material: move technique logic into its own package

experimental^2^2
Kirill Vainer 9 years ago
parent 10a87ce24e
commit 280733c1ce
  1. 1
      jme3-core/src/main/java/com/jme3/material/Technique.java
  2. 1
      jme3-core/src/main/java/com/jme3/material/TechniqueDef.java
  3. 3
      jme3-core/src/main/java/com/jme3/material/logic/DefaultTechniqueDefLogic.java
  4. 4
      jme3-core/src/main/java/com/jme3/material/logic/MultiPassLightingLogic.java
  5. 4
      jme3-core/src/main/java/com/jme3/material/logic/SinglePassLightingLogic.java
  6. 3
      jme3-core/src/main/java/com/jme3/material/logic/StaticPassLightingLogic.java
  7. 2
      jme3-core/src/main/java/com/jme3/material/logic/TechniqueDefLogic.java
  8. 3
      jme3-core/src/plugins/java/com/jme3/material/plugins/J3MLoader.java

@ -31,6 +31,7 @@
*/
package com.jme3.material;
import com.jme3.material.logic.TechniqueDefLogic;
import com.jme3.asset.AssetManager;
import com.jme3.light.LightList;
import com.jme3.material.TechniqueDef.LightMode;

@ -31,6 +31,7 @@
*/
package com.jme3.material;
import com.jme3.material.logic.TechniqueDefLogic;
import com.jme3.asset.AssetManager;
import com.jme3.export.*;
import com.jme3.renderer.Caps;

@ -29,12 +29,13 @@
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.material;
package com.jme3.material.logic;
import com.jme3.asset.AssetManager;
import com.jme3.light.AmbientLight;
import com.jme3.light.Light;
import com.jme3.light.LightList;
import com.jme3.material.TechniqueDef;
import com.jme3.math.ColorRGBA;
import com.jme3.renderer.Caps;
import com.jme3.renderer.RenderManager;

@ -29,7 +29,7 @@
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.material;
package com.jme3.material.logic;
import com.jme3.asset.AssetManager;
import com.jme3.light.AmbientLight;
@ -38,6 +38,8 @@ import com.jme3.light.Light;
import com.jme3.light.LightList;
import com.jme3.light.PointLight;
import com.jme3.light.SpotLight;
import com.jme3.material.RenderState;
import com.jme3.material.TechniqueDef;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;

@ -29,7 +29,7 @@
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.material;
package com.jme3.material.logic;
import com.jme3.asset.AssetManager;
import com.jme3.light.DirectionalLight;
@ -37,7 +37,9 @@ import com.jme3.light.Light;
import com.jme3.light.LightList;
import com.jme3.light.PointLight;
import com.jme3.light.SpotLight;
import com.jme3.material.RenderState;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.material.TechniqueDef;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.math.Vector4f;

@ -29,7 +29,7 @@
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.material;
package com.jme3.material.logic;
import com.jme3.asset.AssetManager;
import com.jme3.light.DirectionalLight;
@ -38,6 +38,7 @@ import com.jme3.light.Light.Type;
import com.jme3.light.LightList;
import com.jme3.light.PointLight;
import com.jme3.light.SpotLight;
import com.jme3.material.TechniqueDef;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.renderer.Caps;

@ -29,7 +29,7 @@
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.material;
package com.jme3.material.logic;
import com.jme3.asset.AssetManager;
import com.jme3.light.LightList;

@ -31,6 +31,9 @@
*/
package com.jme3.material.plugins;
import com.jme3.material.logic.MultiPassLightingLogic;
import com.jme3.material.logic.SinglePassLightingLogic;
import com.jme3.material.logic.DefaultTechniqueDefLogic;
import com.jme3.asset.*;
import com.jme3.material.*;
import com.jme3.material.RenderState.BlendMode;

Loading…
Cancel
Save