Kai Börnert
9f32bcf7bb
Hack fix for blenderloader.
...
The optimisation disabled would result in null TextureKeys.
-> This would then result in textures being embedded into the j3o file, seriously bloating the assets.
Signed-off-by: Kai Börnert <kai-boernert@visiongamestudios.de>
10 years ago
Julien Gouesse
5b56f1e513
Updates the JogAmp backend, uses JOGL 2.3.1
10 years ago
iwgeric
4102e91456
Android: remove unused properties in AndroidHarnessFragment
10 years ago
iwgeric
d00c8a109f
SDK: Switch android projects to use an Android Fragment
10 years ago
iwgeric
b095158bc0
SDK: Add temporary fix to remove android.jar from mobile/libs folder during build.
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android.jar is being added to jme3-android.jar during the build. Build script of jme3-android project needs to be updated to not add android.jar to begin with.
10 years ago
iwgeric
664dfc037c
SDK: Update creation of MainActivity and AndroidManifest to support jME 3.1
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Add screen orientation to manifest and update the min version to 9.
Update MainActivity creation to remove references to properties removed from AndroidHarness.
10 years ago
iwgeric
be6416b736
SDK: Add layout.xml and strings.xml to Important Files node in Android projects.
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Useful to quickly modify the layout for the upcoming switch to Android Fragments.
10 years ago
iwgeric
5ab8fb8f6a
Android: remove reference to screenOrientation from unused test project
10 years ago
iwgeric
1569e9583a
Android: remove deprecated screenOrientation from AndroidHarness.
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Screen orientation is set in manifest instead of in MainActivity.
10 years ago
iwgeric
00a2a84447
SDK: fix message during android build
10 years ago
iwgeric
32275596bf
SDK: Update mobile-impl.xml in user projects for jME 3.1 libraries
10 years ago
iwgeric
1fa4eb441d
SDK: Remove android.jar from jme3-android global library
10 years ago
iwgeric
ca76754889
SDK: Add missing global library for android native bullet
10 years ago
shadowislord
36493353c9
TechniqueDef: fix caps loading for shader language versions
10 years ago
shadowislord
03819b17d1
Merge branch 'rainmantsr-master'
10 years ago
shadowislord
87b6c117f2
TestSweepTest: ignore collisions against ourselves (needed for native bullet)
10 years ago
shadowislord
fe7f30d5ec
Native SweepTest: fix formatting
10 years ago
shadowislord
55829d46cf
Merge branch 'master' of git://github.com/rainmantsr/jmonkeyengine into rainmantsr-master
10 years ago
rainmantsr
5c8b1fe585
Corrected JavaDoc comment
10 years ago
shadowislord
38e4580857
TestSweepTest: fix crash on native bullet (natives not loaded when shapes are created)
10 years ago
shadowislord
414e1b3fff
Lighting.glsllib: Use quadratic spotlight falloff in SRGB mode
10 years ago
shadowislord
19338deaf8
LWJGL Backend: fix issue #232
10 years ago
shadowislord
d2af0017b2
Nifty BatchRenderBackend: set colorspace property on images
10 years ago
shadowislord
51952de16a
jme3-testdata: fix issue #241
10 years ago
shadowislord
22957c3d28
IOS Renderer: remove clear texture units (does nothing anyway)
10 years ago
shadowislord
26109fcbac
(SP)Lighting.vert: clarify comment regarding material colors
10 years ago
shadowislord
6252258c98
TechniqueDef: remove useless usesShaders variable
10 years ago
shadowislord
fa324cad8f
Dome: fix crash when center = null
10 years ago
shadowislord
26f702cc91
GLTracer: add more no-enum methods
10 years ago
shadowislord
a3467def1e
WeakRefCloneAssetCache: remove useless "synchronized" (the map is already thread-safe)
10 years ago
shadowislord
06408410cf
CollisionResult: add hashCode() - required if we have equals()
10 years ago
shadowislord
305e56a921
ShaderNode: remove incorrect attribution
10 years ago
shadowislord
068047200e
Threads: standardize names. Make sure they all start with "jME3".
10 years ago
shadowislord
a683fbb16c
Texture: allow setting aniso = 0, since that's the default anyway
10 years ago
shadowislord
fdf050c13d
J3MLoader: set texture name in addition to key when loading it
10 years ago
shadowislord
f0fbdffb85
BoundingSphere: remove useless null check
10 years ago
shadowislord
4f15fa3147
AnimChannel: remove useless println
10 years ago
shadowislord
2bc5545171
OGLESShaderRenderer: remove clearTextureUnits since it doesnt do anything
10 years ago
shadowislord
400c09a633
jme3-core: fix minor issues pointed in static analysis
10 years ago
rainmantsr
31835366b2
Add: sweepTest to jme3-bullet-native
10 years ago
Kirill Vainer
1076b489ab
GLRenderer: remove check FB error calls as it causes GPU stall
10 years ago
Kirill Vainer
25da36e590
jme3-bullet-native: copyBinaryToLibs to depend on building native lib
10 years ago
jmekaelthas
15ec285b1a
Feature: added support for linear and constant interpolation types for
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ipo curves.
10 years ago
jmekaelthas
a5c98a59be
Refactoring: catching up wth latest jme3 core changes.
10 years ago
jmekaelthas
eb767e7580
Feature: added support for loading assets linked from external blender
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files.
10 years ago
shadowislord
a37f38a412
Build: fix build failure if not building from git repo
10 years ago
shadowislord
b7c2050487
SDK: fix compliation
10 years ago
shadowislord
a157e83815
GLRenderer: always use glGenerateMipmap if we have FBO support
10 years ago
shadowislord
3a83ab4c69
GLRenderer: applied 080255f518
to FrameBuffer textures as well
10 years ago
shadowislord
d6a19c4c66
Lighting.j3md: remove fixed function bindings
10 years ago