1105 Commits

Author SHA1 Message Date
Paul Speed
c6aac78f42 Added a clone() method and implement Cloneable.
Removed whitespace from the ends of lines.
2016-03-27 04:51:31 -04:00
Nehon
da9d38fee6 Updated the Tank maps, (SP2 generates smaller maps) also reverted last calibration changes as it was screwing up the real life models... 2016-03-26 18:44:00 +01:00
Nehon
e2f180811c PBR calibration with recent changes 2016-03-26 15:36:37 +01:00
Nehon
7190da4df0 PBRLighting Uses the world normal fetched from the texture... 2016-03-26 10:47:49 +01:00
Nehon
65a8ee0f2e PBRLighting now use the world normal to fetch irradiance instead of the reflection vector.
Also added some comment for the parallax fix to explain what it does and where it comes from
2016-03-26 10:32:59 +01:00
Paul Speed
eda92656dd Updated AudioNode with a JmeCloneable cloneFields() method
to clone its fields.  Some small change in behavior since the new
methods will clone the filters, too, to avoid 'user surprise'.
2016-03-26 04:19:59 -04:00
Paul Speed
2f246b25bb Added cloneFields() method to BitmapText thought it's probably
fruitless since BitmapText isn't even properly saveable and couldn't
possibly have worked for any dynamic text with the old clone()
method.
Also a bunch of white space changes removing spaces at the ends of
lines.
2016-03-26 04:08:51 -04:00
Paul Speed
3f1c696e26 Adding a comment about the strange shared fields in BitmapTextPage
that I'm not going to touch with a ten foot pole.
2016-03-26 03:55:58 -04:00
Paul Speed
7665fef2de ParticleEmitter and related classes (ugh) now implement JmeCloneable.
It hasn't replaced the old clone() method yet and is still untested.
2016-03-26 03:46:48 -04:00
Paul Speed
6e999aa79b Tired of committing around the generated version.prpoerties
file... so I'm remove it and fixing it with a .gitignore.
2016-03-26 03:45:34 -04:00
Rémy Bouquet
27f6f85dab Merge pull request from MeFisto94/MECloneIssue
Allow MotionEvents to be cloned (NPE)
2016-03-26 00:39:09 +01:00
Nehon
754c256a66 Merge branch 'master' into PBRisComing 2016-03-25 23:50:19 +01:00
Nehon
07088452ff Fixed binormal calculation in Single pass lighting 2016-03-25 23:49:07 +01:00
Paul Speed
2bdb3de2f5 Started implementing the JmeCloneable stuff for Spatial
and Mesh.  Still need to catch some of the outer subclasses of
Node and Geometry.  Nothing is hooked up or tested yet.
2016-03-25 04:31:10 -04:00
Jan Ivenz
b87b582f98 Fix incorrect normal map shading in PBRLighting. 2016-03-25 03:01:32 +01:00
MeFisto94
665908cdee Improved the MotionEvent Cloning to not throw an NPE or edit constant Vectors 2016-03-24 20:52:17 +01:00
Rémy Bouquet
911b4be868 Merge pull request from MeFisto94/SplineIssue
Fixed a NPE when Serializing a Spline without points.
2016-03-23 23:01:21 +01:00
Nehon
5970444b9c Fixed an issue with previous commit on shadows, in the glsl100 shader 2016-03-22 18:08:07 +01:00
Nehon
493855bac9 LineWidth is now a RenderState parameter, One can change the lineWidth used to render a mesh wireframe or a mesh in Lines mode by using material.getAdditionalRenderState().setLineWidth(value) 2016-03-20 21:36:28 +01:00
MeFisto94
8477fa781b Fixed another NPE when missing serialized waypoints and fixed having different names for write/read 2016-03-20 20:25:39 +01:00
Nehon
c4525aa550 Fixed MotionEvent clone for Spatial as it was resulting in controls added twice to the spatial. Also removed a useless line in all the constructors. 2016-03-20 18:56:29 +01:00
MeFisto94
23fe0658a6 Fixed a NPE when Serializing a Spline without points. Also fixed a Typo. 2016-03-20 12:45:19 +01:00
MeFisto94
15c9c083cd Allow MotionEvents to be cloned 2016-03-20 10:11:04 +01:00
Paul Speed
8b1ddbe60f First round of getting JmeCloneable implemented... added
support for Cloner to the controls that implemented cloneForSpatial().
Unused until spatial cloning is implemented.
2016-03-20 02:47:16 -04:00
Nehon
dff4befafb Added an option to not render backfaces shadows with the shadow renderer and the shadow filter. It's the default for the renderer but not for the filter as it may have some edges artifacts. 2016-03-17 17:58:41 +01:00
Nehon
32be69f3e6 Remove a lot of duplicate code for shadows 2016-03-17 14:34:18 +01:00
Rémy Bouquet
c3d12f0e4a Merge pull request from InShadow/master
Added public method getGeometry on Batch class.
2016-03-16 09:20:29 +01:00
Paul Speed
0b487ee9f3 Moved the file writing in screen shot app state to its own
method... 1) because it's a little cleaner, 2) because it means
subclasses can hook it if desired.
2016-03-13 04:44:54 -04:00
Nehon
f391b9c3aa Made AbstractControl Implement Cloneable 2016-03-12 19:07:41 +01:00
Nehon
cb56fd88eb For some reason the J3MLoader never loads the material name. Not that it's really important, but since we have the name field... let's read it... 2016-03-11 17:45:29 +01:00
Paul Speed
f83c7006f0 Removed some cloneForSpatial() methods that weren't doing anything
that the super class would do.
Adding @Override to cloneForSpatial() methods in jme3-core controls
and CloneableTracks.
2016-03-11 05:46:31 -05:00
Paul Speed
10947e8b50 Modified the JmeCloneable's clone() method to be jmeClone() so that
implementing objects will still be able to keep a regular public
clone() method that may do their own selective deep cloning.  This
allows explicit demarcation between the normal 'user' facing clone()
and the two step cloning process used by Cloner.

Specifically, this will let Spatial continue to have a clone() method
that operates as it does today... with its new guts essentially calling
a properly configured Cloner.
2016-03-10 04:25:43 -05:00
Paul Speed
68425480cb Removed a bit of commented out dead code. 2016-03-10 03:45:11 -05:00
InShadow
947904b71d Added public method getGeometry on Batch class. 2016-03-09 07:49:07 -08:00
Paul Speed
70154f1b1d Added a simple deep cloning that can replace all of our odd post-fixup
piece-meal stuff with proper full-object-graph shared reference cloning.
2016-03-09 00:54:01 -05:00
Nehon
838978ed15 Null check for the renderFrameBuffer of the fpp when cleaning up the fpp. It may be null if multisampling is enabled. 2016-03-08 21:00:24 +01:00
Rémy Bouquet
3bce0f4f1a Merge pull request from MeFisto94/Issue442
Fixes  - Add 64bit detection for the armv7 platform
2016-03-08 00:17:14 +01:00
MeFisto94
870f84c6c6 Fixes - Add 64bit detection for the armv7 platform 2016-03-07 23:28:25 +01:00
Daniel Johansson
9f9cb824cd Fixed an issue with J3MLoader thinking certain texture path patterns with new texture options still looked like old style and hence ignoring new options and getting the texture path wrong. 2016-03-07 16:38:43 +00:00
Nehon
f14e609287 Updated MatParam.getAsString to reflect recent change on j3m texture parameter format 2016-03-07 00:30:20 +01:00
Rémy Bouquet
330f018eff Merge branch 'master' into PBRisComing 2016-03-05 21:35:43 +01:00
Kirill Vainer
18dc729d6a Merge branch 'BorealFeast-master' 2016-03-04 19:52:52 -05:00
Kirill Vainer
b431d16981 Cylinder: fix incorrect axis samples for closed 2016-03-04 19:51:18 -05:00
InShadow
6c9cd46e11 Corrected spelling mistake. 2016-03-03 21:57:19 -08:00
Teencrusher
5468a48050 Removed the modification of the input parameter that lead to a wrong axisSamples member then the cylinder was closed 2016-03-03 13:23:04 -05:00
Kirill Vainer
2f218f0cdb Merge pull request from AlrikG/BoneAnimationBindTransformBug
Bone animation bind transform bug
2016-03-02 17:11:05 -05:00
Alrik
f925e3eb81 - revert mistake 2016-03-02 21:44:51 +01:00
Alrik
546850130d - make the comment more precise because user control and world inverse /
local bind pose transforms are also copied
2016-03-02 21:43:45 +01:00
Alrik
54d563dde2 - remove unnecessary comment 2016-03-02 21:32:04 +01:00
TehLeo
449bc443b3 Update BufferUtils.java
Fixes 
2016-03-02 16:05:14 +01:00