Commit Graph

4370 Commits (915b0b8c612aa070fab7439d871862e54a1c1162)
 

Author SHA1 Message Date
shadowislord 915b0b8c61 Replace AtomicBoolean with Object as the audio thread lock 10 years ago
shadowislord 2ec7366fde Initialize OpenAL context in the render thread 10 years ago
shadowislord 62a235fbf7 Add streaming + looping support for Android vorbis audio 10 years ago
shadowislord 96c3e554f4 Disable NDK downloading for Travis CI build 10 years ago
shadowislord 4241ce9ead Fix ESSL version parsing (incorrect prefix) 10 years ago
shadowislord de0027eee3 Fix OGL version parsing 10 years ago
shadowislord e1910fdff2 Fix OGG/Vorbis stream looping 10 years ago
shadowislord 6bdebb937a Assume OpenGL ES 2.0 is supported on ICS and higher devices 10 years ago
shadowislord 18807cf175 Fix issue #138 10 years ago
shadowislord 9965d20c44 Make sure we copy the mipmap sizes when generating texture array from images 10 years ago
shadowislord a947bcb64b Fix build error 10 years ago
jmekaelthas 6a642ae1be Feature: added support for 'Use tail' option in Inverse Kinematics 10 years ago
shadowislord a5699e9d82 Streaming audio data now works in a similar way to buffered data. 10 years ago
shadowislord 3b384a7e58 Minor cleanup in ALC interface 10 years ago
Nehon e8ca5fe8ff fixed Issue in MeshLoader introduce in a previous commit 10 years ago
shadowislord ad2a5366e1 WAVLoader now implements SeekableStream (but only if seeking to time = 0) 10 years ago
shadowislord 4e04f4629a Native tremor decoder is now built in release mode 10 years ago
shadowislord 5f33bdfa95 JOAL audio renderer to use the unified OpenAL backend as well 10 years ago
shadowislord a177ffa208 Fix syntax error when compiling jme3-lwjgl 10 years ago
shadowislord 7169b7433d Updated Android OpenAL build based on latest changes 10 years ago
shadowislord 91715c4a48 Add support for URA, or Unified Renderer Architecture for audio 10 years ago
shadowislord e3c0b0ae38 Use ANDROID_NDK instead of ANDROID_NDK_HOME (that's what the build script uses) 10 years ago
Nehon 3bad91ef19 Single pass lighting now computes view dir in the appropriate space out of the lights loop as it's the same for all lights. 10 years ago
shadowislord 196744eec5 Extract NDK silently (pipe to /dev/null) 10 years ago
shadowislord d0a3ffe06c Make sure the 7z command is available prior to using it 10 years ago
shadowislord d88cbc3f87 Do not execute Android NDK, but extract via 7z 10 years ago
shadowislord c25fee7048 Try to fix the build again .. 10 years ago
shadowislord beecab863a Make Travis CI fetch Android NDK (see if it works ..) 10 years ago
shadowislord c3542649b5 Fix the issue mentioned in PR #186 10 years ago
shadowislord c8a2a7260e Correct the previous PR a bit 10 years ago
shadowislord 29be17fa35 Merge pull request #187 from NemesisMate/master 10 years ago
shadowislord d7a152e9a8 TremorAndroid: properly set the 'LIMIT_TO_64kHz' define 10 years ago
shadowislord ba91da8db4 Tremor decoder now working on Android 10 years ago
shadowislord 0c83407f99 Try to fix Travis build error 10 years ago
NemesisMate c1ce9b0779 Fixed "float2" added by some generators 10 years ago
shadowislord 2556f67a15 Implemented the rest of the missing functions in NativeVorbisFile 10 years ago
shadowislord acdeba4a4d Travis: Use Oracle JDK8 for building 10 years ago
shadowislord 54979b33e3 Enable SDK build again by default (seems to work on Travis now) 10 years ago
shadowislord 891ffa175d More work on vorbis decoder 10 years ago
shadowislord d8c5985a73 Disable SDK build by default (maybe Travis can handle it then) 10 years ago
shadowislord 5f84147154 Fix issue where loading material parameters from J3O would fail 10 years ago
shadowislord d6e427a50f Update .gitignore with new ignore files for jme3-android-native project 10 years ago
shadowislord 95ae7c386f Added the travis.yml file, maybe it will do something interesting 10 years ago
shadowislord e17375665d Fix crash when loading ogre models due to changed lighting material 10 years ago
shadowislord 302ca00a3c Remove STBI image libs which will not be used anymore 10 years ago
shadowislord 89aac97a4a Fix crash when using AndroidNativeImageLoader due to changed lib name 10 years ago
shadowislord 5f0c2035c1 android native improvements 10 years ago
Nehon 603432790b Fixed Gaussian blur weighting thanks to http://hub.jmonkeyengine.org/forum/topic/gaussian-blur-shader-issue/ 10 years ago
shadowislord 14bfc7e166 Minor cleanups (no functionality change) 10 years ago
shadowislord e6df8b1e49 Remove deprecated ConfigType 10 years ago