Used the proper Lod finction in the reflect debug material
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				| @ -4,5 +4,5 @@ void main(){ | ||||
|     //@input samplerCube cubeMap the cube map | ||||
|     //@output vec4 color the output color | ||||
| 
 | ||||
|     color = textureCube(cubeMap, refVec, 0.0); | ||||
|     color = textureCubeLod(cubeMap, refVec, 0.0); | ||||
| } | ||||
| @ -4,5 +4,5 @@ void main(){ | ||||
|     //@input samplerCube cubeMap the cube map | ||||
|     //@output vec4 color the output color | ||||
| 
 | ||||
|         color = texture(cubeMap, refVec, 0.0); | ||||
|         color = textureLod(cubeMap, refVec, 0.0); | ||||
| } | ||||
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