62 Commits

Author SHA1 Message Date
nor..67
75d0c560bf - enable animation for ragdoll test
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7227 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-04-11 12:24:08 +00:00
rem..om
6417263674 - RagdollControl now uses SixDofJoints instead of ConeJoints.
- Ragdoll joints are now fully tweakable by user
- Changed controls in TestBoneRagdoll : keep left click pressed longer to throw bigger bullets.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7223 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-04-10 16:07:26 +00:00
nor..67
c036d36c96 - throw error on dynamic mesh collision shape
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7216 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-04-07 17:41:47 +00:00
rem..om
9c996bfc6d Ragdoll :
- forgot the RagdollControl....doh

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7189 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-04-05 05:21:08 +00:00
rem..om
916f4f203c Ragdoll :
- added ragdollCollisionListener
 - Switch between animControl and ragDollControl
 - TestBoneRagdoll : Shoot with left click, reset Oto with spacebar. Added bullet time on first impact :D have fun!

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7186 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-04-04 22:11:28 +00:00
rem..om
0a82e1ee11 Lolilol the ragdoll
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7185 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-04-04 19:02:12 +00:00
rem..om
dc030c897f Bone animation :
- Split of the AnimControl in two parts : 
	- The AnimControl that handles skeleton transformation via tha animation data
	- The SkeletonControl that handles the skinning of the mesh using skeleton transformations
- Ensured backward compatibility with old j3o files, and changed the ogre mesh loader to create the controls properly
- Reverted change http://code.google.com/p/jmonkeyengine/source/detail?r=7142 transforms passed to the setUserTransform methods must be considered as increments to current transform
- Fixed some issues in the ragdollControl and test case (still WIP don't use it)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7163 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-04-02 22:41:47 +00:00
rem..om
50d55b7e59 RagdollControl ---WIP----
- Automatic creation of the ragdoll collisions shapes
- Changed TestBoneRagdoll (press space to activate physics, left click to shoot bombs)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7151 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-04-01 17:51:54 +00:00
mul..va
16fc60c8a0 URL: http://jmonkeyengine.org/groups/contribution-depot-jme3/forum/topic/renaming-appstate-setactive-setenabled/
Renaming AppState.setActive()/isActive() to setEnabled()/isEnabled() for consistency

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7143 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-03-31 00:26:13 +00:00
nor..67
34863f926e - add some bullet javadoc
- remove deprecated bullet classes

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7065 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-03-21 13:12:33 +00:00
nor..67
e0e539c8bd - fix physics debug view rogue meshes by adding mesh.getFloatBuffer(Type.Position).clear()
- make CollisionShapeFactory use not world translation but translation relative to given parent
- add CollisionShapeFactory test


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7060 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-03-21 01:48:19 +00:00
nor..67
9e53abbb7a move jme3 to trunk
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@6971 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-03-14 12:55:32 +00:00