Commit Graph

59 Commits (92b33ddc9eb02d836dfdb1a2fbfad40aeb2e0f81)

Author SHA1 Message Date
iwgeric b71d94c37c Fix NPE while destroying the Fragment when a splash screen is used. 10 years ago
iwgeric 6d8ef39976 Add support for setting a maximum resolution on the GLSurfaceView while maintaining the aspect ratio (AndroidHarnessFragment only). 10 years ago
iwgeric 6ec86fe919 Initial commit for support of launching a jME application as an Android Fragment 10 years ago
iwgeric 0777a18a84 Deprecate screenOrientation from AndroidHarness. 10 years ago
shadowislord aaac8cb613 URA is now used by default on Android 10 years ago
shadowislord 6ca111b13d Refactor renderer system 10 years ago
iwgeric 31bc6bf526 Add a default app profiler for Android. 10 years ago
iwgeric 3a82c9eca1 Add frame rate limitiing on Android. 10 years ago
iwgeric 47477daa05 Forgot to update the commit text 10 years ago
iwgeric 5948479de4 comment out android show keyboard. Now using JmeSystem method to show/hide android soft keyboard. 10 years ago
Nehon b1739fd9d7 Also fixed Android's VideoRecorderAppState 10 years ago
Nehon 9f459af4e3 One can now call readFrameBuffer with a specific format, implementation has been done for the GLRenderer only. 10 years ago
iwgeric a55aae21f9 Minor cleanup of mouse / keyboard methods for touch. 10 years ago
iwgeric a116389814 Forgot to add isSimulateKeyboard to TouchInput interface. 10 years ago
iwgeric 1ed1463476 Add support for enabling/disabling KeyEvent simulation for soft keyboards on Android similar to MouseEvents. 10 years ago
iwgeric 249f62fe95 remove showVirtualKeyboard from TouchInput 10 years ago
iwgeric 858fd433ca Implement showSoftKeyboard for Android. 10 years ago
iwgeric d42a777909 Add showSoftKeyboard(boolean show) to JmeSystem. 10 years ago
iwgeric 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 years ago
iwgeric 6f4b90feed Temporary fix for searching for version strings until URA is done. 10 years ago
shadowislord 8426bb7baf Officially switch to the new Android audio system (PART 2..) 10 years ago
shadowislord be1f219f29 The old Android MediaPlayer based audio renderer is now deprecated 10 years ago
shadowislord 6cad69e067 Officially switch to the new Android audio system 10 years ago
shadowislord 62a235fbf7 Add streaming + looping support for Android vorbis audio 10 years ago
shadowislord 4241ce9ead Fix ESSL version parsing (incorrect prefix) 10 years ago
shadowislord de0027eee3 Fix OGL version parsing 10 years ago
shadowislord 6bdebb937a Assume OpenGL ES 2.0 is supported on ICS and higher devices 10 years ago
shadowislord 91715c4a48 Add support for URA, or Unified Renderer Architecture for audio 10 years ago
shadowislord ba91da8db4 Tremor decoder now working on Android 10 years ago
shadowislord 891ffa175d More work on vorbis decoder 10 years ago
shadowislord d8c5985a73 Disable SDK build by default (maybe Travis can handle it then) 10 years ago
shadowislord 89aac97a4a Fix crash when using AndroidNativeImageLoader due to changed lib name 10 years ago
shadowislord 5f0c2035c1 android native improvements 10 years ago
shadowislord 14bfc7e166 Minor cleanups (no functionality change) 10 years ago
shadowislord e6df8b1e49 Remove deprecated ConfigType 10 years ago
shadowislord 1a8e6f1644 Reuse bindProgram in OGLESShaderRenderer 10 years ago
shadowislord 62cfbc8a3e Remove usage of all deprecated image formats 10 years ago
shadowislord b7a4faebf0 Remove deprecated fields from AndroidHarness 10 years ago
shadowislord 7057e9cb18 Android native image loader rewritten from scratch 10 years ago
David Bernard 37da17e3eb add support of DepthStencil into *Renderer 10 years ago
shadowislord 18b9ef5540 Refactor Android system 10 years ago
shadowislord 3ef5505faa Allow render buffers to use 'Depth' format even if depth textures are not supported. 10 years ago
shadowislord 3fa56c9467 Fix texture alpha channel not working on Android due to it premultiplying it by default. Fixes terrain shader. 10 years ago
shadowislord 661053689d Fix glClear not working properly if the last rendered model disabled depth or color writing (fix issue #639 on google code) 10 years ago
Nehon a709ba9a77 Use of glBufferData instead of glBufferSubData in android renderer, because it seems to cause GL oom on some devices. 10 years ago
pspeed42 5a482e2b98 Added another Photoshop tyle blend mode: Exclusion 10 years ago
Nehon ca6d3f4e73 Commented out a line in the OglesShaderRenderer (android) that was occasionally causing a crash on android. 10 years ago
Nehon 1b7421a153 Used correct colorSpace in android Image loaders 11 years ago
Hannes Nevalainen dd88363900 Screen blend mode for andriod. 11 years ago
shadowislord 65094e9ca1 * Put the shader compile log on the next line so its slightly more readable 11 years ago