Maselbas
a531794c66
SDK SceneComposer : - added tooltip for the new jComboBox
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- modified tooltip for scale and rotate tools : removed (in-development)
10 years ago
Maselbas
5c539f5656
SDK SceneComposer : fix scale tool, now the global option should work
10 years ago
Maselbas
2104edabe4
SDK SceneComposer : forget to add .form after the rework of the window
10 years ago
Maselbas
0eac437862
SDK SceneComposer : - added local, global and camera choice into the scenecomposer, this option is displayed into the SceneComposer Window close to scene edit tool.
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- the scale tool still only work as local
- the camera option still need some enhancement
10 years ago
Kirill Vainer
b7af06e41c
SDK Build: ensure netbeans folder is not empty
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For some reason Travis-CI will create folders that were requested to be cached, thus causing the build to fail.
10 years ago
Maselbas
f2a92a13b3
GDK SceneComposer :
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- add a new file : PickManager that provide severals informations for tools.
- modified the MoveTool, RotateTool and ScaleTool according with the pickManager
- now local/global choice for transformations is just a step away
10 years ago
Maselbas
fc8cebe17d
GDK SceneComposer :
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- The colorAll option for highlightAxisMarker will now highlight only all quads (without axis)
10 years ago
Nehon
001f3f8f0e
SDK : Fixed an issue where the shader cide template was not generated properly when creating a shader node definition.
10 years ago
Maselbas
0d95422d53
revert some changes in MoveTool
10 years ago
Maselbas
5ef1292484
SDK : SceneComposer
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- Added support for Axis X,Y,Z scaling into the ScaleTool, still need some enhancement
10 years ago
Maselbas
abb1a69d6f
SDK : SceneComposer
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- Added support for Axis X,Y,Z movement into the MoveManager
10 years ago
Maselbas
b27f86a3ae
fix SceneEditTool :
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- axis pick is now available
10 years ago
Maselbas
684c923632
Fix issue #255 - scenecomposer : forcedCamera
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- Now you can't use scenecomposer tool while overiding the camera control
- Fixed a tool modificaton not undo/redo able.
10 years ago
iwgeric
d00c8a109f
SDK: Switch android projects to use an Android Fragment
10 years ago
iwgeric
b095158bc0
SDK: Add temporary fix to remove android.jar from mobile/libs folder during build.
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android.jar is being added to jme3-android.jar during the build. Build script of jme3-android project needs to be updated to not add android.jar to begin with.
10 years ago
iwgeric
664dfc037c
SDK: Update creation of MainActivity and AndroidManifest to support jME 3.1
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Add screen orientation to manifest and update the min version to 9.
Update MainActivity creation to remove references to properties removed from AndroidHarness.
10 years ago
iwgeric
be6416b736
SDK: Add layout.xml and strings.xml to Important Files node in Android projects.
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Useful to quickly modify the layout for the upcoming switch to Android Fragments.
10 years ago
iwgeric
00a2a84447
SDK: fix message during android build
10 years ago
iwgeric
32275596bf
SDK: Update mobile-impl.xml in user projects for jME 3.1 libraries
10 years ago
iwgeric
1fa4eb441d
SDK: Remove android.jar from jme3-android global library
10 years ago
iwgeric
ca76754889
SDK: Add missing global library for android native bullet
10 years ago
shadowislord
b7c2050487
SDK: fix compliation
10 years ago
Normen Hansen
5ac1d63bb9
- check for animations being present before importing them in ExternalChangeScanner
10 years ago
Normen Hansen
b61656ffaa
- update external change scanner to allow import of animations
10 years ago
Nehon
851af2f7bc
MaterialPreviewRenderer now loads the material in a separate thread to avoid to stall the awt thread.
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This and the previous change makes the material editor a lot faster to open when the loaded material has big textures.
10 years ago
Nehon
33222e33be
Texture previews in the Material Editor are now processed in a separate thread
10 years ago
Nehon
f31fee4f9a
Warning clean up in DDSPreview, TexturePanel and WidgetFactory before making an actual change
10 years ago
Nehon
440009c3ac
Remove warnings from MaterialEditorTopComponent
10 years ago
Nehon
2fb6eac744
Used a LinkedHashMap for mat params map in the Material editor in the SDK so that mat params are displayed in the same order as in the j3md file.
10 years ago
shadowislord
a374e73376
AssetManager: adjust usage according to latest changes
10 years ago
shadowislord
40926dc32d
AssetConfig: Platform asset config now returned as URL
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- Return back DesktopAssetManager constructor with boolean argument - this time it shall use platform config instead of always using Desktop.cfg
10 years ago
Nehon
7037d8cc62
Changed j3o icon
10 years ago
Nehon
00e939b32b
SDK About dialog update, with year's copyright, correct website URL and credits for icon sets
10 years ago
Nehon
160aa13942
Complete SDK icons overhaul.
10 years ago
Nehon
b3cdc1c3d2
Warning cleanup.
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Changed default composer camera angle
Displayed the grid by default
10 years ago
Nehon
c3ab5b3748
SceneToolController AppState is now always after the CameraController in the AppState list in the SceneApplication
10 years ago
Nehon
52ebd9090c
Prevented scaling to kick in when pressing ctrl+S in the SDK to save the scene.
10 years ago
Nehon
9f4d72cfc0
Tweaked the background colors of the viewports in the SDK
10 years ago
Nehon
0e1619c01b
Fixed an issue that prevented the preview to be displayed properly in the material editor
10 years ago
Nehon
55195bd996
SDK scene viewer and previews are now gamma corrected
10 years ago
Normen Hansen
ea2e25c2e6
- update SDK library definitions for NiftyGUI 1.4.1
10 years ago
Nehon
f1b038796e
One can now add a new technique to a mat def with the node Editor.
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Also added an experimental auto layout feature
10 years ago
Nehon
f9d8a88bba
Silenced the TangentBinormalGenrator logger for the shader node editor as the warnings are irrelevant.
10 years ago
Nehon
ff877160e8
One can now select the technique in the shader node editor through a combo box in the tool bar
10 years ago
Nehon
1286fa0fba
More controls when connecting inputs and outputs in the node editor
10 years ago
Nehon
2670026552
Fixed a documentation issue in the shader node definition wizard
10 years ago
Nehon
76fe370cf1
Removed the code display button for nodes that don't have code.
10 years ago
Nehon
ae8474cb57
Added some icons to edit and delete a node in the shader node editor
10 years ago
Nehon
2066c98dd0
Fixed background color in some node editor windows to fit with a dark theme
10 years ago
Nehon
edf5db0f44
Fixed context menu display in the node editor
10 years ago