TehLeo
7ed61854df
Update Caps.java
8 years ago
TehLeo
85f1e6ab46
Update GLRenderer.java
8 years ago
TehLeo
7693e785c2
Update Image.java
8 years ago
TehLeo
d90ee201da
Update GLImageFormats.java
8 years ago
TehLeo
af11f870f1
Update GL3.java
8 years ago
Nehon
78fa00bedf
Changed the minimum value of a float when converting it to half float. It was 5.96046E-8f and it's now 3.054738E-5f. This values seems to be the lowest one before 0 when converting back half to float.
...
This issue has been revealed in this post https://hub.jmonkeyengine.org/t/pbr-nan-to-half-conversion-errors/37219
The bad minimum was causing erratic data being wrote to the texture when the value was very close to 0, and causing the glitches and even crashes when color values were given as Float.Infinity or Float.NaN.
8 years ago
Nehon
3205b8be35
Added an option to display the generated maps on screen in the TestPBRLighting
8 years ago
Nehon
bc86161831
fixed some javadoc in AbstractShadowRenderer
8 years ago
Nehon
17a853e3a8
Fixed post shadow filter for glsl1.5
8 years ago
Nehon
584b822eb7
Defaulted the render back faces shadows in the AbstractShadowRenderer to true to keep the same behavior as in 3.0
8 years ago
Nehon
ad6da79ad1
Fixed the link to the paper for convertHalfToFloat
8 years ago
Nehon
81830c4146
ShaderNodes now move all the declared extensions at the top of the generated shader source
8 years ago
Nehon
9cf67b902e
Fixed SpotLight constructor to properly compute the invSpotRange see https://github.com/jMonkeyEngine/jmonkeyengine/issues/563
8 years ago
Rémy Bouquet
be6d2765e3
Added a setLocalTranslation and setLocalScale to the Bone class. Similarly to setLocalRotation it only works when userControl is set to true and fails otherwise.
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Also I changed how the value is set (with a set(...)) because it was assigning the passed parameter to the local instance of the transform.
8 years ago
Nehon
cd70630502
Changed the order of import of the PBR.glsllib in the PBR material as it enables the texture lod extension and this fails on some GPU when it's not at the beginning of the shader.
8 years ago
Nehon
cf6951af34
MikktSpace tangent generator now properly generates the BindPoseTangent buffer when necessary
8 years ago
Sebastian Weiß
2e58f2774c
#503 fixed
8 years ago
Sebastian Weiß
cbb9014028
added conditional include of lwjgl3 if java8 is supported; edited .travis.yml so that the project is compiled against multiple jdks
8 years ago
Kirill Vainer
903522de91
Merge pull request #549 from shamanDevel/LWJGL3-update
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Lwjgl3 update from 3.0.0b to 3.0.0
8 years ago
Rémy Bouquet
c50b4dbeaa
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine
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# By Nehon (2) and others
# Via GitHub (7) and Nehon (1)
* 'master' of https://github.com/jMonkeyEngine/jmonkeyengine :
Clean up in the PBR j3md file to remove warnings
Fix for #502
Minor fix in javadoc for Camera.java class
minor cleanup in GLRenderer
fixed missing Cloneable in the Triangle.
Fix for MTR Framebuffers
fixed a typo
Using LegacyApplication in the iOS Harness just like it has been done for Android in 3c56afe
Fixed wrong alpha handling in the pbr shader
Added a cursor cache to avoid cursor disappearing and app crashing when too many cursors are created
8 years ago
Rémy Bouquet
907ee122a1
Fixed wiki links in the realm.md
8 years ago
Nehon
f642e56517
Clean up in the PBR j3md file to remove warnings
8 years ago
Rémy Bouquet
445f7ed010
Merge pull request #557 from shamanDevel/FrameBuffer.addColorBuffer(Image.Format)
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Fix for #502
8 years ago
Sebastian Weiß
97cac35105
Fix for #502
8 years ago
Paul Speed
9e5d9613ec
Merge pull request #556 from Ali-RS/master
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Minor fix in javadoc for Camera.java class
8 years ago
Ali-RS
8937e93cce
Minor fix in javadoc for Camera.java class
8 years ago
Kirill Vainer
86c2c7f341
minor cleanup in GLRenderer
8 years ago
Sebastian Weiß
4e79ccfa68
changed source compatibility only for lwjgl3
8 years ago
Kirill Vainer
c872cb2fdb
Merge pull request #555 from JavaSaBr/master-original
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fixed missing Cloneable in the Triangle.
8 years ago
Kirill Vainer
eadec4c5ad
Merge pull request #554 from TehLeo/patch-2
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Fix for MTR Framebuffers
8 years ago
javasabr
651c3cc29e
fixed missing Cloneable in the Triangle.
8 years ago
TehLeo
28281f7962
Fix for MTR Framebuffers
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The problem: Happens with two MTR framebuffers with same number of color attachements.
If we set a frame buffer frame1, then later frame2.
r.setFrameBuffer(frame1);
r.setFrameBuffer(frame2);
Frame2 buffer will not output to multiple targets. Only its first target will be rendered.
This patch fixes that problem.
8 years ago
empirephoenix
c947e12bfd
Merge pull request #551 from Ali-RS/master
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fixed a typo
8 years ago
Ali-RS
bdd15b7f3e
fixed a typo
8 years ago
shaman
309f751c4d
Maybe fixed 'warning: [options] bootstrap class path not set in conjunction with -source 1.7'
8 years ago
empirephoenix
aa839beb71
Merge pull request #543 from tonihele/issue-537-master
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Added a cursor cache to avoid cursor disappearing and app crashing wh…
8 years ago
shaman
26be6d896c
Updated .travis.yml to build against Java8 instead of Java7
8 years ago
Sebastian Weiß
ed68a7b749
fixed formatting 2
8 years ago
Sebastian Weiß
dccec876c5
fixed formatting
8 years ago
Sebastian Weiß
e8f76d43fe
implemented all changes regarding OpenCL (and some missing stuff)
8 years ago
Sebastian Weiß
e40ebdc5c6
updated GL and AL
8 years ago
Sebastian Weiß
6ad6f658b0
updated lwjgl version to the 3.0.0 release
8 years ago
Rémy Bouquet
977610bbd7
Merge pull request #546 from MeFisto94/ios-legacyapplication-master
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Using LegacyApplication in the iOS Harness
8 years ago
MeFisto94
0262b72258
Using LegacyApplication in the iOS Harness just like it has been done for Android in 3c56afe
8 years ago
Nehon
9665b985e4
Fixed wrong alpha handling in the pbr shader
8 years ago
Rémy Bouquet
2c388e489a
null check on the lightList in SinglePassAndImageBasedLightingLogic.makeCurrent. as it may be null when you preload
8 years ago
Rémy Bouquet
beb5033747
added GLSL compat to the pbr shader
8 years ago
Rémy Bouquet
5aa8af28cd
fixed Lod functions overload in GLSLCompat lib
8 years ago
Rémy Bouquet
85c119c132
Changed the way IBL is switched on and off in the PBR shader and in the technique def logic because the old way was causing some issues on mac... for some unknown reason.
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Now it's toggled on and off with a define, but there might still be some issues on mac when there are several lighting passes.
8 years ago
Rémy Bouquet
8f701460aa
used enable instead of require for the textureCubeLod extension
8 years ago