6386 Commits

Author SHA1 Message Date
javasabr
97efa6be65 We need to update lwjgl from 3.0.0 to 3.1.0(3.1.2 requires to change code), because start from the version they use other solution with native libraries and other user can overwrite these dependences from jME. 2017-08-31 21:39:54 +02:00
Nehon
de009e2ea7 Added the Glow technique to PBR material so that it can work with the bloom filter. 2017-08-08 19:44:55 +02:00
Julien Gouesse
0dc65efc25 Merge pull request #701 from shamanDevel/opencl-gc-patch
Fix for OpenCLObjectManager
2017-08-07 01:20:26 +02:00
Sebastian Weiß
3a7dedeba0 formatting, as always :( 2017-08-06 16:31:13 +02:00
Sebastian Weiß
28e4c9848f Removed call to Runtime.getRuntime().gc() every 10 frames, added call to Reference.clear() when an object is explicitly deleted. 2017-08-06 16:27:16 +02:00
Alexandr Brui
6785087057 Added a possibility to resize env cameras. (#699) 2017-08-05 16:01:50 +02:00
Alexandr Brui
6e5e85f7ac Update the water filter (#693)
WaterFilter now serializes the different textures textures, and can optionally serialize the reflection scene
2017-07-31 22:48:53 +02:00
Alexandr Brui
3058c218c5 Added missed imports. (#691)
Used GLSL compat on the post shadow filter
2017-07-27 16:27:41 +02:00
Alexandr Brui
10bc250db7 Fix of the one parameter of shadows render. (#688)
* fixed applying the render back faces shadows option during creating a shadow filter.
2017-07-23 17:51:23 +02:00
empirephoenix
b21cff5cfa Merge pull request #687 from JavaSaBr/fix_lwjgl_buffer_2
added synchronizing during freeing memory from a deallocator.
2017-07-23 16:12:33 +02:00
NemesisMate
edd9a78291 Added alpha blending option to terrain lightings to allow alpha stencil textures. (#689)
Updated Terrain materials to allow diffuse textures with alpha
2017-07-23 14:10:33 +02:00
javasabr
a50b1f1d2f added synchronizing during freeing memory from a deallocator. 2017-07-23 11:42:28 +03:00
empirephoenix
c6f1da0602 Merge pull request #684 from JavaSaBr/fix_lwjgl_buffer
added support multi-threading allocations for LWJGL Buffer Allocator.
2017-07-18 21:49:53 +02:00
Nehon
6ed4abf29e ShaderNodes: changed the way condition are used for variable declaration.
Before each input (attribute, varying or uniform) depending on a define was declared inside a #ifdef statement, it appears that most compiler will optimize out any input that has not been set so this computation was useless and costly and the code to to it was kind of ugly.
So basically now it's only done in very particular cases when it's really needed.
2017-07-18 21:09:19 +02:00
javasabr
51876d6ada to prev. 2017-07-16 11:42:26 +03:00
javasabr
76cd4e6eca added support multi-threading allocations for LWJGL Buffer Allocator. 2017-07-16 11:38:31 +03:00
Nehon
85dc89b0aa Shader Nodes: changed the way uniforms were replaced in the code, they are now assigned as any other input except for samplers that can't be assigned. 2017-07-16 00:03:05 +02:00
Nehon
385d2caeed Shader Nodes: Shader compatibility for texture function is now handled at generation time 2017-07-16 00:03:05 +02:00
Alexandr Brui
8abf23b2f2 Added missed gl versions (#680)
* Added missed GL versions and Caps.

* Added supporting 3.3, 4.0, 4.1, 4.2, 4.3, 4.4 and 4.5 GL core profiles.
2017-07-14 14:25:57 +02:00
empirephoenix
b56c9c79fc Merge pull request #679 from stephengold/master
testcases and fix for issue #357
2017-07-13 12:44:45 +02:00
empirephoenix
a2d7ec7f95 Merge pull request #683 from jmecn/master
Fix typo on LightPosition and LightDirection
2017-07-13 09:08:34 +02:00
Yan
22d73a57cd Update UniformBinding.java
fix typo
2017-07-13 15:06:33 +08:00
Yan
e67cb0b0a9 Merge pull request #1 from jMonkeyEngine/master
update to jMonkeyEngine master
2017-07-13 15:04:25 +08:00
Nehon
54f283e8d2 Fixed an issue where the color space of a texture mat param was disregarded when loaded from a j3o. 2017-07-08 23:39:05 +02:00
Nehon
debd62ee87 Display generated source in the ShaderNode test 2017-07-08 14:06:56 +02:00
Nehon
5ac5731ebf Better error reporting when loading shaderNodeDefinition 2017-07-08 14:06:56 +02:00
Stephen Gold
8530b60294 testcases and fix for issue #357 2017-07-06 22:01:57 -07:00
Paul Speed
e860fa6ce6 Merge pull request #678 from Bekreth/skeletonClone
Overrode SkeletonDebugger clone method.  Ticket #660
2017-07-06 17:29:27 -04:00
Christopher Hughes
d3733fba15 Overrode SkeletonDebugger clone method. Ticket #660 2017-07-06 16:52:39 -04:00
empirephoenix
25570ba4b3 Merge pull request #672 from Saucistophe/master
Refactored Cylinder
2017-06-29 20:05:57 +02:00
empirephoenix
d181a84b7c Merge pull request #677 from RemboL/master
fixing documentation link
2017-06-25 13:19:33 +02:00
RemboL
2ff0bf5f75 fixing documentation link 2017-06-25 08:54:04 +02:00
empirephoenix
d1166f40c1 Merge pull request #641 from jseinturier/jme3-vr-dev
Jme3 vr dev
2017-06-23 13:35:57 +02:00
empirephoenix
9116772472 Merge pull request #675 from mazerty/patch-1
LodGenerator should accept a constructor by mesh
2017-06-23 13:22:50 +02:00
empirephoenix
2a09771bc8 Merge pull request #663 from NemesisMate/patch-18
Fixed IllegalArgumentException when removing a LodControl from a spatial
2017-06-23 12:51:37 +02:00
Thomas JOUANNOT
1dd1888b55 LodGenerator should accept a constructor by mesh 2017-06-22 13:26:47 +02:00
stophe
ebaad20f2f Added a unit test and fixed indentation. 2017-06-18 23:56:14 +02:00
stophe
61c22d5709 Providing invalid parameters in cylinders generation throws an exception. 2017-06-18 21:27:57 +02:00
stophe
edf279a06d Refactored Cylinder generation to be more maintainable, readable, and fix #640. 2017-06-18 16:35:35 +02:00
Rémy Bouquet
c2d25ee9d6 Merge pull request #658 from jmecn/master
Fix issue #654
2017-06-06 19:58:17 +02:00
Rémy Bouquet
530596838c Merge pull request #664 from iamcreasy/MeshPointDocFix
Mesh point doc fix
2017-06-04 21:30:43 +02:00
Nehon
ee9c6d366a ShaderNodeVariable now has a prefix attribute that is concatenated to the name when generating the shader (basically g_ and m_ when the variable is an uniform)
It avoid to change the name of the variable when loading the definition and always have weird inconsistencies with mat params because the name has a m_ or not.
2017-06-02 00:37:01 +02:00
Nehon
2f06c9b37b ShaderNodeDefinition path is now set while loading the definition. 2017-06-02 00:37:01 +02:00
Nehon
26ccaaea88 DDSLoader now supports Luminance16f format (r16f) 2017-06-02 00:37:01 +02:00
Quazi Irfan GD
97135fa9bb Add missing override in Geometry 2017-05-27 14:13:57 -05:00
Quazi Irfan GD
cf07e094af Cleanup Mesh(Point) documentation 2017-05-27 00:40:04 -05:00
Quazi Irfan GD
1bfabd8d8f Update Mesh(Point) documentation 2017-05-27 00:30:12 -05:00
NemesisMate
88125da16d Fixed IllegalArgumentException when removing a LodControl from a spatial
LodControl throws an exception when the spatial being added to isn't a geometry, however, when the controls is removed it calls setSpatial with a null value triggering the exception throw. Now checking for this null value case.
2017-05-24 13:51:28 +01:00
Yan
6479a7cdf8 Add locale translation for zh_CN
Add locale translation for zh_CN
2017-05-18 13:55:03 +08:00
Yan
8e45937974 Fix issue #654
Fix issue #654
2017-05-15 11:06:35 +08:00