b1 A refactoring of the joystick class to provide more 12 years ago
iwg..ic 8daa039ecc Add methods to control FlyByCamera zooming speed. 12 years ago
iwg..ic 47cb989c63 Added mapping of Android Scale Gesture (ie PinchZoom) to mouse wheel. If mouseEventsEnabled is set, mouse wheel reacts to the gesture. 12 years ago
rem..om bdb715e527 Shadows : attempt two to fix them on mac. 12 years ago
rem..om c31c7a406b BatchNode : fixed bounding issue 12 years ago
rem..om 6c2dcc472d Lighting and Shadows : 12 years ago
Sha..rd 5f88d137a8 * Add RenderManager.setUsingShaders() method in case it is used directly (without RenderManager.render()). 12 years ago
Sha..rd 243bba48ff * Improvements to GLSL loader handling of libraries. The order of #import is maintained, it is also possible to #import in the body of the shader (but it will not be included twice). Fixed issue 523. 12 years ago
bre..om bd7c10ba80 Added more comments to the TerrainLighting test. Made the TerrainLighting material more forgiving if normal maps aren't set 12 years ago
rem..om 384f4ac1c2 Lighting and Shadows (PSSM only) : 12 years ago
rem..om 2915316e45 One can now have a block ForcedRenderState in a technique defnition. this renderstate if filled will be forced into the renderer when the technique is forced 12 years ago
rem..om eab37f7fce Reverted changes in RenderManager from previous commit as they were not meant to be committed and unrelated to the change 12 years ago
rem..om 5111fd8b66 Implemented fixedfunc binding for AlphaTestFallOff 12 years ago
Sha..om 13132e10cc * Remy: please rename context.alphaTestEnabled to alphaTestFallOff and make it a float. Also, add FixedFuncBinding.AlphaTestFallOff and make J3MLoader parse it 12 years ago
iwg..ic 5b326f4054 Minor reorganization of how appSettings are created and passed to the Context on Android. 12 years ago
iwg..ic fa6716877e Remove requirement for buffer type images to have width=height on Android devices that do not support NPOT. Now images allowed as long as both height and width are POT on devices that don't support NPOT. 12 years ago
Sha..rd f7a653088f * Put rangeCheck() back 12 years ago
Sha..rd 105d27fddf * Problem: Slow. Solution? Speed. 12 years ago
Sha..rd 47563c2cf1 * .. and here's the change that makes the previous change actually faster 12 years ago
Sha..rd dbc59934a7 * Added new image codec that should be faster for byte component image formats like RGBA8 12 years ago
Sha..rd 06d18c1366 * When a "severe" AssetNotFoundException is thrown for subassets, it won't be ignored by SceneLoader 12 years ago
Sha..rd cf2bd1de24 * dotScene loader can now load cameras (loads them as CameraNode). Fixes issue 226 12 years ago
Sha..rd a5275875a7 * HoverTank blender model now references the correct textures (PNG -> JPG) 12 years ago
Sha..rd a7bcb2b6e6 * Buggy model no longer has embedded lights 12 years ago
Sha..rd f9e99ab956 * Fixed rather silly bounding box computation bug. Thanks to @raistm. 12 years ago
Sha..rd a0d0b0922f * ArmatureModifier now sets 0.0 weight if the vertex should not be influenced by any bones. This fixes "disappearing" object issues in animated models. 12 years ago
rem..om 5635bc2ff1 Geometry : fixed an issue where batching information were copied over cloning causing problem because the cloned geometry was marked as batched but was not. 12 years ago
rem..om 2577485727 BufferUtils : ensureLargeEnough now set the limit to the buffer capacity if it exists to avoid creating a new buffer instead of reusing the previous one. 12 years ago
Kae..pl d2e6648eb3 Bugfix: solved problem when one 2D texture was about to be cast on other 2D texture while they had exactly the same UV coordinates. 12 years ago
Kae..pl ed2a224829 Bugfix: alpha map cannot be applied to unshaded material. 12 years ago
Sha..rd 2bfd91ef2e * MeshLoader will no longer generate NaN weights for vertices with no bone-weight assignments. Instead it will generate zero which will cause those vertices to remain in the bind pose. 12 years ago
Sha..rd a2ff0ba179 * Fix issue where a bone weight in a vertex was set to all zero would cause the vertex to snap to 0,0,0 12 years ago
Sha..rd 8c2bdebbae * AnimControl now forces the animation map to be non-null in all cases - when creating a new AnimControl, cloning it or loading from J3O. 12 years ago
Sha..rd 1ddb7903db * OBJ loader now supports loading models that use negative indices in the face statement 12 years ago
Sha..rd e848c53ef4 * Add small work around in MTL loader: Do not accept "d 0" or "Tr 0" as they hide the model 12 years ago
Sha..rd 46fb4c43b4 * Fix UTF8 error in ConstraintDefinition 12 years ago
Kae..pl c929d0ca41 Bugfix: added jme serialization for CameraNode, LighNode, CameraControl and LightControl (as suggested by @rectalogic). 12 years ago