Commit Graph

2365 Commits (8d7b054b31b6b3d18f53c23df04023384b3ccd38)
 

Author SHA1 Message Date
Sha..rd 8d7b054b31 * Sky shader now normalizes direction in fragment shader instead of vertex shader 13 years ago
Sha..rd c498e79511 * Gui shader now supports vertex color on GL1 13 years ago
Kae..pl 37f74cdb07 Fix for applying normals for smooth models that use generated textures (they were solid instead of smooth). 13 years ago
Kae..pl 801b87d6ce Fix to image to normal map convertion. The result image is no longer upside-down. 13 years ago
PSp..om d649505a6c Modified to do the method lookups on first class 13 years ago
Kae..pl 1d6fc2f9d6 NPE fix when no image texture was found. 13 years ago
Kae..pl 4a596c8082 Temporary fix to UVS loading. If no texture is applied and UV coordinates are - then they are applied to the model. At this moment user defined UVS are only applied but future implementation will take the UVS type into account. 13 years ago
Kae..pl 7beebfc4c0 Fix for mirror modifier. Wrong axis was mirrored when Y is up axis was set. 13 years ago
Kae..pl cd79395d9b Removing the exception throw when the mesh has no vertices. Now simply an empty geometry list will be returned. 13 years ago
Kae..pl 1d767981ee Fixes for mirror modifier (fixing several NPE that occured when model hed no binging or UV buffers, and fixing ClassCastException when model was small and ShorBuffer instead of IntBuffer was used for vertex indexing). 13 years ago
Kae..pl a6d42c21bb Fix to applying properties to the mesh's geometry. 13 years ago
Kae..pl fde6b4a447 Fixes to normals loading. 13 years ago
Kae..pl 0e24cf969b Bugfix for textures loading: when one texture had several mappings it might not have appeared on the scene at all. 13 years ago
Kae..pl a85db87169 Support for BMesh loading. Enjoy :) 13 years ago
Kae..pl 691ebcb53d Fixes to vertex color buffer applying. This functionality is also moved from MEshHelper to MeshBuilder. 13 years ago
PSp..om 53dd4c2941 Some additional null checks while I'm in the area. 13 years ago
PSp..om 11f686b1e0 Some cheap defensive checks that make a nicer 13 years ago
Kae..pl 332fe4d3ac Fixing bugs with applying UV maps. 13 years ago
Kae..pl 440217fbd2 Fixing a bug that raised an exception when bone animation was attached directly to the object for Blender 2.49. 13 years ago
Kae..pl 1c429f0eb2 Fix to logging (thanks to rectalogic for finding it out :). 13 years ago
nor..67 1e496c91fd SDK: 13 years ago
nor..67 6dbc85234f SDK: 13 years ago
Kae..pl d63683d240 Issue 466: Blender loader duplicates vertices 13 years ago
rem..om 4e987ae63e Android : Pixel Format again. Transparent or Translucent pixel format should not be the deault setting as they drain a substential amount of fps and that most of the games will have an opaque background. 13 years ago
rem..om 67712589e2 Android : changed the way the glsurface's pixel format was chosen, allowing the surface to have a translucent background 13 years ago
Sha..rd ca3f1d941a * Fix issue 505 13 years ago
rem..om 9349bd97c6 MotionPath.setSpeed can now be fed with a negative value to go backward. Waypoints will be properly triggered and the spatial will stop if it reaches the end of the path. 13 years ago
Sha..rd c373f70d01 * Fixed issue where a model loaded from J3O would crash on render (thanks ghoust) 13 years ago
Kae..pl e8762bcf9d Fix to 3D texture triangulation procedure that might have caused an image of width or height == 0 to be produced (which caused later errors during textures merging). 13 years ago
Sha..rd 8cf238a262 * Fix crash when loading animated OgreXML model exported from blender2ogre 0.5.7 13 years ago
Sha..rd 5730bf67d8 * Removed useless code / formatted DefineList 13 years ago
Sha..rd b007fd672a * Added IndexBuffer.wrapIndexBuffer() for wrapping any buffer (convenience method) 13 years ago
Sha..rd fd03d28d81 * Added AssetKey.clone() 13 years ago
Sha..rd 7b9b9905ef * Removed workarounds for setting material parameter with m_ prefix. From now on it will only be supported when loading really old J3O files. 13 years ago
Sha..rd fbf29530f3 * Deprecated FloatToFixed: You should use regular floats on Android instead of using fixed decimal format (most mobile GPUs support float anyway) 13 years ago
Sha..rd 37aa17302f * Octree/Octnode: construct method now takes arguments for max depth, max volume, and tris per node 13 years ago
nor..67 613d519544 SDK: 13 years ago
dan..om a6033d0193 - Added TestCursor + 3 types of cursors for user testing. 13 years ago
dan..om 0ade9ab80f - Removed a comment on a line that wasn't to be commented... 13 years ago
dan..om 5ac9953f62 Implemented the ability to change the mouse cursor. 13 years ago
nor..67 4e419a854c SDK: 13 years ago
nor..67 caba5c80c1 SDK: 13 years ago
nor..67 27da3a106b SDK: 13 years ago
nor..67 77b827ce6b SDK: 13 years ago
nor..67 740a6fcf9a SDK: 13 years ago
nor..67 49f6e62048 SDK: 13 years ago
nor..67 b7b06266ed SDK: 13 years ago
nor..67 43eca4f47d SDK: 13 years ago
nor..67 2f149ec2a5 SDK: 13 years ago
nor..67 4df4fa8ed9 SDK: 13 years ago