Kirill Vainer
50658b8e53
MPO: add ability to disable an override
9 years ago
Kirill Vainer
5d2f2b19e6
spatial: fix bug in remove/clear MPO
...
add unit test for those methods
9 years ago
Kirill Vainer
5be03af564
material: fix sort id unit test failure
9 years ago
Kirill Vainer
59614e177c
MPO: implement overrides on uniforms and add test
9 years ago
Kirill Vainer
2b35f288c2
MPO: implement propagation and add test
...
Conflicts:
jme3-core/src/main/java/com/jme3/scene/Node.java
jme3-core/src/main/java/com/jme3/scene/Spatial.java
9 years ago
Kirill Vainer
280733c1ce
material: move technique logic into its own package
9 years ago
Kirill Vainer
10a87ce24e
add StaticPassLightingLogic
9 years ago
Kirill Vainer
cb5c1395b3
initial implementation of MPO (untested!)
9 years ago
Kirill Vainer
80af02e1f3
syntax error fixes
9 years ago
Kirill Vainer
0f1c35c5f0
minor formatting changes
...
Conflicts:
jme3-lwjgl/src/main/java/com/jme3/system/lwjgl/LwjglContext.java
9 years ago
Kirill Vainer
e8df94de1c
FastMathTest: ignore failing test (for now)
9 years ago
Kirill Vainer
6a47319dbb
DefineList: fix build error
...
Also add additional unit tests for DefineList.
9 years ago
Kirill Vainer
9d035f747a
Add the new material system
...
Also includes some unrelated tests
Conflicts:
jme3-core/src/main/java/com/jme3/renderer/RenderManager.java
jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java
9 years ago
Kirill Vainer
49339497fa
Uniform: fix crash when using vector4array
9 years ago
Kirill Vainer
e6d829fac4
GLRenderer: added fast uniforms - still need to fix Uniform.clear()
9 years ago
Jan Ivenz
4abba9b56c
Get normals and tangent synced with mikk tangent space.
9 years ago
Nehon
556aaa4396
Normalized the wNormal and wTangent before computing the TBN mat in the PBRLighting frag shader
9 years ago
Jan Ivenz
75791883ec
For LightFilter to be implementable frustumCheckNeeded and intersectsFrustum need to be accesible.
9 years ago
Jan Ivenz
98a9f5c628
Fixed shader generation bug for array variables.
9 years ago
Jan Ivenz
c6143ae640
Rendering depth to texture arrays.
9 years ago
Jan Ivenz
4162fb9447
Texture arrays are now allowed as color buffer render targets.
9 years ago
javasabr
98f1bfc0c1
fixed NPE
9 years ago
Paul Speed
68ace33dbd
Fixed an NPE when jmeClone() was asked to clone a null.
9 years ago
Paul Speed
78a5a25fc1
Added the app state varargs constructor to LegacyApplication and
...
modified SimpleApplication to use it.
9 years ago
Paul Speed
3c56afeae6
Converted Application to an interface and renamed the old Application to
...
LegacyApplication. This is a breaking change for any class extending Application
directly.
And regardless, if you refer to Application then you will need to clean build
your app... and any of your dependencies that also refer to Application. Basically,
anything using an AppState will need to be clean built against the next alpha.
9 years ago
Paul Speed
ab6fb03171
Converted spatial over to use Cloner to do its various
...
deep and semi-shallow cloning. I'd be very surprised if nothing
is broken as there is only so much testing I can easily do.
Also various fixes for places I forgot to call super.cloneFields().
9 years ago
Paul Speed
f7c16e878e
Modified the clone function lookup to support inheritence.
...
It's just too useful for things like Mesh which has a dozen
or more subclasses... more useful than the limitations.
9 years ago
Paul Speed
2028f3b3f8
Added 'finer' logging for the clone() method to provide visibility for
...
debugging.
Added a setClonedValue() method to force uncloned or precloned references
in some specific use-cases.
Added an isCloned() method to tell if an object has already been cloned
in this cloner's 'session'.
9 years ago
Paul Speed
c6aac78f42
Added a clone() method and implement Cloneable.
...
Removed whitespace from the ends of lines.
9 years ago
Nehon
da9d38fee6
Updated the Tank maps, (SP2 generates smaller maps) also reverted last calibration changes as it was screwing up the real life models...
9 years ago
Nehon
e2f180811c
PBR calibration with recent changes
9 years ago
Nehon
7190da4df0
PBRLighting Uses the world normal fetched from the texture...
9 years ago
Nehon
65a8ee0f2e
PBRLighting now use the world normal to fetch irradiance instead of the reflection vector.
...
Also added some comment for the parallax fix to explain what it does and where it comes from
9 years ago
Paul Speed
eda92656dd
Updated AudioNode with a JmeCloneable cloneFields() method
...
to clone its fields. Some small change in behavior since the new
methods will clone the filters, too, to avoid 'user surprise'.
9 years ago
Paul Speed
2f246b25bb
Added cloneFields() method to BitmapText thought it's probably
...
fruitless since BitmapText isn't even properly saveable and couldn't
possibly have worked for any dynamic text with the old clone()
method.
Also a bunch of white space changes removing spaces at the ends of
lines.
9 years ago
Paul Speed
3f1c696e26
Adding a comment about the strange shared fields in BitmapTextPage
...
that I'm not going to touch with a ten foot pole.
9 years ago
Paul Speed
7665fef2de
ParticleEmitter and related classes (ugh) now implement JmeCloneable.
...
It hasn't replaced the old clone() method yet and is still untested.
9 years ago
Paul Speed
6e999aa79b
Tired of committing around the generated version.prpoerties
...
file... so I'm remove it and fixing it with a .gitignore.
9 years ago
Nehon
07088452ff
Fixed binormal calculation in Single pass lighting
9 years ago
Paul Speed
2bdb3de2f5
Started implementing the JmeCloneable stuff for Spatial
...
and Mesh. Still need to catch some of the outer subclasses of
Node and Geometry. Nothing is hooked up or tested yet.
9 years ago
Jan Ivenz
b87b582f98
Fix incorrect normal map shading in PBRLighting.
9 years ago
MeFisto94
665908cdee
Improved the MotionEvent Cloning to not throw an NPE or edit constant Vectors
9 years ago
Nehon
5970444b9c
Fixed an issue with previous commit on shadows, in the glsl100 shader
9 years ago
Nehon
493855bac9
LineWidth is now a RenderState parameter, One can change the lineWidth used to render a mesh wireframe or a mesh in Lines mode by using material.getAdditionalRenderState().setLineWidth(value)
9 years ago
MeFisto94
8477fa781b
Fixed another NPE when missing serialized waypoints and fixed having different names for write/read
9 years ago
Nehon
c4525aa550
Fixed MotionEvent clone for Spatial as it was resulting in controls added twice to the spatial. Also removed a useless line in all the constructors.
9 years ago
MeFisto94
23fe0658a6
Fixed a NPE when Serializing a Spline without points. Also fixed a Typo.
9 years ago
MeFisto94
15c9c083cd
Allow MotionEvents to be cloned
9 years ago
Paul Speed
8b1ddbe60f
First round of getting JmeCloneable implemented... added
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support for Cloner to the controls that implemented cloneForSpatial().
Unused until spatial cloning is implemented.
9 years ago
Nehon
dff4befafb
Added an option to not render backfaces shadows with the shadow renderer and the shadow filter. It's the default for the renderer but not for the filter as it may have some edges artifacts.
9 years ago