* Updated android.jar to 2.3
* Add support for changing fullscreen mode in AndroidHarness
* VBO now used by default for Android versions > 2.2
* Fix wrong setting array type uniforms in android (e.g. Vector3Array)
* Improved efficiency of setVertexAttrib in android by not creating iterator each time
* Added method ParticleEmitter.killParticle()
* Deleted useless com.jme3.renderer.layer package
* Fix documentation of AppSettings.setCustomRenderer()
* Fix SkyFactory on android (again!)
* Deleted useless com.jme3.video package
* Add KeyNames to get names of keyboard keys
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8317 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
- Track is a generic interface now
- all kinds of tracks implement Track<T>
- Animation is the only animation class that should be used now (other classes like BoneAnimation or SpatialAnimation are deprecated now)
- Pose and PoseTrack are made Cloneable to easier clone the tracks and Animation
- one update to OgreLoader (using Animation instead of BoneAnimation)
- one update to tests
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8302 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
networking layer. Note: because some messages were removed
from Serializer's auto-registration this version is not
binary-compatible with the last. So you must upgrade your
client and server at the same time.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8286 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Fix use of deprecated classes/methods in android tests
* Fix bugs with joysticks often generating events for both the negative and positive side of axis
* Camera.clone() properly clones the gui bounding
* Camera.setParallelProjection() updates the camera's projection matrix instead of keeping old values
* LwjglOffscreenBuffer obeys by framerate setting and sets renderable property as needed
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8283 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
As Marcin state in a comment this limitation has no sense for blender as it was an Ogre format limitation. We'll need to fix that
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8266 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
- JmeConverter replaced by AbstractBlenderLoader
- scene loading implemented (now all objects are attached to the scene node)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8252 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
Source is in: jme3test.android, only java classes and the android manifest.xml, not buildable without your own android project
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8239 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
- animations should now load properly
- armature loading moved to ArmatureModifier (no bones are touched inside MeshHelper so the code should be a little more clear now)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8238 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Prevent stream closed exception when playing OGG music
* Prevent UnsatisfiedLinkError when using audio effects on Mac
* Add BitmapText caching to Nifty GUI. May improve FPS in guis with lots of text elements
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8237 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Moved JmeSystem.Platform to its own class in core. Desktop's and Android's JmeSystem now both use it
* Moved proper usage of efficient data from AndroidSkyFactory to SkyFactory, deprecated AndroidSkyFactory
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8236 75d07b2b-3a1a-0410-a2c5-0572b91ccdca