* Lights do not have names because they are not part of the scene graph
* Fixed compiler warnings with IntMap iteration
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7166 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
- Split of the AnimControl in two parts :
- The AnimControl that handles skeleton transformation via tha animation data
- The SkeletonControl that handles the skinning of the mesh using skeleton transformations
- Ensured backward compatibility with old j3o files, and changed the ogre mesh loader to create the controls properly
- Reverted change http://code.google.com/p/jmonkeyengine/source/detail?r=7142 transforms passed to the setUserTransform methods must be considered as increments to current transform
- Fixed some issues in the ragdollControl and test case (still WIP don't use it)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7163 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
On a side note the wildhouse.zip in the download section is not the same as the one in the test package, and fails to load due to bad file naming (meshxml instead of mesh.xml)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7159 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
Gui bucket by default because it's confusing and in
most cases the bitmap text would have inherited that
bucket from its parent if it were appropriate. Unless
someone educates me as to the error of my ways.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7156 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
issue left over from when the long -> int client ID
conversion was made. Now connection lookups work again.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7152 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
- Automatic creation of the ragdoll collisions shapes
- Changed TestBoneRagdoll (press space to activate physics, left click to shoot bombs)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7151 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
Not all TestXXX class extends Application class.
If test doesn't extend Application, call main() instead of start() method.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7144 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
- Use ProjectAssetManager in SkyBox wizard instead of "dirty" SceneApplication.getApplication().getAssetManager()
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7139 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
Added the ability to set the geometry comparators
for the buckets for those cases where the app may
know better.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7137 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
if there are events to deal with. This wasn't a big
deal for connects because there's always an accompanying
message but for disconnects we wouldn't get events until
the next message came through. Always meant to go back
and fix it and now I have. Note: this is because our
adapters use a single thread for pulling envelopes off
and for dispatching connection events.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7123 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
single-arg registerClass() method now throws an exception
if the object is not marked Serializable. Internally,
the package-load stuff uses the new alternate method that
allows safe non-exception throwing registration since it's
hitting it with every class in a package.
Interestingly enough, messages will still get written out
because of some questionable code in writeClassAndObject()...
but it won't be read as anything but null despite its
40+ bytes of data.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7121 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
the case of nulls. Note: this is specific to
serialized objects and is therefore not adding
a byte to things like Strings or arrays... those
will have to be reviewed separately.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7119 75d07b2b-3a1a-0410-a2c5-0572b91ccdca