Commit Graph

937 Commits (97135fa9bb872b3f442723eab52e9d011807d933)

Author SHA1 Message Date
InShadow 1073eba6be Cleaned up BatchNode a bit and implemented collideWith to work only with non-batched children. 9 years ago
Nehon a670877df1 Fixed Image disposal in LightProbeFactory (issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/424) 9 years ago
Kirill Vainer bc8ecc3bc3 Update Particle.vert 9 years ago
MeFisto94 c90048595f Removed AudioNode.Type in favor of AudioData.DataType, which is what we are using now. 9 years ago
Kirill Vainer 2a959e17ab particle: fix fading not working correctly 9 years ago
MeFisto94 6f6e93e01b Simplified the AudioNode constructors (#342) and allow looping/seeking on every AudioNode now by default. 9 years ago
MeFisto94 f233565031 Changed the copyright notice in the comments just like it was done on 25ca07d. 9 years ago
MeFisto94 6c4e8010f2 Fixes the bug of shallow copies when cloning lights (See http://hub.jmonkeyengine.org/t/what-is-the-expected-meaning-of-light-clone/35100 ) 9 years ago
MeFisto94 04566d8c6a Fixes #360 : Material now serializes name 9 years ago
Teencrusher b4737b0206 Fixed indirect light extraction in Material 9 years ago
john01dav f9a9839228 Added enqueue runnable 9 years ago
javasabr 718b66ba62 Added support of overriding 9 years ago
Paul Speed a0261e78fb Added meaningful messages to the exceptions. 9 years ago
Paul Speed d4c94bc7c0 Added a vector4f based populate method. 9 years ago
Paul Speed 8cfe537625 Fix clone to account for the update list added for update 9 years ago
Pesegato 1df3c204f2 Added support to Logitech F310 with Xinput for Windows 10 9 years ago
Kirill Vainer 2ca55c8b3a LWJGL3 improvements 9 years ago
Daniel Johansson 69c17d72c8 Reverted statistics code for tracking number of lights in the scene. Not counting correctly. Maybe this can be added back in later on. 9 years ago
Daniel Johansson 25b9691e32 Added support for toggling lights on and off via Light.setEnabled(boolean). This implements #393 9 years ago
Daniel Johansson 67eb998ef4 Added numLights to statistics. This tells us how many lights are left to render after filtering has occurred. Also did some tidy up of javadoc in RenderManager. 9 years ago
Daniel Johansson e0c24cd73a Added a guard to ensure setSinglePassLightBatchSize() is set to a minimum of at least 1. 9 years ago
NemesisMate 19577c3288 Fixed a possible bug in TextureAtlas.java 9 years ago
Nehon ab76585ff2 More fine tuning calibration of roughness, and various visual fixes for PBR 9 years ago
Nehon 9e1a1f6131 PBR, fixed the way metallic material base color was handled for indirect lighting. 9 years ago
Paul Speed b006204c0f Various warning-related cleanups. Added @Overrides 9 years ago
Paul Speed 3189323c2f Converted manual array + list management over to just use SafeArrayList. 9 years ago
Paul Speed 46794e251d Allow the caller to override the axis' default dead 9 years ago
Paul Speed 2a2c71dadf Modified to pay attention to the joystick axis' 9 years ago
Paul Speed 84ccd71873 Added additional information to the range check exception. 9 years ago
jmekaelthas 8958459ef9 Bugfix: fixed a bug that caused NURB lines did not use their proper 9 years ago
Nehon 1276dc583e Point Of Interest light probe blending start of implementation : basic structure, probes selection and blend factor computation. 9 years ago
Nehon 6b262e56c8 Fixed the javadoc fixes :D 9 years ago
Nehon 2648f67b34 Javadoc in RenderManager : Fixed some typos and added some for light mode methods. 9 years ago
Nehon 52154e1cea Introduced a LightProbeBlendingStrategy, that can be passed to the default light filter upon construction. 9 years ago
Nehon 50a9a8636b HDRLoader, reverted the change that loaded the HDR files in sRGB space, since the specs says that data is in linear space for this format. 9 years ago
Nehon ec8e7d6713 The LightProbe is now treated apart from other lights in the rendering pass as the Ambient light is and is always rendered on the first pass if there are several passes. 9 years ago
Nehon 6c2396f023 Used the proper Lod finction in the reflect debug material 9 years ago
Nehon f010f1be59 Fixed an outstanding issue with PBR lighting that was screwing reflection with normal maps. 9 years ago
Nehon 31d271d972 Changed the way indirect lighting is toggled on or of, there was silly problems with previous commit. 9 years ago
Nehon e438ad0928 LightProbe maps can now be re rendered in the engine and in the SDK 9 years ago
Nehon 822d327236 Image now properly save it's colorSpace when saved 9 years ago
Nehon d92171b153 Fixed LightProbe Saving and Loading 9 years ago
Nehon ad4634ce04 .hdr files are now loaded in sRGB color space as there is no reason it should be loaded in linear space. 9 years ago
Paul Speed d57147e392 A small optimization. The BitmapTextPage does not 9 years ago
Paul Speed cde35a005a Just fixing an indent. 9 years ago
Paul Speed 31cab674b3 Removing the dodgy 'optimization' that broke some people and caused other 'makeup' changes to better support the dodginess. 9 years ago
Nehon ab981b76fc Added a define to toggle indirect lighting on or off, depending if there is a light probe in the light list or not. 9 years ago
William Linna c8a16c940f Only interpolate if particles are in world space 9 years ago
William Linna 6075e4639d Interpolate particle positions 9 years ago
Daniel Johansson dc0bcb5d13 Resolves #378, adding support for detecting ARMv8 on Android. 9 years ago