Commit Graph

14 Commits (a61813ebd86e01f168efc09a51d1db0a0f4c8cc9)

Author SHA1 Message Date
Paul Speed 81667f8f45 Fixed the DepthOfFieldFilter to properly get the near/far distance from JME 7 years ago
Kirill Vainer b56e321218 Avoid calculating whitepoint for each sample for HDR (#722) 8 years ago
Nehon f7181c38dc Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for 8 years ago
Nehon d537a1c22e Added a GLSL150 to most of the shaders used in the engine (except deprecated ones). 8 years ago
Riccardo Balbo 62d92d75ca Use texture() instead of texture2D() in bloomExtract15 and bloomFinal15 9 years ago
Nehon 60a031dc02 Fixed an issue in the fog filter's shader that was preventing it to run on android 9 years ago
Daniel Johansson 109c5e80cf Fixed #316 where some post processing effects were not working when using OPENGL_3 renderer due to an error in the fragment shader. 10 years ago
shadowislord 8d406380b0 * Fix FXAA on Android (but it's not really noticeable .. pixels are too small) 10 years ago
shadowislord 406d244e01 * ToneMap.frag: Fix warning about gl_FragColor when compiling for GLSL 1.5 and higher 11 years ago
shadowislord 3838216207 * Added tone mapping filter that does not rely on average luminance (unlike HDRProcessor). 11 years ago
Nehon 9f45f78c86 Fixed GammaCorrectionFilter path to j3md and frag files 11 years ago
Nehon 0967f39b83 - Fixed the GammaCorrectionFilter so it properly works with multisampling, will be used as a fall back to upcoming Gamma Correction implementation 11 years ago
Nehon 1b3c2e4436 Fixed some compilations warning in the lightScattering shaders and a compilation error in the glsl 1.2 shader 11 years ago
Normen Hansen a16857c8f4 switch to gradle layout 11 years ago
rem..om f3457c2f52 LightScatteringFilter : changed the way the light shafts are blended into the original scene. 11 years ago
PSp..om ed77d40c63 First pass at copying the source files with history into the 11 years ago