Commit Graph

965 Commits (97efa6be65d206051829e4c84ec1ce7ea4f5b551)

Author SHA1 Message Date
Kirill Vainer 50658b8e53 MPO: add ability to disable an override 9 years ago
Kirill Vainer 5d2f2b19e6 spatial: fix bug in remove/clear MPO 9 years ago
Kirill Vainer 5be03af564 material: fix sort id unit test failure 9 years ago
Kirill Vainer 59614e177c MPO: implement overrides on uniforms and add test 9 years ago
Kirill Vainer 2b35f288c2 MPO: implement propagation and add test 9 years ago
Kirill Vainer 280733c1ce material: move technique logic into its own package 9 years ago
Kirill Vainer 10a87ce24e add StaticPassLightingLogic 9 years ago
Kirill Vainer cb5c1395b3 initial implementation of MPO (untested!) 9 years ago
Kirill Vainer 80af02e1f3 syntax error fixes 9 years ago
Kirill Vainer 0f1c35c5f0 minor formatting changes 9 years ago
Kirill Vainer e8df94de1c FastMathTest: ignore failing test (for now) 9 years ago
Kirill Vainer 6a47319dbb DefineList: fix build error 9 years ago
Kirill Vainer 9d035f747a Add the new material system 9 years ago
Kirill Vainer 49339497fa Uniform: fix crash when using vector4array 9 years ago
Kirill Vainer e6d829fac4 GLRenderer: added fast uniforms - still need to fix Uniform.clear() 9 years ago
Jan Ivenz 4abba9b56c Get normals and tangent synced with mikk tangent space. 9 years ago
Nehon 556aaa4396 Normalized the wNormal and wTangent before computing the TBN mat in the PBRLighting frag shader 9 years ago
Jan Ivenz 75791883ec For LightFilter to be implementable frustumCheckNeeded and intersectsFrustum need to be accesible. 9 years ago
Jan Ivenz 98a9f5c628 Fixed shader generation bug for array variables. 9 years ago
Jan Ivenz c6143ae640 Rendering depth to texture arrays. 9 years ago
Jan Ivenz 4162fb9447 Texture arrays are now allowed as color buffer render targets. 9 years ago
javasabr 98f1bfc0c1 fixed NPE 9 years ago
Paul Speed 68ace33dbd Fixed an NPE when jmeClone() was asked to clone a null. 9 years ago
Paul Speed 78a5a25fc1 Added the app state varargs constructor to LegacyApplication and 9 years ago
Paul Speed 3c56afeae6 Converted Application to an interface and renamed the old Application to 9 years ago
Paul Speed ab6fb03171 Converted spatial over to use Cloner to do its various 9 years ago
Paul Speed f7c16e878e Modified the clone function lookup to support inheritence. 9 years ago
Paul Speed 2028f3b3f8 Added 'finer' logging for the clone() method to provide visibility for 9 years ago
Paul Speed c6aac78f42 Added a clone() method and implement Cloneable. 9 years ago
Nehon da9d38fee6 Updated the Tank maps, (SP2 generates smaller maps) also reverted last calibration changes as it was screwing up the real life models... 9 years ago
Nehon e2f180811c PBR calibration with recent changes 9 years ago
Nehon 7190da4df0 PBRLighting Uses the world normal fetched from the texture... 9 years ago
Nehon 65a8ee0f2e PBRLighting now use the world normal to fetch irradiance instead of the reflection vector. 9 years ago
Paul Speed eda92656dd Updated AudioNode with a JmeCloneable cloneFields() method 9 years ago
Paul Speed 2f246b25bb Added cloneFields() method to BitmapText thought it's probably 9 years ago
Paul Speed 3f1c696e26 Adding a comment about the strange shared fields in BitmapTextPage 9 years ago
Paul Speed 7665fef2de ParticleEmitter and related classes (ugh) now implement JmeCloneable. 9 years ago
Paul Speed 6e999aa79b Tired of committing around the generated version.prpoerties 9 years ago
Nehon 07088452ff Fixed binormal calculation in Single pass lighting 9 years ago
Paul Speed 2bdb3de2f5 Started implementing the JmeCloneable stuff for Spatial 9 years ago
Jan Ivenz b87b582f98 Fix incorrect normal map shading in PBRLighting. 9 years ago
MeFisto94 665908cdee Improved the MotionEvent Cloning to not throw an NPE or edit constant Vectors 9 years ago
Nehon 5970444b9c Fixed an issue with previous commit on shadows, in the glsl100 shader 9 years ago
Nehon 493855bac9 LineWidth is now a RenderState parameter, One can change the lineWidth used to render a mesh wireframe or a mesh in Lines mode by using material.getAdditionalRenderState().setLineWidth(value) 9 years ago
MeFisto94 8477fa781b Fixed another NPE when missing serialized waypoints and fixed having different names for write/read 9 years ago
Nehon c4525aa550 Fixed MotionEvent clone for Spatial as it was resulting in controls added twice to the spatial. Also removed a useless line in all the constructors. 9 years ago
MeFisto94 23fe0658a6 Fixed a NPE when Serializing a Spline without points. Also fixed a Typo. 9 years ago
MeFisto94 15c9c083cd Allow MotionEvents to be cloned 9 years ago
Paul Speed 8b1ddbe60f First round of getting JmeCloneable implemented... added 9 years ago
Nehon dff4befafb Added an option to not render backfaces shadows with the shadow renderer and the shadow filter. It's the default for the renderer but not for the filter as it may have some edges artifacts. 9 years ago