- Split of the AnimControl in two parts : - The AnimControl that handles skeleton transformation via tha animation data - The SkeletonControl that handles the skinning of the mesh using skeleton transformations - Ensured backward compatibility with old j3o files, and changed the ogre mesh loader to create the controls properly - Reverted change http://code.google.com/p/jmonkeyengine/source/detail?r=7142 transforms passed to the setUserTransform methods must be considered as increments to current transform - Fixed some issues in the ragdollControl and test case (still WIP don't use it) git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7163 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
Description
A complete 3D game development suite written purely in Java.
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